TunaFeed Posted June 15, 2023 Posted June 15, 2023 7 minutes ago, donnerwetter said: You'd still need textures and a schlong Sorry, that was an accidentally incomplete posting. I've finished it as an edit.
donnerwetter Posted June 15, 2023 Author Posted June 15, 2023 7 hours ago, TunaFeed said: Sorry, that was an accidentally incomplete posting. I've finished it as an edit. Quote Presumably since I selected "None" for all the body textures (chosen since I didn't use any of the 3 alternate skins when installing BHUNP), the folder is empty, so my character's torso and limbs turn invisible upon equipping the item. Missing textures would not cause the torso to turn invisible, instead the torso would show up, but be purple. Meshes not showing up is caused by them missing entirely. You did build the appropriate BodySlide project, right? Quote The default BHUNP schlong texture doesn't match the default BHUNP skin color around it, and has pubes. If you did not install a BHUNP Vaginaless body texture, this would naturally occur. Not sure about the pubes though. Just checked my schlong textures and I don't see pubes on them. 1
TunaFeed Posted June 15, 2023 Posted June 15, 2023 (edited) 6 hours ago, donnerwetter said: Missing textures would not cause the torso to turn invisible, instead the torso would show up, but be purple. Meshes not showing up is caused by them missing entirely. You did build the appropriate BodySlide project, right? OP was the first I've seen the term, so I just assumed it was referring to sliders in showracemenu. Looked the program up and got it to work for the pure skin texture (thanks!), but since I want to use the default BHUNP and there are no textures for that from the installer (2082201951_Installer-BodyTextures(DefaultBHUNP)_202208272211.7z), I get the purple torso+limbs you were describing. Likewise for the schlong textures; the installer (Installer - TRX Futanari CBBE Schlong textures (DefaultBHUNP)_202208272213.7z) has no skin for the default BHUNP. Was this intended? 6 hours ago, donnerwetter said: If you did not install a BHUNP Vaginaless body texture, this would naturally occur. Not sure about the pubes though. Just checked my schlong textures and I don't see pubes on them. Found the issue with this. For the TRX addon, I was using (TRX - Futanari Addon124.7z), which featured pubes. (TRX - Futanari Addon123.7z) does not. Edited June 16, 2023 by TunaFeed
donnerwetter Posted June 16, 2023 Author Posted June 16, 2023 1 hour ago, TunaFeed said: OP was the first I've seen the term, so I just assumed it was referring to sliders in showracemenu. Looked the program up and got it to work for the pure skin texture (thanks!), but since I want to use the default BHUNP and there are no textures for that from the installer (2082201951_Installer-BodyTextures(DefaultBHUNP)_202208272211.7z), I get the purple torso+limbs you were describing. Likewise for the schlong textures; the installer (Installer - TRX Futanari CBBE Schlong textures (DefaultBHUNP)_202208272213.7z) has no skin for the default BHUNP. Was this intended? Found the issue with this. For the TRX addon, I was using (TRX - Futanari Addon124.7z), which featured pubes. (TRX - Futanari Addon123.7z) does not. The Fair Skin option within the Default BHUNP pack is supposed to be the default option unless BHUNP has updated its textures since I released the mod. 1
TunaFeed Posted June 16, 2023 Posted June 16, 2023 (edited) 1 hour ago, donnerwetter said: The Fair Skin option within the Default BHUNP pack is supposed to be the default option unless BHUNP has updated its textures since I released the mod. You're right; didn't realize it was what BHUNP uses. The FOMO text indicates it's made by HHaleyy, which is right, but uses the same format as Pure and Demoniac and so appears to just be another alternative. Hopefully this is the last snag: the TRX-ERF hybrid schlong hovers a bit away from the body. The BodySlide preview appears to be snug against the body (guessing it's a different body), and there are no SOS showracemenu sliders that can shift it into place. If it is the way I should go about it, is there a way to get the hybrid schlong to preview on the vaginaless body so I can shift them snugly in BodySlide? And I could guess around, but would you happen to know which sliders would apply? Edited June 16, 2023 by TunaFeed
donnerwetter Posted June 16, 2023 Author Posted June 16, 2023 26 minutes ago, TunaFeed said: You're right; didn't realize it was what BHUNP uses. The FOMO text indicates it's made by HHaleyy, which is right, but uses the same format as Pure and Demoniac and so appears to just be another alternative. Hopefully this is the last snag: the TRX-ERF hybrid schlong hovers a bit away from the body. The BodySlide preview appears to be snug against the body (guessing it's a different body), and there are no SOS showracemenu sliders that can shift it into place. If it is the way I should go about it, is there a way to get the hybrid schlong to preview on the vaginaless body so I can shift them snugly in BodySlide? And I could guess around, but would you happen to know which sliders would apply? There is- open either the schlong or the body project in Outfit Studio and then add the other one, then load your preset.
TunaFeed Posted June 16, 2023 Posted June 16, 2023 44 minutes ago, donnerwetter said: There is- open either the schlong or the body project in Outfit Studio and then add the other one, then load your preset. The default presets and a few others seem to be properly aligned. Is there a way to check which preset is being used in-game?
donnerwetter Posted June 16, 2023 Author Posted June 16, 2023 39 minutes ago, TunaFeed said: The default presets and a few others seem to be properly aligned. Is there a way to check which preset is being used in-game? Which one did you build your body and schlong with? Everything should line up nicely if you make sure you used the same preset to build both.
TunaFeed Posted June 16, 2023 Posted June 16, 2023 (edited) 8 hours ago, donnerwetter said: Which one did you build your body and schlong with? Everything should line up nicely if you make sure you used the same preset to build both. I used the zeroed sliders preset for both, though that wasn't the issue. I hadn't realized the hybrid schlong download was just assets I was supposed to manually dump into the TRX Addon directory format, so the gap I was seeing was from the TRX Addon schlong positioning. Fixed it up, got it all working, experimented a bit, and botched a whole lot more, but think I have a good enough understanding to fix it another day from here. Appreciate the pointers, thanks Edited June 16, 2023 by TunaFeed 1
donnerwetter Posted June 16, 2023 Author Posted June 16, 2023 13 hours ago, TunaFeed said: I used the zeroed sliders preset for both, though that wasn't the issue. I hadn't realized the hybrid schlong download was just assets I was supposed to manually dump into the TRX Addon directory format, so the gap I was seeing was from the TRX Addon schlong positioning. Fixed it up, got it all working, experimented a bit, and botched a whole lot more, but think I have a good enough understanding to fix it another day from here. Appreciate the pointers, thanks You can ask me again if you run into more trouble 1
TunaFeed Posted June 17, 2023 Posted June 17, 2023 Back again lol. Got it all working, but wanted to build on the experience a bit. What tools do you use to edit the DXGI format 98 (BC7) .dds files? Google says GIMP doesn't support it yet. Was trying to overlay the sweat texture from the sweaty Fair skin _s.dds file over the TRX-ERF hybrid schlong _s.dds file, but can't open them up in any program to do so. Also, when trying to go the Unique Character route, vanilla head meshes seem to poke through, notably at the beard for male Nords and at the eyes for female Elves. I later noticed the non-vanilla parts were motionless, and so through it in FNIS in case it helped fix/align them, but that somehow killed the mesh for all but the eyes, and teeth. A fix was stickied in the Unique Characters comments for removing the duplicate head by rerouting slider/mesh references (I think?) away from the mod and back to vanilla, but I think that's the opposite of what we want and I'm unsure how to achieve it. Does everyone using mod bodies run into this issue with Unique Character, or did I implement it wrong somehow?
donnerwetter Posted June 17, 2023 Author Posted June 17, 2023 17 hours ago, TunaFeed said: Back again lol. Got it all working, but wanted to build on the experience a bit. What tools do you use to edit the DXGI format 98 (BC7) .dds files? Google says GIMP doesn't support it yet. Was trying to overlay the sweat texture from the sweaty Fair skin _s.dds file over the TRX-ERF hybrid schlong _s.dds file, but can't open them up in any program to do so. Also, when trying to go the Unique Character route, vanilla head meshes seem to poke through, notably at the beard for male Nords and at the eyes for female Elves. I later noticed the non-vanilla parts were motionless, and so through it in FNIS in case it helped fix/align them, but that somehow killed the mesh for all but the eyes, and teeth. A fix was stickied in the Unique Characters comments for removing the duplicate head by rerouting slider/mesh references (I think?) away from the mod and back to vanilla, but I think that's the opposite of what we want and I'm unsure how to achieve it. Does everyone using mod bodies run into this issue with Unique Character, or did I implement it wrong somehow? To open textures in the Skyrim SE format, I use paint.net which opens them natively. (Despite the name, it's an image editor, not a website) However, since paint.net is quite lacking in features compared to Gimp, for anything other than very basic stuff I Select All + Copy + Paste whatever I'm working on into Gimp from paint.net, then copy it back from Gimp into paint.net for saving. As for your second question, I don't actually use Unique Character so I don't know the ins and outs of how it works. I just make a custom race for each of my characters.
TunaFeed Posted June 30, 2023 Posted June 30, 2023 (edited) On 6/17/2023 at 2:47 PM, donnerwetter said: To open textures in the Skyrim SE format, I use paint.net which opens them natively. (Despite the name, it's an image editor, not a website) However, since paint.net is quite lacking in features compared to Gimp, for anything other than very basic stuff I Select All + Copy + Paste whatever I'm working on into Gimp from paint.net, then copy it back from Gimp into paint.net for saving. As for your second question, I don't actually use Unique Character so I don't know the ins and outs of how it works. I just make a custom race for each of my characters. I think it's actually a lighting issue, since the seam of the schlong against the groin is sometimes a very different color but other times unnoticeable, but I'm content since it usually fixes itself before I'd enter a scene anyhow. I was pursuing the Unique Character route since I'm using armor/clothing mods that are pretty revealing, and the Equippable can't account for the model when otherwise clothed. I gave up on figuring out Unique Character, but just thought to try changing the Equippable's body slot to one that can be worn underneath clothing, like slot 58, which is sometimes used for panties in other mods. I followed the guide below, but in-game the texture doesn't appear when worn. There were minor but apparent differences on the torso between my character's usual skin texture and the Equippable, so it was clear when it was equipped or not, but now I can tell the textures aren't being used at all. What would you suggest I do to try get the textures to overlay properly? Would you agree that's the issue? If you are aware of any, are there files that tell what body slot to apply the textures to that I should change? Edited June 30, 2023 by TunaFeed
donnerwetter Posted June 30, 2023 Author Posted June 30, 2023 1 minute ago, TunaFeed said: I think it's actually a lighting issue, since the seam of the schlong against the groin is sometimes a very different color but other times unnoticeable, but I'm content since it usually fixes itself before I'd enter a scene anyhow. I was pursuing the Unique Character route since I'm using armor/clothing mods that are pretty revealing, and the Equippable can't account for the model when otherwise clothed. I gave up on figuring out Unique Character, but just thought to try changing the Equippable's body slot to one that can be worn underneath clothing, like slot 58, which is sometimes used for panties in other mods. I followed the guide below, but in-game the texture doesn't appear when worn. There were minor but apparent differences on the torso between my character's usual skin texture and the Equippable, so it was clear when it was equipped or not, but now I can tell the textures aren't being used at all. What would you suggest I do to try get the textures to overlay properly? Would you agree that's the issue? If you are aware of any, are there files that tell what body slot to apply the textures to that I should change? Did you somehow change the mesh order when you edited the slot? Open the nif and check if 3BA is listed before 3BA_Anus
TunaFeed Posted June 30, 2023 Posted June 30, 2023 10 minutes ago, donnerwetter said: Did you somehow change the mesh order when you edited the slot? Open the nif and check if 3BA is listed before 3BA_Anus The file I changed was called `dw's BHUNP Vaginaless 1.1 [Equippable Version].nif`, which doesn't seem to contain anything called 3BA or 3BA_Anus in the Value column, if that's where I'm supposed to be looking
donnerwetter Posted June 30, 2023 Author Posted June 30, 2023 1 minute ago, TunaFeed said: The file I changed was called `dw's BHUNP Vaginaless 1.1 [Equippable Version].nif`, which doesn't seem to contain anything called 3BA or 3BA_Anus in the Value column, if that's where I'm supposed to be looking Agh, sorry, I had 3BA on my brain. The shapes you are looking for should be BaseShape and BaseShape_Anus (not sure about the last one off the top of my head, should contain the word anus though)
TunaFeed Posted June 30, 2023 Posted June 30, 2023 (edited) 18 minutes ago, donnerwetter said: Agh, sorry, I had 3BA on my brain. The shapes you are looking for should be BaseShape and BaseShape_Anus (not sure about the last one off the top of my head, should contain the word anus though) They're in the original order, and set to visible. The images weren't uploading to LL for some reason, so I've linked screenshots of SSEEdit and NifSkope below: https://drive.google.com/file/d/1LbYVf-5Awj_mPxK69LH0hM7wcKlif46j/view?usp=sharing https://drive.google.com/file/d/1fFq2b9DBHuO9VGZeoKuAX_mNGu_UBUQM/view?usp=sharing https://drive.google.com/file/d/1O-Fft-2W_tHXOX_j3F75O_R_jr8kXQlh/view?usp=sharing https://drive.google.com/file/d/1UzBRHI7V3bDwD7XWHKYdLUrmWzpqD1sn/view?usp=sharing Also, changing meshes/body slots/etc. shouldn't corrupt save files right? So doing this won't require me to start a new save? Wouldn't be opposed if so Edited June 30, 2023 by TunaFeed
donnerwetter Posted June 30, 2023 Author Posted June 30, 2023 (edited) 17 minutes ago, TunaFeed said: They're in the original order, and set to visible. Then why don't they show tattoos ? Edit: Wait, rereading your post that's not seemingly your problem at all Edited June 30, 2023 by donnerwetter
TunaFeed Posted June 30, 2023 Posted June 30, 2023 6 hours ago, donnerwetter said: Then why don't they show tattoos ? Edit: Wait, rereading your post that's not seemingly your problem at all TL;DR the Equippable does not change the appearance of my character after swapping it to body slot 58. I'm thinking now that it may be because their meshes are the same size, and that while the Equippable's slot 32 (?) is normally high enough to have priority over the body, slot 58 is not and remains hidden. Do any of the mod body slots have greater priority than the body, but less than the body armor/clothing slot?
donnerwetter Posted June 30, 2023 Author Posted June 30, 2023 50 minutes ago, TunaFeed said: TL;DR the Equippable does not change the appearance of my character after swapping it to body slot 58. I'm thinking now that it may be because their meshes are the same size, and that while the Equippable's slot 32 (?) is normally high enough to have priority over the body, slot 58 is not and remains hidden. Do any of the mod body slots have greater priority than the body, but less than the body armor/clothing slot? The body uses slot 32. If you use change the slot to something else, your default body will not get replaced, and what should happen is that both bodies are displayed simultaneously. If it does not show up at all, I wonder what's happening. Did you change the slot both in the nif and the esp? Not that it matters since it wouldn't work even if it worked
TunaFeed Posted June 30, 2023 Posted June 30, 2023 (edited) 8 hours ago, donnerwetter said: The body uses slot 32. If you use change the slot to something else, your default body will not get replaced, and what should happen is that both bodies are displayed simultaneously. If it does not show up at all, I wonder what's happening. Did you change the slot both in the nif and the esp? Not that it matters since it wouldn't work even if it worked Yea, I changed it in both. Wasn't sure what each does, but the tut said to do so. If it's just the body being replaced when the Equippable is equipped, how come armor can't go on top of it? As you suggested, reverting the .esp but changing the .nif slot gets it to appear, but doesn't allow clothes/armor to be equipped over it. Edited June 30, 2023 by TunaFeed
donnerwetter Posted June 30, 2023 Author Posted June 30, 2023 2 hours ago, TunaFeed said: Yea, I changed it in both. Wasn't sure what each does, but the tut said to do so. If it's just the body being replaced when the Equippable is equipped, how come armor can't go on top of it? As you suggested, reverting the .esp but changing the .nif slot gets it to appear, but doesn't allow clothes/armor to be equipped over it. A Skyrim set of armour typically comes with a body mesh built in. You would need to edit replace that mesh
TunaFeed Posted July 1, 2023 Posted July 1, 2023 (edited) 4 hours ago, donnerwetter said: A Skyrim set of armour typically comes with a body mesh built in. You would need to edit replace that mesh Edit: Right, though I feel a more universal solution would be ideal. I noticed the Equippable mesh appears over the vagina meshes for both the naked body and the clothed/armored body meshes in BodySlide, and so should do so in-game when in slot 58, but does not. Do I have to change something so the Vaginaless texture know to work with slot 58? Edited July 1, 2023 by TunaFeed
donnerwetter Posted July 2, 2023 Author Posted July 2, 2023 22 hours ago, TunaFeed said: Edit: Right, though I feel a more universal solution would be ideal. I noticed the Equippable mesh appears over the vagina meshes for both the naked body and the clothed/armored body meshes in BodySlide, and so should do so in-game when in slot 58, but does not. Do I have to change something so the Vaginaless texture know to work with slot 58? If you've changed the slot both in the nif and in the .esp, it should work... well, at least show up.
TunaFeed Posted July 2, 2023 Posted July 2, 2023 2 hours ago, donnerwetter said: If you've changed the slot both in the nif and in the .esp, it should work... well, at least show up. It doesn't f. I noticed the panties/bra are well in the clear from clipping with the body; do objects just not appear if meshes in certain other slots overlap? Pics of what I changed below, in case you missed it (added in an edit to the post shortly after you responded to it): On 6/29/2023 at 9:32 PM, TunaFeed said: They're in the original order, and set to visible. The images weren't uploading to LL for some reason, so I've linked screenshots of SSEEdit and NifSkope below: https://drive.google.com/file/d/1LbYVf-5Awj_mPxK69LH0hM7wcKlif46j/view?usp=sharing https://drive.google.com/file/d/1fFq2b9DBHuO9VGZeoKuAX_mNGu_UBUQM/view?usp=sharing https://drive.google.com/file/d/1O-Fft-2W_tHXOX_j3F75O_R_jr8kXQlh/view?usp=sharing https://drive.google.com/file/d/1UzBRHI7V3bDwD7XWHKYdLUrmWzpqD1sn/view?usp=sharing Also, changing meshes/body slots/etc. shouldn't corrupt save files right? So doing this won't require me to start a new save? Wouldn't be opposed if so
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