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How do you convert regular HDT armor to 3bbb SMP?


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Posted

Ok so I'm using LE. Downloaded the All in one 3bbb SMP package and it works perfectly. The nude body has beautiful breast physics and thigh jiggles. I tried to convert an outfit, vampire armor and I was actually successful in implementing the thigh physics into it. This is what I did: Backed up my current vampirerobesalt.nif1 so if I mess up I could revert, loaded up the outfit in outfit studio, loaded a reference and navigated manually to the folder where the All in one 3bbb package is and then loaded the body that comes with it. So now I selected everything in the meshes tab, went to the bones tab, selected all the bones related to legs (thighs and calves) from the referenced body, copied bone weights to the meshes, conformed all and then exported to nif1 overwriting the old one. 

 

Only problem was the breasts. they were basically jiggling like there were no robes to collide with. This was fixed by just increasing the meshes around the breast area, which in turn deformed the outfit just a little bit. Honestly it's not even that bad. I'm not bothered by this because the outfit still has physics everywhere. Breasts, butt, thighs, hell even calves have like a tiny jiggle which is hilarious. But I'm asking because 3bbb SMP breast jiggles are way more superior than the regular HDT ones and if I want to convert another outfit that may get kind of messed up because of the mesh increase. 

 

I should also mention that If I transfer the 3bbb breast bones, there would be no jiggles. It'd remain static as if it didn't have physics. 

 

So how do I make an outfit compatible with 3bbb breast bones? Thanks in advance.

Posted
45 minutes ago, valencia said:

selected all the bones related to legs

 

3BBB stands for 3 Breast Bone Body. Regular HDT only has 1 breast bone. You need to copy over the bone weights for the breast bones, too, or it will not match.

Posted
1 hour ago, VersuchDrei said:

 

3BBB stands for 3 Breast Bone Body. Regular HDT only has 1 breast bone. You need to copy over the bone weights for the breast bones, too, or it will not match.

 

1 hour ago, nilead said:

 Find old breast bones, remove any weight they have, copy bone weights from body you want - profit.

 

Did not work. Removing the old breast bones and copying the 3bbb bones removes physics from the breasts altogether.

Posted (edited)
18 minutes ago, valencia said:

Did not work. Removing the old breast bones and copying the 3bbb bones removes physics from the breasts altogether.

 Ok. Physics are contolled by .xml files, some outifts use their own setups instead of your default body one.

Find that .xml from your outfit, replace old breast bones mentioned  in it with new ones you've just transfered. It may also contain name of bodyshape as pertriangle/pervertex collision shape. If it does - again, replace with whatever base shape is called in your all in one package.

 Usually, such .xml stored in the mesh folder alongside with mod meshes.

Edited by nilead
Posted
2 hours ago, nilead said:

 Ok. Physics are controlled by .xml files, some outfits use their own setups instead of your default body one.

Find that .xml from your outfit, replace old breast bones mentioned  in it with new ones you've just transferred. It may also contain name of bodyshape as pertriangle/pervertex collision shape. If it does - again, replace with whatever base shape is called in your all in one package.

 Usually, such .xml stored in the mesh folder alongside with mod meshes.

 

First thanks for helping! So I was using BHUNP before I installed the All in one package. Downloaded a mod called Female Outfit Replacer which replaces vanilla outfits to make them compatible with BHUNP. The female outfit replacer does not come with xml. Just the meshes and bodyslide files. I don't really know much but I'm assuming the physics of these outfits is getting referenced from BHUNP xml? I just checked and yes the BHUNP does come with its own SKSE folder which is full of xmls related to hdt physics. The all in one package is just overwriting everything because it was installed last. So if I edit the xmls in BHUNP folder, can I somehow transfer the 3bbb physics to it? I'm not looking to transfer the thigh jiggles as I'm assuming it'd cause fps drop if built into every outfit that is being weared by npcs. If it doesn't then it'd be great. But can I like copy the entries from the xmls in the all in one hdt, and paste them in BHUNP's xml?

Posted
1 hour ago, valencia said:

I don't really know much but I'm assuming the physics of these outfits is getting referenced from BHUNP xml? I just checked and yes the BHUNP does come with its own SKSE folder which is full of xmls related to hdt physics. The all in one package is just overwriting everything because it was installed last. So if I edit the xmls in BHUNP folder, can I somehow transfer the 3bbb physics to it? I'm not looking to transfer the thigh jiggles as I'm assuming it'd cause fps drop if built into every outfit that is being weared by npcs. If it doesn't then it'd be great. But can I like copy the entries from the xmls in the all in one hdt, and paste them in BHUNP's xml?

 Im frankly at a loss here.

No, i would not manually edit body .xml unless you want to finetune it.

When i suggested editing .xml I refered to armor .xml, that is usually present on armors that have skirts/scarfs/hoods and other dangly bits. Something like "floppyfloppyskirt.xml. If the problem is present on an outfit without such .xml than there is something seriously wrong with your setup. Root of the problem has to still be those .xmls and bones, but at that point its like trying to fix exploded boiler with a flex tape. In an outfit without its own .xml, its geometry is driven by body physics.

 If its slot 32 armor - said body comes with an outift, overwriting whatever your character actual nude one is. Meaning that options are:

1 - Your body setup isnt actually "perfectly fine", its broken.

2 - You're transfering weights from a body that is NOT your actual nude body atm.

Neither option is good, but i see no other ones.

 Id sart by verifying that whatever AIO package it is you're running, its compatible with BHUNP at all.

 

Posted
13 hours ago, nilead said:

 Im frankly at a loss here.

No, i would not manually edit body .xml unless you want to finetune it.

When i suggested editing .xml I refered to armor .xml, that is usually present on armors that have skirts/scarfs/hoods and other dangly bits. Something like "floppyfloppyskirt.xml. If the problem is present on an outfit without such .xml than there is something seriously wrong with your setup. Root of the problem has to still be those .xmls and bones, but at that point its like trying to fix exploded boiler with a flex tape. In an outfit without its own .xml, its geometry is driven by body physics.

 If its slot 32 armor - said body comes with an outift, overwriting whatever your character actual nude one is. Meaning that options are:

1 - Your body setup isnt actually "perfectly fine", its broken.

2 - You're transfering weights from a body that is NOT your actual nude body atm.

Neither option is good, but i see no other ones.

 Id sart by verifying that whatever AIO package it is you're running, its compatible with BHUNP at all.

 

 

This is the AIO package that I'm using btw: 

 

I just read it again and it said it was compatible with UUNP and CBBE and also BHUNP but for the SE version. I'm gonna try and remove BHUNP and download a UUNP outfit and try to convert it and see what happens. 

Posted

UPDATE:

 

I figured out the problem. For anyone who stumbles upon this and has a similar problem, all you need to do is make sure your XPMSE IS NOT being overwritten by the All in one package because the latter comes with its own skeleton and it was overwriting, making it impossible to see 3BBB converted outfits in action. Also here's a conversion guide that I missed, from any old HDT outfit to make it compatible with 3BBB. Extremely easy to do. Go to miscellaneous files and download the conversion manual:

 

https://www.nexusmods.com/skyrim/mods/100306?tab=files

 

 

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