Jump to content

Bodyslide SYKRIM SE


Recommended Posts

Posted (edited)

Maybe one could explain me, why this parts of the body are used by default.

Those slots I have to switch in CK so that the body is fully becoming visible...but for what reason is the body related to CALVES and FOREARMS ???

 

And what about that collision stuff-it is disturbing while editing...is that always needed to be stored with all clothing, or is this always default loaded to become deleted if not used? Maybe only for SMP-cloth correct?

 

Body is CBBE SMP (caliente) (3BBB).

 

 

 

Edited by t.ara
Posted (edited)

So if I add those body-slots inside of CK to the Armor-Addon, this gaps will disappear. But WHY is that standard?

Edited by t.ara
Posted

Bethesda added those partitions for SE so ask them I guess. It's also possible to just remove those partitions in bodyslide rather than adding them in the armoraddon. Maybe not best practices but it will accomplish the same end result of removing the gaps.

 

The collision objects are part of cbbe smp which is already pretty much out of date. I think the vast majority of people use 3ba now which does not have the collision objects for the base body.  

Posted

Removing those partitions from the body is not solving the gaps...yesterday I have switched them in armor-addon ON and "buff", then it became solved.

 

The collision stuff is not used in general I hope so as I wanted to create armor / Clothing for exactly the 3BBB Caliente body, as it is not created with too much sliders and details. The 3ba maybe more interesting for the most players, but I prefer the older model. I let it run in Oldrim with SMP-physics, which is very CUTE. Itt also works directly aside of CBBE-PHYSICS, driven with HDT-PE and ALSO: CBBE HDT-everything can be handled fine together. From my point of view a very CUTE solution.

Posted
59 minutes ago, SpyVsPie said:

Bethesda added those partitions for SE so ask them I guess. It's also possible to just remove those partitions in bodyslide rather than adding them in the armoraddon. Maybe not best practices but it will accomplish the same end result of removing the gaps.

 

The collision objects are part of cbbe smp which is already pretty much out of date. I think the vast majority of people use 3ba now which does not have the collision objects for the base body.  

Means by default I can now pre-switch on all the armor-addon-slots for all those CLOTHING, which uses the body as replacer, the calves and the FOREARMS ON.....so to have ingame this problem at once solved?!:-))

Thank you:-)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...