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How to enable setpos x/y commands during an animation?


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Posted

Hello,

 

For dev-test and other personal purposes i’d like to know if there’s a way to enable setPos x or setPos y commands during AAF animations involving furnitures.

 

These commands adjust actors positions around the furniture according to input parameters

 

During animations, setAngle z command works just fine. I can change where the actors are facing in the middle of any animation. Using setPos on furniture also works, but has no effect when used on actors. Numpad buttons (2, 4, 6, 8, etc) work, but their adjustments are too big for me. 

 

So, there’s my question. Thoughts and comments are welcome. Thanks in advance ? 

  • 4 months later...
Posted (edited)
On 8/17/2022 at 8:21 AM, EgoBallistic said:

AAF locks the actors in place with a TranslateTo() using very small values.  So if you want to move them, do akActor.StopTranslation().

 

Sorry to necro this but I'm having alignment issues on certain furniture.

 

How can I use this command ? akActor.StopTranslation()

 

Edit: Found a much easier solution to make small tweaks. SAM and SAMFormer if you haven't looked into those.

 

 

Edited by Voltanis

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