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Color issues after creating bodysliders


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Posted

Hello,
I have the following problem.

I created bodyslides for the COCO UUNP for the Snow Queen armor. The bra has one bodyslide but ingame several variants with different colors.

All variants of the bra except the main one have color issues on the feathers. (see picture)

I unfortunately do not know how to fix this type of issue, so the question to you, how to fix this issue?

 

 

TEST.thumb.JPG.0994f32aaf3884eb553d82a4488f1ee6.JPG

Posted
26 minutes ago, N.Gamma said:

Hello,
I have the following problem.

I created bodyslides for the COCO UUNP for the Snow Queen armor. The bra has one bodyslide but ingame several variants with different colors.

All variants of the bra except the main one have color issues on the feathers. (see picture)

I unfortunately do not know how to fix this type of issue, so the question to you, how to fix this issue?

 

 

TEST.thumb.JPG.0994f32aaf3884eb553d82a4488f1ee6.JPG

Use NifSkope to see if the mesh has the alpha property. 4333 or 4845 for blending.
The nif should be in Bodyslide/ShapeData/yourProjectName.

Posted (edited)
33 minutes ago, Andy14 said:

Use NifSkope to see if the mesh has the alpha property. 4333 or 4845 for blending.
The nif should be in Bodyslide/ShapeData/yourProjectName.

 

This seems to be the case and what do I do with it, delete, change?

 

test1.JPG.657e7d17d3af5b0e6186ed7c8ff25577.JPG

test2.JPG.954948e6fd5f4773f674f7d204bf1193.JPG

 

Edited by N.Gamma
Posted

I solved the problem by putting the BaseShabe model in OutfitStudi at the first position instead of the last position where it was.

Posted
7 hours ago, N.Gamma said:

I solved the problem by putting the BaseShabe model in OutfitStudi at the first position instead of the last position where it was.

This happens when texture sets are assigned to the mesh in esp/esm/esl. Unfortunately, assignment is made to the position and not to the name of the mesh. Has happened to me several times.

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