Bowmaan Posted June 28, 2022 Posted June 28, 2022 (edited) First, I'm not english speaker. Sorry for my bad english. I'm AE user, but I experienced this problem at SE too. Actually, I know how to solve this problem(using 'resetai' console command) but this is so annoying to type command every end of scene. I feel this bug occurs almost 70% chance. Playable character is fine, the problem is followers and NPCs who interacted with player. I can talk with them and they looks fine seemingly. NPCs AI is stop working I guess. They just...stands still until I use cosole command even several hours passed in game. I just want to know why this is happen and how to fix fundamentally. Can I get some advice? Edited June 28, 2022 by Bowmaan
anjenthedog Posted June 28, 2022 Posted June 28, 2022 (edited) Do you happen to use Proteus? If so, the default hotkey set by Proteus (at least the original version for "project proteus") for taking control of a targeted NPC is the same as the hotkey in SL for Up/Down position adjustment. Triggering the "Take control of NPC" function accidentally via an Up/Down reposition movement can leave you in a position where player.resetai is necessary following the end of sequence. Player control is stripped (player AI is turned off) during setup for an SL animation sequence and re-applied during the exit process. Taking control of another NPC while in animation (presumably by accident as noted with the hotkey assignements, but either way) can make that sequence-exit reset abnormally terminate, leaving you with the need for a resetai. Long shot but y'never know... Edited June 28, 2022 by anjenthedog spelling and clarifying content 1
Dorabella Posted June 28, 2022 Posted June 28, 2022 Are you referring to this? Animations From time to time, it still happens to me. Probably, to get rid of it permanently, it will take an updated bug fix
Bowmaan Posted June 28, 2022 Author Posted June 28, 2022 (edited) 1 hour ago, anjenthedog said: Do you happen to use Proteus? If so, the default hotkey set by Proteus (at least the original version for "project proteus") for taking control of a targeted NPC is the same as the hotkey in SL for Up/Down position adjustment. Triggering the "Take control of NPC" function accidentally via an Up/Down reposition movement can leave you in a position where player.resetai is necessary following the end of sequence. Player control is stripped (player AI is turned off) during setup for an SL animation sequence and re-applied during the exit process. Taking control of another NPC while in animation (presumably by accident as noted with the hotkey assignements, but either way) can make that sequence-exit reset abnormally terminate, leaving you with the need for a resetai. Long shot but y'never know... No, I don't use Proteus and any mods that overlapping Sexlab Framework(and Plugins) hotkeys. By the way, I just re-tried sexlab mods and changed load order to the bottom of all. Tested few hours, works fine until now. I think EFF is suspicious, but not sure. If you don't mind, could you check my mod list please? Is there any mods can affect to Sexlab-relevant mod? Thank you for your advice. Edited June 28, 2022 by Bowmaan
Bowmaan Posted June 28, 2022 Author Posted June 28, 2022 1 hour ago, ?????? 1627 said: Are you referring to this? Animations From time to time, it still happens to me. Probably, to get rid of it permanently, it will take an updated bug fix No, I don't think so. Playable Character is fine. Thank you.
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