sinivii Posted July 18, 2022 Posted July 18, 2022 This function in animation-data xmls: offset="0,0,0,0" (X,Z,Y,A) That last A, Angle, it yaws the animation left/right. That's neat. But can you set Pitch? Up/Down Angles? or is "0,0,0,0" all you got to work with?
Indarello Posted July 19, 2022 Posted July 19, 2022 (edited) 19 hours ago, sinivii said: This function in animation-data xmls: offset="0,0,0,0" (X,Z,Y,A) That last A, Angle, it yaws the animation left/right. That's neat. But can you set Pitch? Up/Down Angles? or is "0,0,0,0" all you got to work with? https://bitbucket.org/dagobaking/aaf-framework/wiki/XML/animation If you need those, looks like best way is to fix animation in 3dsmax or blender Edited July 19, 2022 by Indarello
sinivii Posted July 19, 2022 Author Posted July 19, 2022 (edited) 2 hours ago, Indarello said: https://bitbucket.org/dagobaking/aaf-framework/wiki/XML/animation If you need those, looks like best way is to fix animation in 3dsmax or blender Oh yeah I read that page already. Was hoping for a simpler method, as learning Blender or 3dsmax is rough on my attention-span. Hell I tried once, but I got lost at which version of 3dsmax to learn. That would solve a lot of my problems though, y'aint wrong. Edited July 19, 2022 by sinivii
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