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SIMS 4 SEX CLOTHING ANIMATION?


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Posted

I don't know of any animations, but I do know that certain CC clothing is hiked up/pulled down or aside by design. You can play with the undressing settings to leave them on during sex animations. 

 

I know there are a lot of creators that do this, but the first few that come to mind are sstormy, littledoxy/athena(?), missme, and surgarbabysims. I've found a lot of clothing like this on LL. You kinda just need to know where to look!

Posted

If you have pants in 2-3 variants you may equip your sim in CAS with it and manually change the outfit.

 

There is afaik no standard for the naming of clothing which exists in 2-4 variants. I assume creators could create a config file or tuning for this which would allow mod creators to use this data.

 

Posted
1 hour ago, Oops19 said:

I assume creators could create a config file or tuning for this which would allow mod creators to use this data.

 

 

You think it's possible? How could I do something like that?

Posted

A list of CAS parts a sim usually contains 10-30 items, depending on what the sim is wearing. For a 'UPPER_BODY' the object ID may be

0xB24F495EC52C4AF3 (Rose yellow top closed Doxy_yfTop_Nude_202102221652327290)

There is no way to use this ID to find the following two IDs as the naming is more or less random. Even if the name is known accessing it may be complicated. With all 11 colors selected for all swatches - and this is quite common for many UGC - one can't use the color to look for similar items.

0xA3B3CD6869A18604 (Rose yellow top half-open Doxy_yfTop_Nude_202102222145544391)

0xDC148BF6BFC80499 (Rose yellow top open Doxy_yfTop_Nude_202102230030374582)


So a list with these 3 IDs: [0xB24F495EC52C4AF3, 0xA3B3CD6869A18604, 0xDC148BF6BFC80499, 0]  (0 to use the bathing cas part as the last cas part) would be sufficient for one yellow top. One may want to provide 25 of these lists for all colors for this single top as you created 25 swatches and we never know which top the user is using. So it is really a lot of work to create the data for one single item. You may have created around 50 items with 3 variations and ~15 swatches each so it may be a huge effort if you wanted to provide this data for all your items.


Or one could add % values to the items or a few tags to better describe the item and the possible animation (moving up/down/open). Metadata is nice while I have no idea if one will actually process it.

I guess one can save the list/data in the .package file as a tuning and writing a class to process the tuning (something I never did, so I use config files).
 

 

For mod creators it's easy if they have this data. They may check if a sim wears a CAS part which is in the list and if this is the case simply copy the current outfit to the 'Special Outfit' which one can edit without affecting the outfit created by the user.
Then one can progress to the next (or previous item to dress the sim) item to show some progress. Running it every 0.5 seconds usually adds enough delay to allow the game to process the outfit change requests.

Posted

I played with one of my mods and added the cas parts sequence with a 2.5s delay. 0.5s is much too fast.
With the vanilla bra equipped it doesn't look too bad.
image.png.8c9d8320334d83f0dab52e60a087f8e2.pngimage.png.0cb33c3b55fd4ab115b26c40f4d10c46.png

Posted

@Oops19 I'm thinking about to use this newly acquired power.


The ID method looks a bit cumbersome, (To me at least) But maybe equipping a random outfit with a given tag. Something like : For this animation, select top with tag "exposed breast right" and a bottom with the tag "lifted skirt". That's just a random thought, there is probably more interesting stuff possible.

 

I don't have the time nor the knowledge to do this unfortunately. But if you want to do something with this I'd be happy to collab.

Posted

I wish it would be more easy to handle CAS parts properly. Even with tags it may be impossible to identify a CAS part as supporting only strapless bras or as thin supporting only skin-tone colored bras. The same apply to socks and shoes - of course one could combine everything for the funny look.

 

For a simple "open shirt" one needs a shirt and for this shirt the GUIDs to process the action. The amount of data to gather is still huge.
{
    6: { # BodyType.UPPER_BODY
        'open shirt': [
            [0xB24F495EC52C4AF3, 0xA3B3CD6869A18604, 0xDC148BF6BFC80499],
            [... 2ns shirt ... ],
            [... 3rd shirt ...],
        ],
        'lift shirt': [...],
    },
}

 

There are a few undress animations available which one may play in parallel unless one defines 'xevts' in the animation to fire when the CAS part should be changed (useful for long animations, the outfit change delay may still cause issues).

 

 


I assume it makes no sense just to have a bunch of 'open shirts' and choose a random one. Technically this would work but
switching fromimage.png.47936cac7595e44891cc2fb8229fa6fb.png to image.png.8c9d8320334d83f0dab52e60a087f8e2.pngwould look odd.

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