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Need help with Creationkit


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Posted
1 hour ago, Diamond Grey said:

Ok so I have creationkit to create a follower mod and creationkit won't let me pick voice type, faction, race, etc. What do I do know?

Your follower in Actorbase is probably using a template. In this case, these attributes are inherited from the template

Posted (edited)

What Andy14 is referring to is the templates down on the bottom left corner in the Actor window of your follower (NPC). Make sure to uncheck them.

 

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Edited by 3G4
Posted

Ok I understand that but how to you get the different voices, factions, etc. like the different options. My creation kit doesn't give me options.

Posted
On 7/11/2022 at 4:14 AM, Diamond Grey said:

Ok I understand that but how to you get the different voices, factions, etc. like the different options. My creation kit doesn't give me options.

A general note on how to use the forum. When replying to someone, please use the Quote button. Otherwise, the other person will not know anything about your answer.

In your follower (actor form), Template Data -> ActorBase must be set to None.
If something else was previously selected:
1. Set it to None (top entry in the list) and confirm the change with the OK button.
2. Save the esp.
Some things only take effect after saving or even reloading the esp.

Posted
16 hours ago, Andy14 said:

A general note on how to use the forum. When replying to someone, please use the Quote button. Otherwise, the other person will not know anything about your answer.

In your follower (actor form), Template Data -> ActorBase must be set to None.
If something else was previously selected:
1. Set it to None (top entry in the list) and confirm the change with the OK button.
2. Save the esp.
Some things only take effect after saving or even reloading the esp.

Ok I get it now. But what about setting the textures like body and head/face. Because my creation kit told me that it was invalid.

Posted
7 hours ago, Diamond Grey said:

Ok I get it now. But what about setting the textures like body and head/face. Because my creation kit told me that it was invalid.

Your NPC should use the racial specific textures. Is it a custom race?
What is the message from CK?

Posted
19 hours ago, Andy14 said:

Your NPC should use the racial specific textures. Is it a custom race?
What is the message from CK?

No it's not a custom race. The message is invalid directory. I just thought you had to set the textures for the body mod your using. I also use the Citrus Head mod to.

Posted
1 hour ago, Diamond Grey said:

No it's not a custom race. The message is invalid directory. I just thought you had to set the textures for the body mod your using. I also use the Citrus Head mod to.

Ok so I put my follower into skyrim data in steam/ steamapps. There is no texture folder or Meshes Folder in steam, but if I create one and put them in the folder, it crashes my game. So how do I get a textures and meshes folder in my skyrim steam steamapps etc. without skyrim crashing?

Posted
4 minutes ago, Diamond Grey said:

Ok so I put my follower into skyrim data in steam/ steamapps. There is no texture folder or Meshes Folder in steam, but if I create one and put them in the folder, it crashes my game. So how do I get a textures and meshes folder in my skyrim steam steamapps etc. without skyrim crashing?

 

The path should be steam\steamapps\common\skyrim\data, that is where the meshes and textures folders are.

Posted
14 hours ago, bnub345 said:

 

The path should be steam\steamapps\common\skyrim\data, that is where the meshes and textures folders are.

Ok I went to that but the textures and meshes has an e next to it for the internet instead of a folder.

Posted
On 7/14/2022 at 6:59 PM, Diamond Grey said:

Ok I went to that but the textures and meshes has an e next to it for the internet instead of a folder.

All paths to textures etc. are relative to Skyrim's data folder - and all files (textures, nifs etc.) must be available locally in the appropriate folder.
Examples:
textures\My Mod\boots_d.dds in a TextureSet or in a Nif.

meshes\My Mod\boots_1.nif in an armor addon.
 

Unfortunately there are sometimes mods where the author uses the full path information for textures in a nif. The reason is mostly that the author didn't set up his nifscope properly.

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