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FBX to NIF?


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Posted

Hello I want to port a head to oblivion from another game to make a custom race for PERSONAL USE, and can only find the model in fbx. Can I still use it, or would I have to change it to a nif and if I do have to change it what would I have to do to convert it?

I'm trying to import then export on blender but that isn't working much, something about textures?

Please help!

Posted (edited)
5 minutes ago, Pamatronic said:

Its a c++ project.
you need to compile it yourself.

Oh this is way over my head, then.

Does any other way exist? Unless you're willing to walk me through it.

Edited by PunktheKing
Posted
22 minutes ago, PunktheKing said:

Oh this is way over my head, then.

Does any other way exist? Unless you're willing to walk me through it.

This would take myself quite a bit of time to do.
Wasn't planning on using it anytime soon, but i can share the the built exe when i get around to doing it and haven't forgotten about you until then.

Posted
20 minutes ago, Pamatronic said:

This would take myself quite a bit of time to do.
Wasn't planning on using it anytime soon, but i can share the the built exe when i get around to doing it and haven't forgotten about you until then.

I'm trying to do it in command prompt now, would it be better to join your  server and get help there?

Posted

Nevermind, others have been sensible enough to upload a compiled executable.
CK-CMD-Stable.zip
if you need help about cmd usage, I recommend consulting the examples on the github or other online resources. they can explain it better than me.

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