Darkpig Posted September 1, 2022 Posted September 1, 2022 (edited) I was tinkering with traps via x-edit more specifically the activators but I'm not exactly sure what LvlThreshold and LvlDamage do exactly. Are they connected to each other somehow? Edited September 2, 2022 by Darkpig
VersuchDrei Posted September 1, 2022 Posted September 1, 2022 Those are script properties that are used to calculate the traps damage based on the trap difficulty. The used CalculateEncounterLevel is a native function. https://www.creationkit.com/index.php?title=CalculateEncounterLevel_-_ObjectReference 1
Darkpig Posted September 2, 2022 Author Posted September 2, 2022 (edited) 20 hours ago, VersuchDrei said: Those are script properties that are used to calculate the traps damage based on the trap difficulty. The used CalculateEncounterLevel is a native function. https://www.creationkit.com/index.php?title=CalculateEncounterLevel_-_ObjectReference Wait how could I understand that but still fail a basic coding class? Life is unfair so damage is calculated by area level else player level. Edited September 2, 2022 by Darkpig
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