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Skyrim LE disabling auto save completely.


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Posted (edited)

Is there a way to completely disable auto saves, I've already changed ini settings in the SAVE section and in the MAIN section (the four auto save options there) did I miss something in the ini? It's auto saving on the menu I think, maybe auto saving every now and then? I just wanna avoid save corruption (it actually did happen to me already once), pasting my ini into the spoilers. I've looked through both google and this forum and I couldn't find anything helpful (thread telling me to disable auto save but not HOW to do it, cool), and a bunch of threads outside of this site not even mentioning ini changes.

EDIT: After testing a bit I guess it only happens on settings, still pretty annoying (especially during load order testing) but I can live with it I guess, unless someone has some not super invasive fixes.
 

Spoiler

[Actor]

fVisibleNavmeshMoveDist=12288

 

[Archive]

bInvalidateOlderFiles=1

sInvalidationFile=ArchiveInvalidation.txt

sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa

sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

 

[Audio]

fMenuModeFadeInTime=1.0

fMenuModeFadeOutTime=3.0

fMusicDuckingSeconds=6.0

fMusicUnDuckingSeconds=8.0

uMaxSizeForCachedSound=4096

 

[Camera]

fMouseWheelZoomSpeed=10.00

 

[Combat]

f1PArrowTiltUpAngle=0.7

f1PBoltTiltUpAngle=0.7

f3PArrowTiltUpAngle=2.5

fMagnetismLookingMult=0.0

fMagnetismStrafeHeadingMult=0.0

 

[Controls]

fDialogueHardStopAngle1P=180

fDialogueHardStopAngle3P=180

fDialogueSoftStopAngle1P=150

fDialogueSoftStopAngle3P=150

fMouseHeadingSensitivityMax=0.0784

fMouseHeadingXScale=0.0200

fMouseHeadingYScale=0.8500

 

[Display]

bAllowScreenshot=0

fLightLODMaxStartFade=6144

fLightLODRange=1275

fShadowLODMaxStartFade=1000.0

fSpecularLODMaxStartFade=2000.0

fSunShadowUpdateTime=0.25

fSunUpdateThreshold=1.5

sScreenShotBaseName=E:\Game\TSEV Skyrim LE\ScreenShot

 

[General]

bBackgroundLoadVMData=1

sIntroSequence=

sLanguage=ENGLISH

sLocalSavePath=Saves\

uExterior Cell Buffer=36

uGridsToLoad=5

 

[GeneralWarnings]

SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

 

[Grass]

bAllowCreateGrass=1

bAllowLoadGrass=0

fGrassFadeRange=3136

iMaxGrassTypesPerTexure=2

iMinGrassSize=20

 

[HAVOK]

fMaxTime=0.01666667

 

[Interface]

bShowTutorials=0

uMaxCustomItemNameLength=64

 

[Launcher]

bEnableFileSelection=1

 

[LOD]

fDistanceMultiplier=1.00

 

[MapMenu]

fMapWorldMaxPitch=90

fMapWorldMinPitch=0

fMapWorldYawRange=400

 

[Menu]

iConsoleSizeScreenPercent=40

iConsoleTextSize=20

 

[Papyrus]

bEnableLogging=0

bEnableProfiling=0

bEnableTrace=0

bLoadDebugInformation=0

fPostLoadUpdateTimeMS=2000

 

[SaveGame]

bAllowScriptedAutosave=0

bAllowScriptedForceSave=0

bDisableAutoSave=1

iAutoSaveCount=3

 

Edited by Karkhel
Posted (edited)

The autosaves from the game itself can be disabled in the menu. Then you have some scripted saves at certain quest stages (example the first time you travel to Solstheim or before the encounter with The Caller in the mages questline and so on). These are very few and not disabled by your settings. Lastly, if you have an alternate start it can have a built in autosave after completing character creation or something similar. Some mods have the option to disable such saves, others don't.

 

That's about it. Now to the key component here: none of that matters if you want to avoid save corruption. Autosaves at a technical level are the same as a manual save, and the fact that an autosave is made doesn't alter your capacity to create and load manual saves (something I guess you'd be using if you're so inclined to think an autosave or quicksave can cause issues). You can inspect the contents of a save with a program such as Fallrim tools to see if there are orphaned scripts or other issues goin on with the save. But the act of saving, autosaving, quicksaving, or overwriting saves won't directly create or facilitate save corruption.

Edited by Just Don't
Posted

Thanks for the clarification, I guess I should've started with researching whether auto saves actually cause issues instead of going off some short (maybe out of context) sentences online. And yea it seems like live another life is hard coded to make a save right after the start.

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