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Outfit Studio - prevent backpacks and other bulky objects from being distorted while moving


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Posted

There are plenty of outfits out there that have some backpack or another bulky object (e.g. oxygen tanks on hazmat suit) on the back. I noticed that if those outfits were simply converted using normal procedure, those bulky objects will behave very strangely. On the screenshot, for example, you can see how a gas tank is being stretched when the character is crouching. Not only that, the gas tank tends to jiggle when the butt jiggles, which looks ridiculous. I imagine that there is some way to prevent such behavior. Maybe remove some bones from this mesh? Or is there a way to disable physics for one object? Modders, how do you solve it?

20220621092530_1.jpg

Posted
1 hour ago, m0rdr3d0 said:

There are plenty of outfits out there that have some backpack or another bulky object (e.g. oxygen tanks on hazmat suit) on the back. I noticed that if those outfits were simply converted using normal procedure, those bulky objects will behave very strangely. On the screenshot, for example, you can see how a gas tank is being stretched when the character is crouching. Not only that, the gas tank tends to jiggle when the butt jiggles, which looks ridiculous. I imagine that there is some way to prevent such behavior. Maybe remove some bones from this mesh? Or is there a way to disable physics for one object? Modders, how do you solve it?

20220621092530_1.jpg

 

 

Increase/expand Boneweight for Chest_Rear_Skin in OutfitStudio.
Remove or greatly reduce boneweight for Spine1_Rear_Skin and Spine2_Rear_Skin. Remove all unnecessary boneweights for butt etc.

Or in short. Replace unwanted Bone weight with Boneweight from Chest_Rear_Skin

Posted
38 minutes ago, Andy14 said:

 

 

Increase/expand Boneweight for Chest_Rear_Skin in OutfitStudio.
Remove or greatly reduce boneweight for Spine1_Rear_Skin and Spine2_Rear_Skin. Remove all unnecessary boneweights for butt etc.

Or in short. Replace unwanted Bone weight with Boneweight from Chest_Rear_Skin

Thanks, this solved the issue. 

 

Now I am wondering if I should keep the body inside the outfit file. After I changed bones, the Fusion Girl body stopped being reference (not green anymore). So, do I need to keep it? Or can I delete it? What are pros and cons? As I understand, the body file is needed in outfits that show some skin. But if the outfit doesn't show any skin, I can probably delete the body, right?

Posted
18 minutes ago, m0rdr3d0 said:

Thanks, this solved the issue. 

 

Now I am wondering if I should keep the body inside the outfit file. After I changed bones, the Fusion Girl body stopped being reference (not green anymore). So, do I need to keep it? Or can I delete it? What are pros and cons? As I understand, the body file is needed in outfits that show some skin. But if the outfit doesn't show any skin, I can probably delete the body, right?

If nothing of the naked body is visible in the game, then you don't need the body.
Less resources and prevents clipping. ;)

Posted
17 minutes ago, Andy14 said:

If nothing of the naked body is visible in the game, then you don't need the body.
Less resources and prevents clipping. ;)

Thanks. Yes, it simplifies things ?

Posted
On 6/21/2022 at 12:41 PM, Andy14 said:

If nothing of the naked body is visible in the game, then you don't need the body.
Less resources and prevents clipping. ;)

Follow-up question: is there a way to "lock" certain mesh to prevent morphing? I noticed that sometimes morphing makes no sense. On the screenshot, for example, you can see that this roll is morphing because of butt sliders, even it's relatively far away from this part of the body. I want to lock it and prevent from morphing.

morphing.JPG

Posted
39 minutes ago, m0rdr3d0 said:

Follow-up question: is there a way to "lock" certain mesh to prevent morphing? I noticed that sometimes morphing makes no sense. On the screenshot, for example, you can see that this roll is morphing because of butt sliders, even it's relatively far away from this part of the body. I want to lock it and prevent from morphing.

morphing.JPG

In Outfitstudio: First you should switch off the textures with the T key - this way you can see the mask better.

Then activate the slider (with the pen icon in front of the slider) - for example Bum Size.

With the slider activated, use the mask brush (possibly switch off x-mirror). With the mask brush you mask everything that is OKAY for the slider.

Then (Slider is still active) -> Menu Slider -> Clear Slider Data.
This "frees" the unmasked mesh areas from this slider.
Then you can remove the masking with CTRL+A and possibly smooth/relax the mesh with activated sliders.

PS: You can also mask everything that is NOT OKAY - but then you have to reverse the masking with CTRL+I BEFORE Clear Slider Data.
Depending on what's more work.

So, everything that is not black masked is "freed" by the slider

Posted
14 minutes ago, Andy14 said:

In Outfitstudio: First you should switch off the textures with the T key - this way you can see the mask better.

Then activate the slider (with the pen icon in front of the slider) - for example Bum Size.

With the slider activated, use the mask brush (possibly switch off x-mirror). With the mask brush you mask everything that is OKAY for the slider.

Then (Slider is still active) -> Menu Slider -> Clear Slider Data.
This "frees" the unmasked mesh areas from this slider.
Then you can remove the masking with CTRL+A and possibly smooth/relax the mesh with activated sliders.

PS: You can also mask everything that is NOT OKAY - but then you have to reverse the masking with CTRL+I BEFORE Clear Slider Data.
Depending on what's more work.

So, everything that is not black masked is "freed" by the slider

Thank you very much!!! Now I am much happier with the conversion I am working on. This "T key" tool is amazing too. I can see possible clipping areas much easier now.

 

I didn't understand the part about x-mirror, but I guess it isn't as important as I was able to achieve everything I needed.

Posted
1 minute ago, m0rdr3d0 said:

Thank you very much!!! Now I am much happier with the conversion I am working on. This "T key" tool is amazing too. I can see possible clipping areas much easier now.

 

I didn't understand the part about x-mirror, but I guess it isn't as important as I was able to achieve everything I needed.


T - Turn on/off textures
L - Turn light on/off
F - Turn on/off gizzmo cursor
Q - Toggle vertices and masking (Good for working with masking)
G - Ghost Mode/Hide/Show
W - Turn on/off wireframes
X- Mirror on/off

With Masking:
A - Decrease masking
S - Increase masking

Posted

Mirro means x-mirror for brushes. So also for the brushes:
mask
Increase
Decrease
smooth
Move

All actions with these brushes will be mirrored if x-mirror is enabled.

 

Posted
1 hour ago, Andy14 said:


T - Turn on/off textures
L - Turn light on/off
F - Turn on/off gizzmo cursor
Q - Toggle vertices and masking (Good for working with masking)
G - Ghost Mode/Hide/Show
W - Turn on/off wireframes
X- Mirror on/off

With Masking:
A - Decrease masking
S - Increase masking

I still don't know why I need some of these tools, but I have learned so much from you in these two days! Much appreciated. I am going to bookmark this topic.

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