Jump to content

CK help Interior cell Rippling water


Recommended Posts

Posted

 So I have now idea how to make water ripple instead of being just still on interior cells.

 I've checked the activator record and it shows that "shows ripples" or something like that is checked, but when I put on my interior cell, it just doesn't animate at all, which is bugging me off.

Has someone who is an interior cell expert know why that happens and how can I make every water show waves or ripples whan an NPC and/or player walks through it?

 

Thank you! Going to annex some screenshots as example.

 

Showing ripples:



ScreenShot80.png.06eb432893ba43508e63ee24dc06e0eb.png

 

No ripples (ghost water)



ScreenShot82.png.37cb0752debc70266922d9c5c135f2c6.png

Posted

Ripples have always been a bit iffy for me, seems like they only happen when the water is a certain depth for me. Around the pelvis specifically. 

 

EDIT: As I said its iffy, sometimes they work at ankle level in the exact same 'water1024' just in a slightly different area. Makes me think it is actually a problem with collision in some way. Either way to be clear, I don't think it is simply a CK related issue. 

Posted
20 hours ago, yorpers said:

Ripples have always been a bit iffy for me, seems like they only happen when the water is a certain depth for me. Around the pelvis specifically. 

 

EDIT: As I said its iffy, sometimes they work at ankle level in the exact same 'water1024' just in a slightly different area. Makes me think it is actually a problem with collision in some way. Either way to be clear, I don't think it is simply a CK related issue. 

Trying this theory right now... I found out too that it's just when I use portals and rooms to hide CPU intensive parts of my cell. The thing is that sometimes it doesn't ripple, sometimes it does. I have no idea why is that to circumnavigate that ?

Posted
6 minutes ago, kadsend said:

I have no idea why is that to circumnavigate that ?

I wish I knew. I don't know if it was a game engine sort of thing or collision related or something else entirely. I just don't want you to bang your head against a wall thinking that you just need to press some magic button in the CK. Let me know if you find out more about this for sure, I'd like to know too.

Posted
52 minutes ago, yorpers said:

I wish I knew. I don't know if it was a game engine sort of thing or collision related or something else entirely. I just don't want you to bang your head against a wall thinking that you just need to press some magic button in the CK. Let me know if you find out more about this for sure, I'd like to know too.

Can do, but still no avail... gonna list what i tried:

 

-Lower and risen the water level: No help

 

-Changed the activator: No help, even if I plop different type of water

 

-Made the room enclose completely the water: No help

 

-Made the room clip the water: was my first guess and it did help on other cell, but this one it doesn't work

 

-Added a current marker: Nope and was weird on my pools to have current

 

-Shrunken the activator: No help and clipped too much

 

-Reloaded the entire cell: Very risky and it didn't help

 

Ilinalta's Deep cell is one that is my only clue on how that works, since it's the most flooded one in CK I've found and water ripples work perfectly there. But I can't seem how to figure out this black magic the devs used to do this.

Posted
Spoiler

image.png.2f0d25e61773272eaee28b60d4150933.pngimage.png.7ae9a95c94c5ffe9fcdae53263671f4d.pngimage.png.bb05a2ac05278a5ef0539ba44bb4f2dc.pngimage.png.8cbc74104dd698977ce20120ec1a9589.pngimage.png.acc69bddb19337b2158b1e0c05b5ec02.pngimage.png.ff8a8d8caa0c352169a986e200ca7aeb.pngimage.png.a4a41a097aadba8578cf48d2a1bb5c72.png

 

Its so inconsistent that it feels consistent. Thinking that the problem might be water activators stacking on top of each other = no ripples or something of that nature.

 

EDIT: Yep overlapping activators was the issue, at least for me. That's kind of annoying to be honest lol

Posted
1 hour ago, yorpers said:
  Reveal hidden contents

image.png.2f0d25e61773272eaee28b60d4150933.pngimage.png.7ae9a95c94c5ffe9fcdae53263671f4d.pngimage.png.bb05a2ac05278a5ef0539ba44bb4f2dc.pngimage.png.8cbc74104dd698977ce20120ec1a9589.pngimage.png.acc69bddb19337b2158b1e0c05b5ec02.pngimage.png.ff8a8d8caa0c352169a986e200ca7aeb.pngimage.png.a4a41a097aadba8578cf48d2a1bb5c72.png

 

Its so inconsistent that it feels consistent. Thinking that the problem might be water activators stacking on top of each other = no ripples or something of that nature.

 

EDIT: Yep overlapping activators was the issue, at least for me. That's kind of annoying to be honest lol

So I deleted all activators on my interior cell, only keeping the water that I want to ripple. Nothing happened... Could be something related to water level on the cell entry? The room I'm having problems is higher than the others. For sure is not the activator count or  them overlapping though....

Posted
4 minutes ago, kadsend said:

For sure is not the activator count or  them overlapping though....

I'll do some more testing when I get some free time later to try and replicate the problem with a single activator in some other cells. Thats unfortunate that that fix didn't work for you. It was 100% the solution for the cell I was noticing the problem in.

Posted
32 minutes ago, yorpers said:

I'll do some more testing when I get some free time later to try and replicate the problem with a single activator in some other cells. Thats unfortunate that that fix didn't work for you. It was 100% the solution for the cell I was noticing the problem in.

I see... Good luck on that!

Gonna keep trying here too

Posted

ok so I may have one more thing to look at on your end

 

is this box checked lmao? Because it should not be checked.image.png.11a63d33c4c942b7f0c3641d70786feb.png Maybe it is just a magic button in the ck afterall. 

 

Just thought I would make sure before I start testing a host of other things. If this is all the problem was then I'm sorry I didn't mention it sooner. Learning that stacking activators turns off the ripple may have distracted me from your very simple underlying problem.

Posted
47 minutes ago, yorpers said:

ok so I may have one more thing to look at on your end

 

is this box checked lmao? Because it should not be checked.image.png.11a63d33c4c942b7f0c3641d70786feb.png Maybe it is just a magic button in the ck afterall. 

 

Just thought I would make sure before I start testing a host of other things. If this is all the problem was then I'm sorry I didn't mention it sooner. Learning that stacking activators turns off the ripple may have distracted me from your very simple underlying problem.

I made a personal mod on CKedit that overrides all "no displacement" checkbox, because I just don't know why Beth would keep this unchecked, the activators I use have this checkbox marked

Posted
5 minutes ago, kadsend said:

I made a personal mod on CKedit that overrides all "no displacement" checkbox, because I just don't know why Beth would keep this unchecked, the activators I use have this checkbox marked

IIRC checking this box removes ripples. I thought it was superseded by ini settings but I duplicated some water and tried it with both settings and the results were:

 

unchecked = ripples

checked = no ripples

 

This still may not fix the problem, but I would try testing it if you haven't already. Another possible solution is there is no data for displacement set on the specific water type. I haven't tested the latter possibility yet.

Posted
59 minutes ago, kadsend said:

I made a personal mod on CKedit that overrides all "no displacement" checkbox, because I just don't know why Beth would keep this unchecked, the activators I use have this checkbox marked

Unchecked, I'm an idiot. Yeah, My personal mod keep these unchecked. Sorry for the mistype

Posted
18 hours ago, yorpers said:

IIRC checking this box removes ripples. I thought it was superseded by ini settings but I duplicated some water and tried it with both settings and the results were:

 

unchecked = ripples

checked = no ripples

 

This still may not fix the problem, but I would try testing it if you haven't already. Another possible solution is there is no data for displacement set on the specific water type. I haven't tested the latter possibility yet.

I've tried every water type on this especific room, and it's only this room that it doesnt work... I don't know why

Posted
7 hours ago, kadsend said:

I've tried every water type on this especific room, and it's only this room that it doesnt work... I don't know why

At least that narrows things down to test I guess? I'll go over some cell settings when I get free time but it may be a couple days. I'll be a bit busy with work. 

 

Gotta love that we found 2 different ways that this happens, but not your specific fix yet. Do you think you could post a couple more SS of your cell? Like a side and top profile zoomed out fairly far? I'm not sure it will help, but who knows. 

 

Quote

Could be something related to water level on the cell entry?

 

Does your cell edit information look like this? As far as I'm aware you can't even edit the height data for water. When I do it simply sets it back to -0 after I change it and go back in that menu. Just one thing I looked at in a bit of free time... I assume it does the same for you, but at this point I think its better to be sure. I am using the old CK from beth launcher still and have no idea if the one that is now on steam changed anything.

Spoiler

image.png.83794f98ac8625f252faf511bb4a1664.png

 

Posted
On 6/10/2022 at 6:26 PM, yorpers said:

At least that narrows things down to test I guess? I'll go over some cell settings when I get free time but it may be a couple days. I'll be a bit busy with work. 

 

Gotta love that we found 2 different ways that this happens, but not your specific fix yet. Do you think you could post a couple more SS of your cell? Like a side and top profile zoomed out fairly far? I'm not sure it will help, but who knows. 

 

Sure, but it's funny it's the only cell  that does this, all the other ones who have any water on them behave perfectly, even the puddles I don't actually care:

 



Capture.JPG

Captured.JPG

 

 

On 6/10/2022 at 6:26 PM, yorpers said:

At least that narrows things down to test I guess? I'll go over some cell settings when I get free time but it may be a couple days. I'll be a bit busy with work. 

 

Gotta love that we found 2 different ways that this happens, but not your specific fix yet. Do you think you could post a couple more SS of your cell? Like a side and top profile zoomed out fairly far? I'm not sure it will help, but who knows. 

 

 

Yup, you can't change at all, thought it would be something related to that, but my research proved the same as well. Steam CK, but that shouldn't have a problem... well, never had

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...