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Game Crash Error: has_primary_title trigger


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Posted

Hello,

I've had the error for days and I can't find any clues as to its cause on the internet.

It always happens on the same day ingame.

 

In the error log, the two lines always appear several times at the end:

[14:18:47][jomini_script_system.cpp:262]: Script system error!
  Error: has_primary_title trigger [ landed title (primary title) was null ]
  Script location: file: common/decisions/zshg_major_decision.txt line: 111
[14:18:47][jomini_script_system.cpp:262]: Script system error!
  Error: has_primary_title trigger [ landed title (primary title) was null ]
  Script location: file: common/decisions/zshg_major_decision.txt line: 492

 

In common/decisions doesn`t exist zshg and Google has no answer about this.

 

I've attached the error and debug files. Perhaps one of you has a better understanding of the matter and what is going on.

 

I wish you a great day and me some luck

error.log debug.log

Posted

Before you start obsessing on the info in the error log:

 

15 minutes ago, Masterlance said:

It always happens on the same day ingame

What is the 'day'?

Do you mean with the same save or have you tried with a different start and a different faction?

Are you talking about the vanilla game or a modded game?

If it is a modded game have you tried without the mods?

Posted

Its a modded game. And yes, i deactivated all mods but without changes.

Each run has a different crush-day but its always the same day.

Example: A run started in the Normadie (France) crushed in the first month, 22 Juni 1067. Other runs, other date.

I didnt find a connection to a mod, so i looked in the error log.

Posted (edited)
2 hours ago, Masterlance said:

And yes, i deactivated all mods but without changes.

Did you start a new game or use an existing save?

 

 

2 hours ago, Masterlance said:

Each run has a different crush-day but its always the same day

? Sorry, that does not make sense. Either the date is different or it is the same.

 

 

So does a new game without mods crash?

Edited by Grey Cloud
Posted
1 hour ago, Grey Cloud said:

Did you start a new game or use an existing save?

 

 

? Sorry, that does not make sense. Either the date is different or it is the same.

 

 

So does a new game without mods crash?

Both.

 

Currently no, but as i told, each run has its own crash-day. Some in the first month, like the Nomandy-Run,

or i can play longer as ten years.

Thats the point for my confusion.

Posted

If the unmodded game is crashing then the problem likely lies with the installation of your game.

The different dates are likely down to some game mechanic kicking in or ending and causing the crash (building construction, army replenishment, child reaching majority, etc.).

Posted

Steam checked the game data and nothing is missing.

 

Yeah, that is what im thinging too. I had no idea, which mod causes the problem.

A hint is the sentence in my error log. but this point is out of my knowledge.

Posted
18 hours ago, Grey Cloud said:

If it is not the game then the only things I can think of are either a bad sector on your HDD or a failing memory module.

Checked my HDD and its all fine.

 

18 hours ago, Academus said:

Are you on the latest 1.6.1.2 version? What is the checksum after you have removed all mods?

Jepp, its 1.6.1.2. After remove same.

Posted
3 hours ago, Masterlance said:

Jepp, its 1.6.1.2. After remove same.

What is the checksum? You can see your checksum by going into the Host Game screen from main menu, then click the Game Info tab at the top right.

Posted (edited)
22 hours ago, Academus said:

What is the checksum? You can see your checksum by going into the Host Game screen from main menu, then click the Game Info tab at the top right.

1a2e.

 

Mod are deactivated, not removed. Or is it really necessary completly no mods?

 

Edit: With all mods active its 08db.

Edited by Masterlance
Posted

That checksum tells me your game is not the unaltered 1.6.1.2 version. You have not disable/deactivate all mods. You will also need to undo any changes you have made directly to the game files, but you don't need to worry about this part if you had Steam verified the files.

Make a new playset in the launcher and only activate one mod at a time, then work your way through until you find the problematic one.

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