Antiope_Apollonia Posted June 17, 2022 Posted June 17, 2022 Hello folks! I'm looking for areas where I can streamline my modlist (SSE), and FNIS Sexy Move seems like an obvious candidate. I'd like to just take the walk/run animation #4 and turn it into a standalone replacer without the random animation assignments, coins, scripts, MCM, etc. How hard would this be to do? I'd think it should be quite a simple project, but I'm insufficiently knowledgeable about such things to trust my judgement there. Is anyone able to walk me through how I'd go about doing this? Thanks in advance!
Roggvir Posted June 17, 2022 Posted June 17, 2022 If you want that animation for all npc, then you can just take the #4 animation(s), rename it/them according to how its/their vanilla counterpart(s) is/are called in game, and put it/them into the appropriate folder(s) where that/those vanilla animation(s) is/are. Unless i am mistaken, the #4 anim in FNIS Sexy Animation should be "fsm3_mt_runforward.hkx" and "fsm3_mt_walkforward.hkx". So, you need to take those two files, rename them to "mt_runforward.hkx" and "mt_walkforward.hkx", and place both into folder "Data\meshes\actors\character\animations\female\". Obviously, you need to take into account your Mod Manager's virtual file system if you are using it - but that isn't something i cannot help you with. OR, if you want those animations be used only by player, then i suggest you use DAR. You still need to rename those two animations as described above, but the destination folder is different: "Data\meshes\actors\character\animations\DynamicAnimationReplacer\Skyrim.esm\00000007\female\" (i hope i didn't messed that up - i think it is correct, but if it won't work, then check the DAR documentation, it should provide some examples). In general, i recommend looking into DAR, and any possible existing animation packs for it, as you may find that maybe you want more different animations for different npcs (or different races - you may want the normal humanoids use something else than the elder ppl which are a different race, or maybe you want different animations also based on what kind of armor/clothing is equipped, and many many more - DAR is simply amazing for this).
Roggvir Posted June 17, 2022 Posted June 17, 2022 Oh, i linked the SSE version of DAR, but i see we are in an "oldrim" topic, so here is the link to the Skyrim LE version of DAR.
Antiope_Apollonia Posted June 17, 2022 Author Posted June 17, 2022 7 hours ago, Roggvir said: If you want that animation for all npc, then you can just take the #4 animation(s), rename it/them according to how its/their vanilla counterpart(s) is/are called in game, and put it/them into the appropriate folder(s) where that/those vanilla animation(s) is/are. Exactly. 7 hours ago, Roggvir said: Unless i am mistaken, the #4 anim in FNIS Sexy Animation should be "fsm3_mt_runforward.hkx" and "fsm3_mt_walkforward.hkx". So, you need to take those two files, rename them to "mt_runforward.hkx" and "mt_walkforward.hkx", and place both into folder "Data\meshes\actors\character\animations\female\". Obviously, you need to take into account your Mod Manager's virtual file system if you are using it - but that isn't something i cannot help you with. Perfect! Thanks a bunch. 7 hours ago, Roggvir said: OR, if you want those animations be used only by player, then i suggest you use DAR. That'd kinda defeat the purpose of getting rid of FNIS Sexy Move in the first place.
Roggvir Posted June 17, 2022 Posted June 17, 2022 54 minutes ago, Antiope_Apollonia said: That'd kinda defeat the purpose of getting rid of FNIS Sexy Move in the first place. That is absolutely unequivocaly wrong. FNIS Sexy Move requires bunch of scripts FNIS Sexy Move requires FNIS The number of Alternate Animation sets used by FNIS Sexy Move is severly limitted (though in this case you only want one, so that doesn't matter much). FNIS Sexy Move alternate animations do count towards the maximum number of FNIS animations (you know... like having all kinds of SL anims and whatnot, there is a limit to that). DAR is a lightweight SKSE plugin, no scripts involved. DAR doesn't require FNIS. DAR can work with a huge number of animation sets (theoretical limit is 4.294.967.295 animations sets. Of course, practical limit is way lower, but still WAY higher than the limit of FNIS AA). The animations used by DAR do not count towards the FNIS animation limits (as i wrote, it doesn't need FNIS, it has nothing to do with FNIS). So... HUGE DIFFERENCE, and DAR definitely does NOT defeat the purpose of getting rid of FNIS Sexy Moves.
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