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How to Use a UUNP Bodyslide Armor Mod for your CBBE Preset Without Conversion


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Yes - you can use your CBBE preset for a UUNP bodyslide mod without converting it! Yes! You really can!

 

How do you, you ask? Follow along and I'll show you.

 

We're going to need some stuff before we do:

 

1. Bodyslide and Outfit Studio

2. A CBBE armor mod

3. The UUNP armor mod you want to use

 

Obviously, anyone doing this should have Bodyslide and Outfit Studio already. Chances are you are already using a CBBE armor mod. For this tutorial I'm going to be using:

 

1. Remodeled Armor for CBBE

2. Katarina Armor and its UUNP Bodyslide conversion

 

With the mods installed I'll open Katrina's armor in Bodyslide:

Spoiler

image.png.200e7d457423d17e660fe9013b8a2898.png

 

The UUNP sliders are listed. Notice that they're all at 0%. If we scroll down we'll see those for CBBE:

Spoiler

image.png.e2cf4c58f74d00144adda033c00d9a70.png

 

Here we have CBBE Curvy preset. Looking at it in Preview:

Spoiler

image.png.526c3718c208fd8f784715421697a7da.png

 

Doesn't look to good, right? The body looks strange because it's a UUNP body. If a different preset is chosen like CBBE Slim the outfit changes but not  the body:

Spoiler

image.png.c594fb9e6bbff82e89a6f13821e81d99.png

 

This means that just the body needs to be replaced with a CBBE body.

 

Click "Build" and then "Outfit Studio." A window comes up for Outfit Studio but we're going to use two windows. Click on "Outfit Studio" once more. It's easy and less confusing to use two windows. One for the 0.nif and the other for the 1.nif. The left window I use for the 0.nif and the right for the 1.nif.

 

Follow the path provided in Bodyslide to the mod. If you're not using the current version of Bodyslide it will now display the path to the armor on the bottom-left.

 

Click "File" > "Load Outfit":

Spoiler

image.png.41e33bb3bfb67bab288a3ad359d42988.png

 

On the "Load Outfit" window click on "Browse" for "From File" and select the 0.nif. If you're using the two window trick select the 1.nif in the other:

Spoiler

image.png.843d9b3b071b38db364416704a150c83.png

 

Again, the outfit can be found by the path provided in Bodyslide.

 

Spoiler

image.png.b9bf523bc2f230f59075db33b2d19375.png

 

Now, we just need to replace the body. In Bodyslide select a CBBE outfit. My default is using CTT7 Fur 2 from Remodeled Armor:

Spoiler

image.png.5133a1d2208f6a636dfa9ae0302cf02f.png

 

Click "Build" and we'll fix up Katrina's armor:

Spoiler

image.png.b9bf523bc2f230f59075db33b2d19375.png

 

On the top-right right-click on "UUNP" and select "Delete":

Spoiler

image.png.3bc20c50a60e4c45a7bfe7ff22a6f41b.png

 

The body will be removed:

Spoiler

image.png.10f35d0125948710ea515eeef06a1fb4.png

 

Click "File" > "Load Reference...":

Spoiler

image.png.e2d10b8c417310f58de924e38d42f563.png

 

In the "Load Reference" click "Browse" for "From File":

Spoiler

image.png.8ecdc77e3366ca076718c447eece6ffb.png

 

Browse to the armor mod you're going to use and choose the nif you're working on. In the "Load Reference" window different parts of the mod will be listed under "Shape":

Spoiler

image.png.36ef9d65d463b84da864d8935797ce87.png

 

Select "BaseShape" and "OK." The BaseShape will be inserted into the Outfit Studio window:

Spoiler

image.png.173915d9ebf89f2c3ddd7ef195588cfc.png

 

Right-click on "BaseShape" and select "Set Reference":

Spoiler

image.png.338e144c726e0f7e75c2f09b915979d0.png

 

"BaseShape" will now be white.

 

There's a couple of spots that are clipping. To fix this I'm going to use the brush to increase the mesh:

Spoiler

image.png.46fa9b9fb5bf7a6bc68ed897405443d9.png

 

Selecting the jacket and using the brush the clipping can be fixed:

Spoiler

image.png.1f49da180211756c00584a8e324f2cc4.png

 

To finish this click on "File" > "Export" > "To NIF...":

Spoiler

image.png.2cc76ec87e552bf347575d3f86beb847.png

 

Browse to the UUNP mod and replace the 0.nif and 1.nif.

 

Remember that if you rebuild the mod you'll have to go through this again.

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