DarthCheney Posted October 2, 2023 Posted October 2, 2023 I've gotten everything to work in OAR, that I can tell at least, following krzp's handy all in one post here, except for the combat animations. Which appear to still be overwritten by MCO. I also installed HuangDM's MCO compatibility pack, but I'm not sure what to actually do with the files there. I initially installed it standalone along with the h2h fix, the OAR conversion and the new petsuit/swimming anims, as well as updating all the corresponding folder names for the OAR version. That didn't change anything, so I tried merging the files from the MCO pack into the Devious Devices to OAR conversion, which also had no effect. OAR isn't registering those animations, regardless where I put them. Any advice on where I need to actually put those files would be appreciated.
no_way Posted November 13, 2023 Posted November 13, 2023 is this conversion necessary anymore, or is it funny contained in DD NG?
DarthCheney Posted November 17, 2023 Posted November 17, 2023 On 11/12/2023 at 10:31 PM, no_way said: is this conversion necessary anymore, or is it funny contained in DD NG? This stuff, and then-some, is all included in the new DD NG as far as I know. 1
meteor2402 Posted August 4, 2025 Posted August 4, 2025 On 5/18/2023 at 9:23 AM, Fart N. said: I did what can only be described as a gamer move and converted the latest DD DAR conversion (from the semi-official DD troubleshooting thread) into OAR's format. The actual program part of OAR appears to be finished, afaik the author's just working on getting the documentation and mod pages written up. This includes the animations and the combat script (from the same conversion in the troubleshooting thread) but this is just for testing so I hope it's all good. Also implemented an experimental animation switch between the hobble and hop based on the player's speedmult. It also checks whether the player is running, but I think that check isn't exactly accurate (I don't think it differentiates between walking and running). In any case, DD will need to be modified to allow the player to choose between walking and running, or just enable sprinting with hobble dresses. Now, I haven't had any issues with this myself but I haven't done any in-depth testing. If any OAR fellas could confirm this also runs well on their end of things, I'll see about using OAR's more advanced features, and also modifying the python script to convert to OAR instead of DAR. Also shouldn't be too difficult to implement male animations as well. EDIT: The good news is that you can pull speed directly from the graph vars and switch between hobbling and hopping just based on that. The bad news is that Skyrim interprets whether you're walking or running via this same speed and not your inputs, which means transitioning from running to standing still results in an abrupt full-body jerk. I'm looking for workarounds but there will come a time when such a workaround will end up less performant than just chucking it in a script. DD ORA Anims.7z 8.65 MB · 1,721 downloads i got error about stepping on oar
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