sinivii Posted July 18, 2022 Posted July 18, 2022 This function in animation-data xmls: offset="0,0,0,0" (X,Z,Y,A) That last A, Angle, it yaws the animation left/right. That's neat. But can you set Pitch? Up/Down Angles? or is "0,0,0,0" all you got to work with?
Indarello Posted July 19, 2022 Posted July 19, 2022 19 hours ago, sinivii said: This function in animation-data xmls: offset="0,0,0,0" (X,Z,Y,A) That last A, Angle, it yaws the animation left/right. That's neat. But can you set Pitch? Up/Down Angles? or is "0,0,0,0" all you got to work with? https://bitbucket.org/dagobaking/aaf-framework/wiki/XML/animation If you need those, looks like best way is to fix animation in 3dsmax or blender
sinivii Posted July 19, 2022 Author Posted July 19, 2022 2 hours ago, Indarello said: https://bitbucket.org/dagobaking/aaf-framework/wiki/XML/animation If you need those, looks like best way is to fix animation in 3dsmax or blender Oh yeah I read that page already. Was hoping for a simpler method, as learning Blender or 3dsmax is rough on my attention-span. Hell I tried once, but I got lost at which version of 3dsmax to learn. That would solve a lot of my problems though, y'aint wrong.
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