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Outfit Studio TBBP help Needed


kazu01

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Posted

Hello, I have trouble converting some armors to TBPP ones.

What I did was following the guide 3 of this page.  I managed to do it for several outfits, but everytime I copy bone weights from my body meshes(UNPb TBBP) to daedric armor and seducer armor from Coldharbour Resummoned(https://www.nexusmods.com/skyrim/mods/69574/) and check them out in my skyrim, my game CTD instantly. Just adding NPC belly seem to cause this problem and I don't know why. I also converted the flame atronach armor from this mod(https://www.nexusmods.com/skyrim/mods/88380) and got the same result. ALL other armors I converted are working fine, but just copying bone weights for these three armors make my game crash. I will attach sample of my work regarding that daedric armor. All I did was fixing clipping issues and "copy selected weights" from my reference body so that it would have NPC Belly. Can anybody tell me what is wrong? Thank you.      

 

 

Daedric.7z

Posted
1 hour ago, kazu01 said:

Hello, I have trouble converting some armors to TBPP ones.

What I did was following the guide 3 of this page.  I managed to do it for several outfits, but everytime I copy bone weights from my body meshes(UNPb TBBP) to daedric armor and seducer armor from Coldharbour Resummoned(https://www.nexusmods.com/skyrim/mods/69574/) and check them out in my skyrim, my game CTD instantly. Just adding NPC belly seem to cause this problem and I don't know why. I also converted the flame atronach armor from this mod(https://www.nexusmods.com/skyrim/mods/88380) and got the same result. ALL other armors I converted are working fine, but just copying bone weights for these three armors make my game crash. I will attach sample of my work regarding that daedric armor. All I did was fixing clipping issues and "copy selected weights" from my reference body so that it would have NPC Belly. Can anybody tell me what is wrong? Thank you.      

 

 

Daedric.7z 351.83 kB · 4 downloads

 

The nifs seem okay at a glance.  This kind of thing is usually a skeleton issue.  Make sure you are running the latest XPMS skeleton and if you have a custom race, make sure it isn't using a custom skeleton that can't support TBBP (meaning has L/R Breast01 nodes)

Posted
55 minutes ago, Seijin8 said:

 

The nifs seem okay at a glance.  This kind of thing is usually a skeleton issue.  Make sure you are running the latest XPMS skeleton and if you have a custom race, make sure it isn't using a custom skeleton that can't support TBBP (meaning has L/R Breast01 nodes)

Thank you for the replay. I updated XPMSE to the latest version and make sure nothing overwrites it via MO but, my game still CTD when I try to check out my modified daedric armor. NPC wearing that armor is a custom race but, it doesn't use a custom skeleton from what I can tell. Any suggestion?    

Posted
24 minutes ago, kazu01 said:

Thank you for the replay. I updated XPMSE to the latest version and make sure nothing overwrites it via MO but, my game still CTD when I try to check out my modified daedric armor. NPC wearing that armor is a custom race but, it doesn't use a custom skeleton from what I can tell. Any suggestion?    

You have a NiNode InvMarker. This should be the target in the FloatControler (in the BS EffectShaderProperty) - but NPC L ForearmTwist1 is there.
Change the number in the controller (from 4 -> 24).
By the way, the UV of the EffectShaderMesh is outside the texture.

Posted
53 minutes ago, Andy14 said:

You have a NiNode InvMarker. This should be the target in the FloatControler (in the BS EffectShaderProperty) - but NPC L ForearmTwist1 is there.
Change the number in the controller (from 4 -> 24).
By the way, the UV of the EffectShaderMesh is outside the texture.

Sorry, I am pretty a newbie when it comes to Nifscope. Let me know if I followed your instruction precisely. What I did was: go for 51 BS EffectShaderPropertyFloatControler and changed the Target from 4 NPC L ForearmTwist1 to 24 InvMarker.    

I did this, but my game still CTD so, I wonder if I misunderstood what you meant. 

Also, I don't know anything about  the UV of the EffectShaderMesh is outside the texture. Should I do something about it?

Posted
31 minutes ago, kazu01 said:

Sorry, I am pretty a newbie when it comes to Nifscope. Let me know if I followed your instruction precisely. What I did was: go for 51 BS EffectShaderPropertyFloatControler and changed the Target from 4 NPC L ForearmTwist1 to 24 InvMarker.    

I did this, but my game still CTD so, I wonder if I misunderstood what you meant. 

Also, I don't know anything about  the UV of the EffectShaderMesh is outside the texture. Should I do something about it?

A link to the original armor would be helpful

Posted
1 hour ago, kazu01 said:

 Coldharbour Resummoned(https://www.nexusmods.com/skyrim/mods/69574/) This one.  

meshes\coldharbourdaedra\armor\heavy\daedrictorsof_0.nif  daedrictorsof_1.nif 

Copying the bone weights changed the number and numbering of the nodes.
In the original mesh, node 14 is the BSEffectShaderPropertyControler, in your nif it's the arm bone.
So you just have to enter the correct node there - that would be the parent node with the number 50.

 

Your Nif Before:

before.jpg.eae69feac3596bb4ba85154f83dd3be7.jpg

 


Your nif after correction:

 

after.jpg.3b3ea141c5946b6c782182aeb514626c.jpg

Posted
5 hours ago, Andy14 said:

Copying the bone weights changed the number and numbering of the nodes.
In the original mesh, node 14 is the BSEffectShaderPropertyControler, in your nif it's the arm bone.
So you just have to enter the correct node there - that would be the parent node with the number 50.

 

Your Nif Before:

before.jpg.eae69feac3596bb4ba85154f83dd3be7.jpg

 


Your nif after correction:

 

after.jpg.3b3ea141c5946b6c782182aeb514626c.jpg

That was the culprit. NO more CTD. Thank you for your help. These pictures made it easier to understand what I had to do. I managed to convert the second armor by using the same method, but the last armor I am trying to convert still gives me CTD even though I corrected  BSEffectShaderPropertyControler. If it isn't much trouble, could you check it up what is causing CTD? Thank you. 

flame atronach armor.7z

Posted

After uploading the file, I noticed that  BSLightningShaderPropertyFloatControler had no target too and corrected it so that BSLightningShaderProperty would be its target, but it seems it is not enough.  

Posted
39 minutes ago, kazu01 said:

After uploading the file, I noticed that  BSLightningShaderPropertyFloatControler had no target too and corrected it so that BSLightningShaderProperty would be its target, but it seems it is not enough.  

In this nif are several meshes (NiTriShapes) using BsEffectShader. These must also be checked and corrected.
Regardless of whether it is a BSEffectShaderProperty or BSLightingShaderProperty - the ParentNode must be entered as the Target in the FloatControler and the first ChildNode (NiFloatInterpolator) must be entered as the Interpolator.

Check out the NiTriShape NPC L ForearmTwist1 [LLt1]_2.
There the arm (23) is entered again instead of BSEffectShaderProperty (53). It is best to check all NiTriShapes.

Posted
6 hours ago, Andy14 said:

In this nif are several meshes (NiTriShapes) using BsEffectShader. These must also be checked and corrected.
Regardless of whether it is a BSEffectShaderProperty or BSLightingShaderProperty - the ParentNode must be entered as the Target in the FloatControler and the first ChildNode (NiFloatInterpolator) must be entered as the Interpolator.

Check out the NiTriShape NPC L ForearmTwist1 [LLt1]_2.
There the arm (23) is entered again instead of BSEffectShaderProperty (53). It is best to check all NiTriShapes.

Thank you for your time to answer me. It works now :). 

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