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Soul Hackers 2 modding


jmedia7

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Posted (edited)
11 hours ago, The Butler said:

Oh wait, I thought the previous milady was already the latest model posted.
I did import that model back into the game and I was going to post it here however when I saw the test file I assumed it was the same....
Anyway. Although I did import it, I didn't have time to actually test it since I don't know which clothing was pc03_dress52....

dress52 is for a cutscene model.  In order to see it in game, it would have to be swapped to  a different model.

I tried swapping your modded body the same way I did the test model, but that doesn't seem to work.

20220831115546_1.thumb.jpg.1224d76d6e4b95d50955e60e70f1aaeb.jpg

Vs swapping the orignal body 

image.thumb.jpeg.a820e5b477e741c653afbd24e45a12c6.jpeg

Edited by jmedia7
Posted
On 8/26/2022 at 5:14 PM, jmedia7 said:

Here's a first test. The texture seems darker than it should be for some reason, idk how to fix it.

Milady nude test.7z 10.63 MB · 271 downloads

...

 

On 8/27/2022 at 12:54 PM, LovelyLad said:

Thanks for the upload. Base nude done. Body can be transplanted to other female characters. I'm a dab hand at doing that kinda stuff, but it's not that hard, so I'm sure others can do it too.

 

I've included the blend file (the fbx is the original file) and the textures... as I'm unsure what the import/export settings need to be, I'll leave it to someone more capable in that regard.

milady body lewded.zip 11.74 MB · 194 downloads

 

On 8/28/2022 at 3:21 AM, LovelyLad said:

Came out pretty well... hopefully we can see her in game like this!

ringo nude body.zip 41.31 MB · 271 downloads

 

Hey guys. Can anyone explain, in layman's terms what folders these mods should be added to? 

Posted
2 hours ago, VGN246 said:

 

 

 

Hey guys. Can anyone explain, in layman's terms what folders these mods should be added to? 

 

They're the raw model files for some enterprising modder to do the rest of the leg work to package it up and make it available for everyone.

 

I offered to do some modelling work because I like the look of the models, but I don't have the game yet (because it's expensive and I'm busy).

  • 3 weeks later...
  • 2 months later...
Posted (edited)

Is there anyone who can help me out using the initial nude test?

I copied over the pc03_dress00_model but it seems like it only applied the nude textures to the regular meshes, making Milady wear this kinda grotesque skin suit

feel like I'm missing a step here...

 

 

Screenshot.png

Edited by weyex
Posted
10 hours ago, weyex said:

Is there anyone who can help me out using the initial nude test?

I copied over the pc03_dress00_model but it seems like it only applied the nude textures to the regular meshes, making Milady wear this kinda grotesque skin suit

feel like I'm missing a step here...

 

 

Screenshot.png

I actually really like this as oppose to her being flat out nude I just wish it was intended to be this way so the obvious flaws weren't there. This suit looks so SMT

Posted

Figured it out! Had to copy over everything in the Milady nude test folder and hit F10 to turn on the shaders to remove the lingering meshes

  • 1 month later...
Posted
On 1/10/2023 at 2:33 AM, slasher333 said:

So... Uh... Is this dead now? Is there anyone still working on it?

If I'm being honest, the fact that the game is just straight up not very good probably has a big impact on that. I fell off this game hard after the second main story dungeon in a row was an abandoned subway tunnel and then I realized I had to go back to boring VR dungeon. It's just not fun. I don't really care about seeing the girls naked if I don't even like the game where I'm playing as them.

  • 10 months later...
Posted (edited)
On 11/22/2023 at 12:48 AM, ryou8931 said:

Is there a UnityExplorer that will launch with this game?

As @FrancisLouissaid, Assetstudio is a good alternative to view unity files.

https://github.com/Perfare/AssetStudio/releases

image.png.e684a66dd0bc61926350b0d36c4d24b9.png

 

if you want to export or import files into the ".bundle" files from unity games, use UABE for that.

https://github.com/nesrak1/UABEA

 

and here is a good modding guide for unity games:

 

Edited by Meekurukuru
update: links
Posted
On 11/29/2023 at 5:18 AM, Meekurukuru said:

As @FrancisLouissaid, Assetstudio is a good alternative to view unity files.

https://github.com/Perfare/AssetStudio/releases

image.png.e684a66dd0bc61926350b0d36c4d24b9.png

 

if you want to export or import files into the ".bundle" files from unity games, use UABE for that.

https://github.com/nesrak1/UABEA

 

and here is a good modding guide for unity games:

 

 

Hello, I export mesh to .obj for edit on blender. After edit done I don't know how to replace to original mesh on .bundle file.

I use UABEA to replace texture2d but It not have replace for mesh.

Posted (edited)
18 hours ago, zenssu said:

 

Hello, I export mesh to .obj for edit on blender. After edit done I don't know how to replace to original mesh on .bundle file.

I use UABEA to replace texture2d but It not have replace for mesh.

Luckily UABEA is great for editing textures and pretty straight forward, although editing meshes is a bit more involved.

 

For editing meshes and then replacing them on the ".bundle" file you first need:

- to export the mesh that you edited in blender as the same format as the game, in this case, export it as a ".obj" with the following settings on the sidebar

image.png.c48d38afdbfb014099e1109109509deb.png

- then follow the exact steps from this guide, you will use the original ".obj" file as well as the edited in blender ".obj" file to generate a new mesh that works on the game, after you generate that in Unity, you can export the "raw unity data" including the model of the mesh into the ".bundle" file of the game and that should work.

 

The guide is really through, good luck!

 

Here is the written guide starting from the exporting part 

On 1/9/2023 at 1:47 AM, Guest said:

With everything selected, set the red frame part of the image in FBX format and export it
(In the description, the file name is sayo_20.fbx, but you can name the file whatever you like.)

image.png.6586ca96d23eb587ff26aa4d4c982025.png

 

Unity 2020.3.36f1 (64-bit)を起動するとUnity Hubが起動するので「New project」を選択

Launch Unity 2020.3.36f1 (64-bit) and select "New project" when Unity Hub starts.

image.png.3bb3a1caf70a087125e635ffccb7b46e.png

 

 

3D Coreを選択してCreate projectを選択

Select 3D Core and choose Create project

image.png.9cf7a40f31cf38aeda9060929f8161b0.png

 

Assetsフォルダーで右クリックして、新しくフォルダーを3つ作成します

Right-click in the Assets folder and create three new folders

image.png.160c18405494a6fbd4c87124912e6dac.png

 

 

新しく作成したフォルダー名をそれぞれEditor、Prefab、Exportに変更します

Rename the newly created folders to Editor, Prefab, and Export, respectively

image.png.80febe23f6584d96bc27a53feb0843f3.png

 

Editorフォルダーを右クリックでimport new assetを選択し、Skinned Mesh Renderer.csをインポートします

Right-click on the Editor folder and select import new asset to import Skinned Mesh Renderer.cs

image.png.70f2ae7d6d5110e32c3008efdce9f958.png

 

 

インポートに成功したら画像の位置にToolタブが追加されています

If the import is successful, a Tool tab will be added to the image location

image.png.ad01b5e634a5ef4966c7dc6a2510abfb.png

 

 

Windows → Package Managerを選択

Select Windows → Package Manager

image.png.d37cec922eed44808046b9fdcfcf7159.png

 

左上にある+ボタンをクリックしadd package from diskを選択します

Click the + button in the upper left corner and select "add package from disk

image.png.0b29b91fdd04fecbb684d0b23c217012.png

 

 

AssetBundles-Browser-1.7.0のpackage.jsonを選択します

Select the AssetBundles-Browser-1.7.0 package.json

image.png.93a59704b2723e8bd795ccecc11315e6.png

 

Asset Bundles Browserが追加されたことを確認して下さい

Make sure the Asset Bundles Browser has been added

image.png.9bbba185063654fcd4869fcfcc75b291.png

 

image.png.74e59a76d8cab981f085e47eddef2790.png

 

 

Assetsフォルダーを右クリックしてimport new assetを選択

Right-click on the Assets folder and select import new asset

image.png.a8ad8781ab264532edb12485da178bd0.png

 

オリジナルのFBXファイル(今回は制服のモデルなのでmod_cstm_31_sayo_20.fbx)をインポートします

Import the original FBX file (mod_cstm_31_sayo_20.fbx since this is a uniform model)

image.png.8cc06f37e9ee24ea2b87e2e27b84efd6.png

 

同様の手順で、blenderで編集したFBX(今回は先ほど保存したsayo_20.fbx)をインポートします

Using the same procedure, import the FBX edited in blender (in this case, sayo_20.fbx saved earlier)

image.png.6812ac92c676627659bd2681ca69eaac.png

 

インポートした2つのモデルを画像の領域にドラッグ&ドロップします

Drag and drop the two imported models onto the image area

image.png.b2aeb72be14e570ca1c75d2598c37700.png

 

 

今度はD&Dした2つのファイルをPrefabフォルダーにD&Dします

Now D&D the two files you D&D into the Prefab folder

image.png.80f8c6c14765bd9509a41e2ee4a09bd0.png

 

画像のような確認画面が表示されるので、2つともOriginal Prefabを選択して下さい

When the confirmation screen as shown in the image appears, select Original Prefab for both.

image.png.f756fef4e969aab56ac752591addfec4.png

 

自分で作成したモデル(sayo_20)を選択し、Open Prefabを選択します

Select the model you created (sayo_20) and choose Open Prefab

image.png.3d891cddd8c39dcc8697e41465fc695b.png

 

Toolタブのgenerate skinned mesh componentを選択します

Select generate skinned mesh component in the Tool tab

image.png.07d3d1e408ec671889248662a5e474d0.png

 

 

Base Mesh項目でオリジナルの方のMesh_Skinを選択します
(名前が同じなのでわかりにくいですが、上がオリジナルです)

Select the original Mesh_Skin in the Base Mesh item.
(It's hard to tell because the names are the same, but the top one is the original.)

image.png.7926fcc9235ab08af16bdcd729dfa132.png

 

 

Componentsを1にし、Elementに作成した方のMesh_Skin(下の方)を選択します

Set Components to 1 and select Mesh_Skin (below) for the one created in Element.

image.png.636ec6fd1bcb6a9087b36df6c1604f03.png

 

 

Generateボタンで保存します

Save with Generate button

image.png.66d262111b48c55b260db9cb81f1b318.png

 

 

Mesh_Cstmも同様の手順で保存します

Save Mesh_Cstm in the same way

image.png.fb760a48dfba9ffe527cf45d407365fe.png

 

 

Exportフォルダーを開き、Mesh_Skinを選択し、右下の赤枠部分にファイル名を入力します(説明ではMesh_Skinと入力)

Open the Export folder, select Mesh_Skin, and enter the file name in the red box in the lower right corner (in the explanation, enter Mesh_Skin)

image.png.290972b91fe8d2d00aeb77ca39234ca0.pngimage.png.65976d3fede16e374cf3d3d3b852f25d.pngimage.png.72fa38d83893fae1a6f98f1c6eeaabe2.png

 

 

同様の手順でMesh_Cstmも名前を入力します(説明ではMesh_Cstmとしました)

Enter a name for Mesh_Cstm following the same procedure (in the description, we used Mesh_Cstm).

image.png.a4aa60112eee46e83c9b1d8c3be361df.png

 

 

windowタブのassetbundle browserを選択します

Select the assetbundle browser on the window tab

image.png.0ce2505cacfa07430a5cb1dcfa4bfd89.png

 

 

mesh_skinを選択し、Buildを選択します
(今回の様にメッシュが複数ある場合は一番したのメッシュを選択すると一括で出力できるようです)

Select mesh_skin and choose Build
(If you have multiple meshes like in this case, you can output them all at once by selecting the mesh at the bottom.)

image.png.d86edd3c79a48d5de9fbb2b8605af6c3.png

 

 

Browseで保存先を決めて、Buildで保存(出力)します
(説明ではデフォルトのまま保存しています;)

Browse to save the file and Build to save (output).
(In the explanation, the default is used.)

image.png.f991ea9832bf417808f6f7c9efc0c9ef.png

 

 

デフォルトのまま保存した場合、C:\Users\ユーザー名\My project\AssetBundles\StandaloneWindowsに保存されます

If you save as default, it will be saved in C:\Users\username\My project\AssetBundles\StandaloneWindows

image.png.cd07eaa845a110cdf8379a5961fe359a.png

 

 

uabea_rel5_windows_x64を起動し、先ほど保存したファイルをロードします(説明では、まずMesh_Skinをロード)

Start uabea_rel5_windows_x64 and load the file you just saved (in the description, load Mesh_Skin first)

image.png.7cce8961ae2f02ddc46a1cdffd3ee9f0.pngimage.png.af537d8398d19930b702b06fd458beb8.png

 

 

表示されるmessage boxでMemoryを選択し、infoを選択します

In the message box that appears, select Memory and then info

image.png.56cd1111ba9567650e2bf66493f0b39a.pngimage.png.3707a7e296362c4e294d41cc02ac0518.png

 

 

Mesh_skinを選択し、Export Rawで保存します
(保存時のファイル名はそのままで良いです)

Select Mesh_skin and save it with Export Raw
(You can leave the file name as it is when you save the file.)

image.png.de47066ace9c6dc5db9292e240541bd0.png

 

 

同様の手順でMesh_Cstmをロードし、保存します

Follow the same procedure to load and save Mesh_Cstm

image.png.d62b1573c6fce9c75aa125b7aa9bd888.pngimage.png.c5911043b22a58561b77adca58d4f8e2.png

 

 

更に同様の手順でインポート先となるオリジナルのbundleファイルをロードします
(今回は制服の改造なのでduplicateassetisolation2_assets_assets_app_rawdata_characters_models_mod_cstm_31_sayo_20.fbx.bundle)

Load the original bundle file to be imported in the same way.
(In this case, since this is a uniform modification, duplicateassetisolation2_assets_assets_app_rawdata_characters_models_mod_cstm_31_sayo_20.fbx.bundle)

image.png.c930865b87893100b4846cdad23b9b82.pngimage.png.cad94cdbb16699e20e9a93d8d7e7a11d.pngimage.png.c26248e61fc25551b2f680619900d4e4.png

 

 

メッシュを探しやすいようにTypeタブでソートします

Sort by Type tab to make it easier to find meshes

image.png.85a438596957daadea5fc41eba6f9be5.png

 

 

メッシュファイルを見つけます

Locate the mesh file

image.png.c2a9a9fe01e8c433da93976d7e586ae7.png

 

 

Mesh_Skinを選択し、Import Rawを選択

Select Mesh_Skin and choose Import Raw

image.png.14048be88cd03192abbd7c6f257d8fac.png

 

 

uabea_rel5_windows_x64でエクスポートしたMesh_Skinのdatファイルを選択します

Select the Mesh_Skin dat file exported by uabea_rel5_windows_x64

image.png.9e1a0d6f4bbefe0a3897586887aaba12.png

 

 

同様の手順でuabea_rel5_windows_x64でエクスポートしたMesh_Cstmのdatファイルをインポートします
(インポートしたファイルには印がついています)

Import the Mesh_Cstm dat file exported by uabea_rel5_windows_x64 using the same procedure
(Imported files are marked)

image.png.a4d4b665ac7cd73da7fef6753489f6dc.png

 

 

セーブしてAssets info画面を閉じます

Save and close the Assets info screen

image.png.45a549697984f97d65647417171a18c9.png

 

 

セーブで.bundleファイルを作成します
(オリジナルと同じファイル名で保存する場合は、オリジナルを上書きしないように気をつけてください)

Create a .bundle file with the save
(If saving with the same file name as the original, be careful not to overwrite the original)

image.png.af91b165c7492bc9caa285a237ce1576.pngimage.png.0b07a058fba1e114fc3ff6326a1b814f.pngimage.png.f454ec09b35777e510f7d7ca60c0a2f3.png

 

 

 

Edited by Meekurukuru
Posted (edited)
16 hours ago, Meekurukuru said:

Luckily UABEA is great for editing textures and pretty straight forward, although editing meshes is a bit more involved.

 

For editing meshes and then replacing them on the ".bundle" file you first need:

- to export the mesh that you edited in blender as the same format as the game, in this case, export it as a ".obj" with the following settings on the sidebar

image.png.c48d38afdbfb014099e1109109509deb.png

- then follow the exact steps from this guide, you will use the original ".obj" file as well as the edited in blender ".obj" file to generate a new mesh that works on the game, after you generate that in Unity, you can export the "raw unity data" including the model of the mesh into the ".bundle" file of the game and that should work.

 

The guide is really through, good luck!

 

Here is the written guide starting from the exporting part 

 

 

 

After posting I went looking for more information and realized that it's not straightforward like texture2d. Now I'm practicing. Thank you very much for the guide, you are very kind. I don't have any background, so it's really hard, but I'll try because it's very fun.

Edited by zenssu
Posted

 

56 minutes ago, zenssu said:

 

After posting I went looking for more information and realized that it's not straightforward like texture2d. Now I'm practicing. Thank you very much for the guide, you are very kind. I don't have any background, so it's really hard, but I'll try because it's very fun.

 

Everyone has to start from somewhere, I started modding unity games 3 months ago and then I made a whole full nsfw modpack for another unity game.

It is possible for sure.

If you use that guide you should be able to get it working, if not, I can help in DMs too if you really get stuck.

 

Good luck!

Anime Yes GIF - Anime Yes Thumbs Up GIFs

  • 1 month later...
Posted (edited)

Hi, I just got the event models images.

They appear anytime you see them talking in-game, mostly during the story.

 

If anyone is good at editing them in a NSFW way and doesn't mind helping, I can port them into the game without a problem, I just need them edited.

AI edits are fine too.

If anyone is interested in editing these images, just send me a message/post here and I can port them.

 

Ringo (Main playable character)

pc001_b000.png.c861684e28582b818fb615e5cf4b611f.png

Ringo without her jacket

pc001_b010.png.af3900286db61e0a567ef7af7ea9c44e.png

 

Lady (Party member)

pc003_b000.png.16457a8a148fa047d0287049a427f436.png

 

Figue (Moral support)

 nd030_b020.thumb.png.9a7a51a81f1217c7e2cc0a1de755c8c8.png

 

More figue sprites:

Spoiler

nd030_b010.thumb.png.ca8328f9e689bbb1d3acc39bb61ebbe4.pngnd030_b000.thumb.png.1a3d628837443e1b100b109a8ec46748.png

 

Ash (NPC)

nd032_b000.thumb.png.7946bc4704f2eaf2e53f342f23a2ec55.png

 

Nana (DLC Character)

nd033_b000.thumb.png.e8d42baae2c3015b086f7ffb9fadd4e4.png

 

Tara (Gun shopkeeper)

nd041_b000.thumb.png.6868019d8deed277f0b107011381269c.png

Yume (Shopkeeper)

nd039_b000.thumb.png.c72752eba1eb41c285ea07c45d44f5f7.png

 

 

Lina (Shopkeeper) 

nd042_b000.thumb.png.e0f0a3350135dfef0dba56cc81a76fa7.png

These are all the models that appear during the game, so if anyone is interested in editing these images, here they are.

I will also include a .rar file for anyone that wants the raw files/.bundle files of the characters organized in folders. 

Bustup images from Soul Hackers 2.rar

And here is a 6 minute video tutorial on how to mod them into the game if you want to do it by yourself, but I can do the porting stuff if anyone can edit them.

  

On 9/23/2023 at 1:13 PM, Meekurukuru said:

Unity Texture/Image Modding Tutorial Video 

(Works on any unity game!) (Easy 6 minute tutorial with step by step instructions) 

 

 

 

Thanks.

 

Edited by Meekurukuru
edit: images
Posted (edited)
12 hours ago, Meekurukuru said:

Hi, I just got the event models images.

They appear anytime you see them talking in-game, mostly during the story.

 

If anyone is good at editing them in a NSFW way and doesn't mind helping, I can port them into the game without a problem, I just need them edited.

AI edits are fine too.

If anyone is interested in editing these images, just send me a message/post here and I can port them.

 

Ringo (Main playable character)

pc001_b000.png.c861684e28582b818fb615e5cf4b611f.png

Ringo without her jacket

pc001_b010.png.af3900286db61e0a567ef7af7ea9c44e.png

 

Lady (Party member)

pc003_b000.png.16457a8a148fa047d0287049a427f436.png

 

Figue (Moral support)

 nd030_b020.thumb.png.9a7a51a81f1217c7e2cc0a1de755c8c8.png

 

More figue sprites:

  Reveal hidden contents

nd030_b010.thumb.png.ca8328f9e689bbb1d3acc39bb61ebbe4.pngnd030_b000.thumb.png.1a3d628837443e1b100b109a8ec46748.png

 

Ash (NPC)

nd032_b000.thumb.png.7946bc4704f2eaf2e53f342f23a2ec55.png

 

Nana (DLC Character)

nd033_b000.thumb.png.e8d42baae2c3015b086f7ffb9fadd4e4.png

 

Tara (Gun shopkeeper)

nd041_b000.thumb.png.6868019d8deed277f0b107011381269c.png

Yume (Shopkeeper)

nd039_b000.thumb.png.c72752eba1eb41c285ea07c45d44f5f7.png

 

 

Lina (Shopkeeper) 

nd042_b000.thumb.png.e0f0a3350135dfef0dba56cc81a76fa7.png

These are all the models that appear during the game, so if anyone is interested in editing these images, here they are.

I will also include a .rar file for anyone that wants the raw files/.bundle files of the characters organized in folders. 

Bustup images from Soul Hackers 2.rar 21.61 MB · 1 download

And here is a 6 minute video tutorial on how to mod them into the game if you want to do it by yourself, but I can do the porting stuff if anyone can edit them.

  

 

Thanks.

 

UPDATE:
I made an AI edit for Ringo, here she is:

pc001_b010.thumb.png.494406d306e16952cd9b81eb4a06851e.pngpc001_b000.thumb.png.ac1099793ecd9c0dc10979d597ed96dc.png

Although the game cutouts the actual edit halfway through, but it is partially visible in some scenes, probably.

image.png.a2216e53c677ec186ba53f1c1dd68e12.png

 

Download:

Image mod for Ringo - Soul Hackers 2.rar 

 

If anyone is interested in editing the other images, here they are:

Bustup images from Soul Hackers 2.rar

 I can port them into the game without a problem, I just need them edited.

Thanks.

Edited by Meekurukuru
edit: images not loading
  • 1 month later...
Posted (edited)
1 hour ago, tigers said:

Sorry but is there a nude mod here or just model files?

I downloaded a few but no idea what to do with them. 

Hi, both files.

There is a WIP test mod for Ringo (it looks pretty similar in-game due to the window size)

On 1/5/2024 at 8:57 AM, Meekurukuru said:

 

and the image files for anyone who wants to help me on editing the other characters.

On 1/5/2024 at 8:57 AM, Meekurukuru said:

If anyone is interested in editing the other images, here they are:

Bustup images from Soul Hackers 2.rar 24.99 MB · 8 downloads

 I can port them into the game without a problem, I just need them edited.

 

I downloaded a few but no idea what to do with them. 

Luckily all my mods (including this one) have a description with install notes for Winrar and and a readme.txt for every other program like 7zip.

image.png.1c91b9916d07101427c584e6ff5b4e10.png

 

I always make sure to make my mods as simple and straightforward as possible, so you only need to drag and drop that folder into the game directory.

(Make sure to replace files when asked.)

Installation-gif-modpack.gif 

Good luck with the mod installation.

 

As for updates, so far I haven't received a single image for the characters, so RIngo is the only one that is currently edited and it is a bit cutout in-game due to the window size.

 

Edited by Meekurukuru
edit: image
  • 1 month later...

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