ClockworkTimekeeper Posted August 30, 2022 Posted August 30, 2022 I have everything where it should be, but for some reason, it shows me in the command console's debug line that the actors aren't being registered to have any animations via, "Error: Noanims"
bnub345 Posted August 30, 2022 Posted August 30, 2022 9 minutes ago, ClockworkTimekeeper said: I have everything where it should be, but for some reason, it shows me in the command console's debug line that the actors aren't being registered to have any animations via, "Error: Noanims" Make sure you enable creature animations in the sexlab MCM.
ClockworkTimekeeper Posted September 6, 2022 Author Posted September 6, 2022 I've done that step already and somehow still, no creatures are registering... I've done all the necessary steps to do so, but I don't know if I missed anything.
traison Posted September 6, 2022 Posted September 6, 2022 (edited) A quick search through SLAL finds no results for "noanims" nor "no anims" (assuming typo). What do you mean by "My animation list"? Edit: You mean FNIS? Edited September 6, 2022 by traison
ClockworkTimekeeper Posted September 9, 2022 Author Posted September 9, 2022 Apparently even though I update FNIS, I try to have my NPCs do literally ANYTHING with me, and they're refusing to actually do anything and when I open the prompt, it says "actor has noanims."
meepmeep1meepmeep Posted September 11, 2022 Posted September 11, 2022 1. When running FNIS, do any errors or warnings show up at all with the mods you're having trouble with right now? If yes, what do they say? 2. Did you click Enable All in SLAL before registering new mods? 3. Are the new animations showing up in the SexLab animations tab, are they enabled?
ClockworkTimekeeper Posted September 13, 2022 Author Posted September 13, 2022 1. No errors. 2 Yes. 3. Yes...
anjenthedog Posted September 13, 2022 Posted September 13, 2022 (edited) try this simple test. Open the SLAL MCM and wait for it to be populated with the "general options" entry and entries for whichever animation packs you have installed. There is no entry for MNC , only for actual SE "animation packs" containing human and/or creature animations. MNC is a framework, not an animation pack. Open the submenu for one animation pack Check the checkbox for one (1) animation sequence (one, not two, not three, not a dozen, not all) Return to the main SLAL menu (hit tab) Open the General Options submenu Click the "Count Animations" entry and wait for it to display its little modal box - As part of its information output, It should say something like "1 to register" (will display under Human if a human animation was selected, or under Creature animations if a creature animation) Click "Enter/accept" Click "Register Animations" and wait for the response. (hit enter/accept to close the modal response when done) Finally, click the "Count Animations" entry again and wait for its response. (hit enter/accept to close the modal response when done) You should now have 1 animation registered. Edited September 13, 2022 by anjenthedog
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