Curtis_S Posted September 17, 2022 Posted September 17, 2022 (edited) Hey, All! I'd have messaged certain moderators, but I'm told they can't receive messages, so... Public it is! Anyway.... Can I ask a dumb question? When/How did "Custom" become part of the standard naming convention? (I already got the scoop on "R9"). I mean, it kinda goes without saying; literally everything in the Addons folder is "custom"; no need to re-state the obvious. Besides... I would think, if anything, you'd want the type of addon first (toys, clothing, shoes, etc...), then it's ID#, then its name, then its creator -- that way everything gets sorted into groups alphabetically. I leave creator first on mine, simply because it's usually my addons I'm working on. But I would have no trouble doing it the other way (I already do for all my other addons). Anyway... Just wondering. I'm sure nobody likes messing with tradition. Edited September 17, 2022 by Curtis_S
Daspex Posted September 17, 2022 Posted September 17, 2022 4 hours ago, Curtis_S said: Hey, All! I'd have messaged certain moderators, but I'm told they can't receive messages, so... Public it is! Anyway.... Can I ask a dumb question? When/How did "Custom" become part of the standard naming convention? (I already got the scoop on "R9"). I mean, it kinda goes without saying; literally everything in the Addons folder is "custom"; no need to re-state the obvious. Besides... I would think, if anything, you'd want the type of addon first (toys, clothing, shoes, etc...), then it's ID#, then its name, then its creator -- that way everything gets sorted into groups alphabetically. I leave creator first on mine, simply because it's usually my addons I'm working on. But I would have no trouble doing it the other way (I already do for all my other addons). Anyway... Just wondering. I'm sure nobody likes messing with tradition. Sorry,but i allways forget to delete some older mails. Idk but i think its an old 7.5 convention.VX dont needs it to handle the addons as you know ,but the ctk tool adds this to the addon name if you compile an addon for 7.5. for example.K17 stated at old MG site the new convention should be VX.Creator.type iiric.Maybe you should ask K17 about it,hell know.
vascosnts Posted September 17, 2022 Posted September 17, 2022 Game have some years now,in older Vs had for ex R9,because most of the mods where made by that time by Rick9,then name should also start because of script updates and game Vs with a name defined,many things changed,also regarding active mod retextures etc,today we see Vx,000,etc,and if we see today you can create as a modder any new mod with any name,no scripts update and Vx have an updated way to receive and work new mods.For ex,rooms,can now have only a new name,not a number,id must be of course allways diferent.
Curtis_S Posted September 18, 2022 Author Posted September 18, 2022 (edited) 19 hours ago, Daspex said: 19 hours ago, Daspex said: the ctk tool adds this to the addon name ... Technically, yeah.. It's actually the .bat file that writes them. You can delete that easily enough just by searching all instances of "Custom." in your .bat files, and replacing it with "" (nothing). That's kind of why I'm interested. I'm in the process (or so I say) of rewriting all of my own .bat files so that they take their ID#/ModTitle straight from the Scene.dae filename (yes, you can name it anything you want, as long as it matches what's in the batch file -- in this case, it would be a variable pointing to <FILENAME>.dae). Your Username and path to your Addons folder can be read from a common text file (or even the registry), further simplifying things. The only other file you would have to make to match would be the source Icon (sorry, I don't know how to do custom artwork in a batch file). If I can get everything working the way I want, it would mean that all you have to do to create an addon is to put everything (Scene.dae, Icon.png, Images, etc...) in the same folder, then drag-and-drop your scene file onto a your batch file. No editing, unless you're doing something really off-the-wall (your wheels might be an example; although, I'm sure there's a way to automate that too). BUT, I need to settle on a naming convention before I can really do anything, lest I just end up having to rewrite them all over again. Edited September 18, 2022 by Curtis_S
Daspex Posted September 18, 2022 Posted September 18, 2022 Sounds like you want to port the .txs functionality from. VXI .502 to VX.
Curtis_S Posted September 19, 2022 Author Posted September 19, 2022 On 9/18/2022 at 3:25 PM, Daspex said: Sounds like you want to port the .txs functionality from. VXI .502 to VX. I DO, actually! But that's an entirely different animal.
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