jmedia7 Posted August 31, 2022 Author Posted August 31, 2022 (edited) 11 hours ago, The Butler said: Oh wait, I thought the previous milady was already the latest model posted. I did import that model back into the game and I was going to post it here however when I saw the test file I assumed it was the same.... Anyway. Although I did import it, I didn't have time to actually test it since I don't know which clothing was pc03_dress52.... dress52 is for a cutscene model. In order to see it in game, it would have to be swapped to a different model. I tried swapping your modded body the same way I did the test model, but that doesn't seem to work. Vs swapping the orignal body Edited August 31, 2022 by jmedia7
ShiroiKaze69 Posted August 31, 2022 Posted August 31, 2022 There's a mod loader out now that you might want to consider using. https://gamebanana.com/mods/398936
PepeLordd Posted September 1, 2022 Posted September 1, 2022 @jmedia7 a couple custom meshes mods appeared on nexus and it doesn't seem to be using BepInEx https://www.nexusmods.com/soulhackers2/users/18560054?tab=user+files
Mo Chedda Posted September 6, 2022 Posted September 6, 2022 On 8/26/2022 at 5:14 PM, jmedia7 said: Here's a first test. The texture seems darker than it should be for some reason, idk how to fix it. Milady nude test.7z 10.63 MB · 271 downloads ... On 8/27/2022 at 12:54 PM, LovelyLad said: Thanks for the upload. Base nude done. Body can be transplanted to other female characters. I'm a dab hand at doing that kinda stuff, but it's not that hard, so I'm sure others can do it too. I've included the blend file (the fbx is the original file) and the textures... as I'm unsure what the import/export settings need to be, I'll leave it to someone more capable in that regard. milady body lewded.zip 11.74 MB · 194 downloads On 8/28/2022 at 3:21 AM, LovelyLad said: Came out pretty well... hopefully we can see her in game like this! ringo nude body.zip 41.31 MB · 271 downloads Hey guys. Can anyone explain, in layman's terms what folders these mods should be added to?
Lewd_Lad Posted September 6, 2022 Posted September 6, 2022 2 hours ago, VGN246 said: Hey guys. Can anyone explain, in layman's terms what folders these mods should be added to? They're the raw model files for some enterprising modder to do the rest of the leg work to package it up and make it available for everyone. I offered to do some modelling work because I like the look of the models, but I don't have the game yet (because it's expensive and I'm busy). 1
weyex Posted November 28, 2022 Posted November 28, 2022 (edited) Is there anyone who can help me out using the initial nude test? I copied over the pc03_dress00_model but it seems like it only applied the nude textures to the regular meshes, making Milady wear this kinda grotesque skin suit feel like I'm missing a step here... Edited November 28, 2022 by weyex 1
darcyen Posted November 28, 2022 Posted November 28, 2022 10 hours ago, weyex said: Is there anyone who can help me out using the initial nude test? I copied over the pc03_dress00_model but it seems like it only applied the nude textures to the regular meshes, making Milady wear this kinda grotesque skin suit feel like I'm missing a step here... I actually really like this as oppose to her being flat out nude I just wish it was intended to be this way so the obvious flaws weren't there. This suit looks so SMT
weyex Posted November 29, 2022 Posted November 29, 2022 Figured it out! Had to copy over everything in the Milady nude test folder and hit F10 to turn on the shaders to remove the lingering meshes 1
slasher333 Posted January 10, 2023 Posted January 10, 2023 So... Uh... Is this dead now? Is there anyone still working on it?
untestedpower Posted January 11, 2023 Posted January 11, 2023 On 1/10/2023 at 2:33 AM, slasher333 said: So... Uh... Is this dead now? Is there anyone still working on it? If I'm being honest, the fact that the game is just straight up not very good probably has a big impact on that. I fell off this game hard after the second main story dungeon in a row was an abandoned subway tunnel and then I realized I had to go back to boring VR dungeon. It's just not fun. I don't really care about seeing the girls naked if I don't even like the game where I'm playing as them. 2
ryou8931 Posted November 22, 2023 Posted November 22, 2023 Is there a UnityExplorer that will launch with this game?
FrancisLouis Posted November 22, 2023 Posted November 22, 2023 5 hours ago, ryou8931 said: Is there a UnityExplorer that will launch with this game? Assetstudio can do the trick.
Orienti Posted November 27, 2023 Posted November 27, 2023 Has anyone been able to package up the available nude mods for others to download, by any chance?
Meekurukuru Posted November 28, 2023 Posted November 28, 2023 (edited) On 11/22/2023 at 12:48 AM, ryou8931 said: Is there a UnityExplorer that will launch with this game? As @FrancisLouissaid, Assetstudio is a good alternative to view unity files. https://github.com/Perfare/AssetStudio/releases if you want to export or import files into the ".bundle" files from unity games, use UABE for that. https://github.com/nesrak1/UABEA and here is a good modding guide for unity games: Edited November 28, 2023 by Meekurukuru update: links
zenssu Posted December 3, 2023 Posted December 3, 2023 On 11/29/2023 at 5:18 AM, Meekurukuru said: As @FrancisLouissaid, Assetstudio is a good alternative to view unity files. https://github.com/Perfare/AssetStudio/releases if you want to export or import files into the ".bundle" files from unity games, use UABE for that. https://github.com/nesrak1/UABEA and here is a good modding guide for unity games: Hello, I export mesh to .obj for edit on blender. After edit done I don't know how to replace to original mesh on .bundle file. I use UABEA to replace texture2d but It not have replace for mesh.
Meekurukuru Posted December 4, 2023 Posted December 4, 2023 (edited) 18 hours ago, zenssu said: Hello, I export mesh to .obj for edit on blender. After edit done I don't know how to replace to original mesh on .bundle file. I use UABEA to replace texture2d but It not have replace for mesh. Luckily UABEA is great for editing textures and pretty straight forward, although editing meshes is a bit more involved. For editing meshes and then replacing them on the ".bundle" file you first need: - to export the mesh that you edited in blender as the same format as the game, in this case, export it as a ".obj" with the following settings on the sidebar - then follow the exact steps from this guide, you will use the original ".obj" file as well as the edited in blender ".obj" file to generate a new mesh that works on the game, after you generate that in Unity, you can export the "raw unity data" including the model of the mesh into the ".bundle" file of the game and that should work. The guide is really through, good luck! Here is the written guide starting from the exporting part On 1/9/2023 at 1:47 AM, Guest said: With everything selected, set the red frame part of the image in FBX format and export it (In the description, the file name is sayo_20.fbx, but you can name the file whatever you like.) Unity 2020.3.36f1 (64-bit)を起動するとUnity Hubが起動するので「New project」を選択 Launch Unity 2020.3.36f1 (64-bit) and select "New project" when Unity Hub starts. 3D Coreを選択してCreate projectを選択 Select 3D Core and choose Create project Assetsフォルダーで右クリックして、新しくフォルダーを3つ作成します Right-click in the Assets folder and create three new folders 新しく作成したフォルダー名をそれぞれEditor、Prefab、Exportに変更します Rename the newly created folders to Editor, Prefab, and Export, respectively Editorフォルダーを右クリックでimport new assetを選択し、Skinned Mesh Renderer.csをインポートします Right-click on the Editor folder and select import new asset to import Skinned Mesh Renderer.cs インポートに成功したら画像の位置にToolタブが追加されています If the import is successful, a Tool tab will be added to the image location Windows → Package Managerを選択 Select Windows → Package Manager 左上にある+ボタンをクリックしadd package from diskを選択します Click the + button in the upper left corner and select "add package from disk AssetBundles-Browser-1.7.0のpackage.jsonを選択します Select the AssetBundles-Browser-1.7.0 package.json Asset Bundles Browserが追加されたことを確認して下さい Make sure the Asset Bundles Browser has been added Assetsフォルダーを右クリックしてimport new assetを選択 Right-click on the Assets folder and select import new asset オリジナルのFBXファイル(今回は制服のモデルなのでmod_cstm_31_sayo_20.fbx)をインポートします Import the original FBX file (mod_cstm_31_sayo_20.fbx since this is a uniform model) 同様の手順で、blenderで編集したFBX(今回は先ほど保存したsayo_20.fbx)をインポートします Using the same procedure, import the FBX edited in blender (in this case, sayo_20.fbx saved earlier) インポートした2つのモデルを画像の領域にドラッグ&ドロップします Drag and drop the two imported models onto the image area 今度はD&Dした2つのファイルをPrefabフォルダーにD&Dします Now D&D the two files you D&D into the Prefab folder 画像のような確認画面が表示されるので、2つともOriginal Prefabを選択して下さい When the confirmation screen as shown in the image appears, select Original Prefab for both. 自分で作成したモデル(sayo_20)を選択し、Open Prefabを選択します Select the model you created (sayo_20) and choose Open Prefab Toolタブのgenerate skinned mesh componentを選択します Select generate skinned mesh component in the Tool tab Base Mesh項目でオリジナルの方のMesh_Skinを選択します (名前が同じなのでわかりにくいですが、上がオリジナルです) Select the original Mesh_Skin in the Base Mesh item. (It's hard to tell because the names are the same, but the top one is the original.) Componentsを1にし、Elementに作成した方のMesh_Skin(下の方)を選択します Set Components to 1 and select Mesh_Skin (below) for the one created in Element. Generateボタンで保存します Save with Generate button Mesh_Cstmも同様の手順で保存します Save Mesh_Cstm in the same way Exportフォルダーを開き、Mesh_Skinを選択し、右下の赤枠部分にファイル名を入力します(説明ではMesh_Skinと入力) Open the Export folder, select Mesh_Skin, and enter the file name in the red box in the lower right corner (in the explanation, enter Mesh_Skin) 同様の手順でMesh_Cstmも名前を入力します(説明ではMesh_Cstmとしました) Enter a name for Mesh_Cstm following the same procedure (in the description, we used Mesh_Cstm). windowタブのassetbundle browserを選択します Select the assetbundle browser on the window tab mesh_skinを選択し、Buildを選択します (今回の様にメッシュが複数ある場合は一番したのメッシュを選択すると一括で出力できるようです) Select mesh_skin and choose Build (If you have multiple meshes like in this case, you can output them all at once by selecting the mesh at the bottom.) Browseで保存先を決めて、Buildで保存(出力)します (説明ではデフォルトのまま保存しています;) Browse to save the file and Build to save (output). (In the explanation, the default is used.) デフォルトのまま保存した場合、C:\Users\ユーザー名\My project\AssetBundles\StandaloneWindowsに保存されます If you save as default, it will be saved in C:\Users\username\My project\AssetBundles\StandaloneWindows uabea_rel5_windows_x64を起動し、先ほど保存したファイルをロードします(説明では、まずMesh_Skinをロード) Start uabea_rel5_windows_x64 and load the file you just saved (in the description, load Mesh_Skin first) 表示されるmessage boxでMemoryを選択し、infoを選択します In the message box that appears, select Memory and then info Mesh_skinを選択し、Export Rawで保存します (保存時のファイル名はそのままで良いです) Select Mesh_skin and save it with Export Raw (You can leave the file name as it is when you save the file.) 同様の手順でMesh_Cstmをロードし、保存します Follow the same procedure to load and save Mesh_Cstm 更に同様の手順でインポート先となるオリジナルのbundleファイルをロードします (今回は制服の改造なのでduplicateassetisolation2_assets_assets_app_rawdata_characters_models_mod_cstm_31_sayo_20.fbx.bundle) Load the original bundle file to be imported in the same way. (In this case, since this is a uniform modification, duplicateassetisolation2_assets_assets_app_rawdata_characters_models_mod_cstm_31_sayo_20.fbx.bundle) メッシュを探しやすいようにTypeタブでソートします Sort by Type tab to make it easier to find meshes メッシュファイルを見つけます Locate the mesh file Mesh_Skinを選択し、Import Rawを選択 Select Mesh_Skin and choose Import Raw uabea_rel5_windows_x64でエクスポートしたMesh_Skinのdatファイルを選択します Select the Mesh_Skin dat file exported by uabea_rel5_windows_x64 同様の手順でuabea_rel5_windows_x64でエクスポートしたMesh_Cstmのdatファイルをインポートします (インポートしたファイルには印がついています) Import the Mesh_Cstm dat file exported by uabea_rel5_windows_x64 using the same procedure (Imported files are marked) セーブしてAssets info画面を閉じます Save and close the Assets info screen セーブで.bundleファイルを作成します (オリジナルと同じファイル名で保存する場合は、オリジナルを上書きしないように気をつけてください) Create a .bundle file with the save (If saving with the same file name as the original, be careful not to overwrite the original) Edited December 4, 2023 by Meekurukuru
zenssu Posted December 5, 2023 Posted December 5, 2023 (edited) 16 hours ago, Meekurukuru said: Luckily UABEA is great for editing textures and pretty straight forward, although editing meshes is a bit more involved. For editing meshes and then replacing them on the ".bundle" file you first need: - to export the mesh that you edited in blender as the same format as the game, in this case, export it as a ".obj" with the following settings on the sidebar - then follow the exact steps from this guide, you will use the original ".obj" file as well as the edited in blender ".obj" file to generate a new mesh that works on the game, after you generate that in Unity, you can export the "raw unity data" including the model of the mesh into the ".bundle" file of the game and that should work. The guide is really through, good luck! Here is the written guide starting from the exporting part After posting I went looking for more information and realized that it's not straightforward like texture2d. Now I'm practicing. Thank you very much for the guide, you are very kind. I don't have any background, so it's really hard, but I'll try because it's very fun. Edited December 5, 2023 by zenssu 1
Meekurukuru Posted December 5, 2023 Posted December 5, 2023 56 minutes ago, zenssu said: After posting I went looking for more information and realized that it's not straightforward like texture2d. Now I'm practicing. Thank you very much for the guide, you are very kind. I don't have any background, so it's really hard, but I'll try because it's very fun. Everyone has to start from somewhere, I started modding unity games 3 months ago and then I made a whole full nsfw modpack for another unity game. It is possible for sure. If you use that guide you should be able to get it working, if not, I can help in DMs too if you really get stuck. Good luck!
Meekurukuru Posted January 5, 2024 Posted January 5, 2024 (edited) Hi, I just got the event models images. They appear anytime you see them talking in-game, mostly during the story. If anyone is good at editing them in a NSFW way and doesn't mind helping, I can port them into the game without a problem, I just need them edited. AI edits are fine too. If anyone is interested in editing these images, just send me a message/post here and I can port them. Ringo (Main playable character) Ringo without her jacket Lady (Party member) Figue (Moral support) More figue sprites: Spoiler Ash (NPC) Nana (DLC Character) Tara (Gun shopkeeper) Yume (Shopkeeper) Lina (Shopkeeper) These are all the models that appear during the game, so if anyone is interested in editing these images, here they are. I will also include a .rar file for anyone that wants the raw files/.bundle files of the characters organized in folders. Bustup images from Soul Hackers 2.rar And here is a 6 minute video tutorial on how to mod them into the game if you want to do it by yourself, but I can do the porting stuff if anyone can edit them. On 9/23/2023 at 1:13 PM, Meekurukuru said: Unity Texture/Image Modding Tutorial Video (Works on any unity game!) (Easy 6 minute tutorial with step by step instructions) Unity Texture and Image Modding Tutorial V4.mp4 66.73 MB · 0 downloads Thanks. Edited January 5, 2024 by Meekurukuru edit: images
Meekurukuru Posted January 5, 2024 Posted January 5, 2024 (edited) 12 hours ago, Meekurukuru said: Hi, I just got the event models images. They appear anytime you see them talking in-game, mostly during the story. If anyone is good at editing them in a NSFW way and doesn't mind helping, I can port them into the game without a problem, I just need them edited. AI edits are fine too. If anyone is interested in editing these images, just send me a message/post here and I can port them. Ringo (Main playable character) Ringo without her jacket Lady (Party member) Figue (Moral support) More figue sprites: Reveal hidden contents Ash (NPC) Nana (DLC Character) Tara (Gun shopkeeper) Yume (Shopkeeper) Lina (Shopkeeper) These are all the models that appear during the game, so if anyone is interested in editing these images, here they are. I will also include a .rar file for anyone that wants the raw files/.bundle files of the characters organized in folders. Bustup images from Soul Hackers 2.rar 21.61 MB · 1 download And here is a 6 minute video tutorial on how to mod them into the game if you want to do it by yourself, but I can do the porting stuff if anyone can edit them. Thanks. UPDATE: I made an AI edit for Ringo, here she is: Although the game cutouts the actual edit halfway through, but it is partially visible in some scenes, probably. Download: Image mod for Ringo - Soul Hackers 2.rar If anyone is interested in editing the other images, here they are: Bustup images from Soul Hackers 2.rar I can port them into the game without a problem, I just need them edited. Thanks. Edited January 5, 2024 by Meekurukuru edit: images not loading 5
tigers Posted February 20, 2024 Posted February 20, 2024 Sorry but is there a nude mod here or just model files? I downloaded a few but no idea what to do with them. 1
Meekurukuru Posted February 20, 2024 Posted February 20, 2024 (edited) 1 hour ago, tigers said: Sorry but is there a nude mod here or just model files? I downloaded a few but no idea what to do with them. Hi, both files. There is a WIP test mod for Ringo (it looks pretty similar in-game due to the window size) On 1/5/2024 at 8:57 AM, Meekurukuru said: Download: Image mod for Ringo - Soul Hackers 2.rar 8.62 MB · 19 downloads and the image files for anyone who wants to help me on editing the other characters. On 1/5/2024 at 8:57 AM, Meekurukuru said: If anyone is interested in editing the other images, here they are: Bustup images from Soul Hackers 2.rar 24.99 MB · 8 downloads I can port them into the game without a problem, I just need them edited. > I downloaded a few but no idea what to do with them. Luckily all my mods (including this one) have a description with install notes for Winrar and and a readme.txt for every other program like 7zip. I always make sure to make my mods as simple and straightforward as possible, so you only need to drag and drop that folder into the game directory. (Make sure to replace files when asked.) Good luck with the mod installation. As for updates, so far I haven't received a single image for the characters, so RIngo is the only one that is currently edited and it is a bit cutout in-game due to the window size. Edited February 20, 2024 by Meekurukuru edit: image 3
Anctioni Posted March 23, 2024 Posted March 23, 2024 Some progress is being made but cannot figure out how to rotate the model correctly. 2
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