alericofwindhelm Posted July 11, 2013 Share Posted July 11, 2013 SexLab is genius, I know that, but the animations very rarely line up for me, often they are way out of synch, I don't mean a little clipping here and there, I mean simply just off. I am using Lovers Comfort (up to date) and Romance (up to date) along with the latest version of SexLab. Does anyone have any tips at all for getting the animations to line up? EDIT For me, its primarily the "newers" animations that don't line up, mostly the arrok animations. Most of the AP animations line up pretty well, but compared to the Arrok animations, they are somewhat lacking. Link to comment
canthics Posted July 12, 2013 Share Posted July 12, 2013 it's a pervasive issue. lots of potential reasons from uneven terrain to pushing due to collisions. I've tried personally tweaks to the code to enforce actor positions more frequently but ultimately if a scene happens in a bad place it'll always lead to some weirdness. to really deal with the problem there'd have to be come way to intelligently select spots where collisions won't occur or completely strip physics and collision from the actors before a scene starts, neither of which is an easy feat with papyrus. Link to comment
paksen09 Posted July 15, 2013 Share Posted July 15, 2013 I'm having the same problem. Since the last update none of the animations line up properly and doesn't seem to save corrections, so that it's off alignment every time. The previous version was working pretty well with the alignment and corrections were saved so that they didn't repeat the misalignment. I've been a big fan of sexlab from the begining, but this is frustrating and seems like a step back. Please don't take this the wrong way. I love this mod and rarely comment in forums. Link to comment
cuverschaap Posted July 15, 2013 Share Posted July 15, 2013 I've noticed that it does save alignment corrections, but only until the next stage plays, even though it's generally not an entirely new animation. It just plays different sounds, for instance. Link to comment
davidalangrier Posted July 16, 2013 Share Posted July 16, 2013 Even on perfectly flat ground, the alignments are horrible. I line up the first stage just to lose it all in the second. I'm talking off to the side by like an entire foot sometimes. I'm using the framework and matchmaker and appreciate both very much, but this is just becoming a chore, not fun anymore. Link to comment
Ashal Posted July 16, 2013 Share Posted July 16, 2013 Even on perfectly flat ground, the alignments are horrible. I line up the first stage just to lose it all in the second. I'm talking off to the side by like an entire foot sometimes. I'm using the framework and matchmaker and appreciate both very much, but this is just becoming a chore, not fun anymore. Than update to v112; It has an option for whether adjustments affect all stages or just one. Link to comment
davidalangrier Posted July 16, 2013 Share Posted July 16, 2013 Even on perfectly flat ground, the alignments are horrible. I line up the first stage just to lose it all in the second. I'm talking off to the side by like an entire foot sometimes. I'm using the framework and matchmaker and appreciate both very much, but this is just becoming a chore, not fun anymore. Than update to v112; It has an option for whether adjustments affect all stages or just one. I just downloaded it yesterday so I always had v112. But I will give that option a shot, if it's not default already. Link to comment
Ashal Posted July 17, 2013 Share Posted July 17, 2013 Even on perfectly flat ground, the alignments are horrible. I line up the first stage just to lose it all in the second. I'm talking off to the side by like an entire foot sometimes. I'm using the framework and matchmaker and appreciate both very much, but this is just becoming a chore, not fun anymore. Than update to v112; It has an option for whether adjustments affect all stages or just one. I just downloaded it yesterday so I always had v112. But I will give that option a shot, if it's not default already. It is default, and it's tested to be working, which is how I know your not on v112, or atleast didn't update it properly. Link to comment
cuverschaap Posted July 17, 2013 Share Posted July 17, 2013 It is default, and it's tested to be working, which is how I know your not on v112, or atleast didn't update it properly. Kudos for fixing that so quickly. Works good for me. Link to comment
davidalangrier Posted July 17, 2013 Share Posted July 17, 2013 Even on perfectly flat ground, the alignments are horrible. I line up the first stage just to lose it all in the second. I'm talking off to the side by like an entire foot sometimes. I'm using the framework and matchmaker and appreciate both very much, but this is just becoming a chore, not fun anymore. Than update to v112; It has an option for whether adjustments affect all stages or just one. I just downloaded it yesterday so I always had v112. But I will give that option a shot, if it's not default already. It is default, and it's tested to be working, which is how I know your not on v112, or atleast didn't update it properly. You are correct, it is default, aka the checkbox for it is not checked. And again, I downloaded the mod on the 15th, you updated it on the 14th, I've never had the mod before that, so it's kind of hard to update something improperly when you've never had it before. SexLabFramework%2ev112.7z is the file name on my computer. Link to comment
Fredfish Posted July 22, 2013 Share Posted July 22, 2013 When alingnments dont work for my PC I first try the realingnment key " [ " or the " U " key to change orientation to move the actors away from static objects. I have noticed if you use SexLab_LoversHook with "Force known animations" it will sometimes show an unknown animation then switch it to a known animation, this usually results in a major misalignment between the actors. Link to comment
davidalangrier Posted July 23, 2013 Share Posted July 23, 2013 When alingnments dont work for my PC I first try the realingnment key " [ " or the " U " key to change orientation to move the actors away from static objects. I have noticed if you use SexLab_LoversHook with "Force known animations" it will sometimes show an unknown animation then switch it to a known animation, this usually results in a major misalignment between the actors. Aye, the realignment key seems to help most of the time. I withdraw my criticism. Link to comment
elex Posted July 23, 2013 Share Posted July 23, 2013 For me it appears to be dependent on which NPC the animations are working with. They are different sizes, some work great with minimal tweaking and others need a lot. Link to comment
stallionsden69 Posted February 16, 2014 Share Posted February 16, 2014 yeh i cant get it to line up either awesome mods here & all tho . Link to comment
--Bastid-- Posted February 16, 2014 Share Posted February 16, 2014 Not only do my animations rarely ever line up, but for some reason my in game spouse usually does the same handfull of positions over and over, with all positions checked off. Even with enhanced spouse's mod and a max affection. Also Cuddle animation = sex, Kiss me diolouge = sex with clothes on? Being adventurous and trying Boob Job and Foot Job = sex without the boob job or foot job animations. Asking her for you to go down on her = sex and not going down on her or her going down on my character. Sure she might be a nyphomaniac but still. I never once got any proper animations = to the diolouge choices. I even tried being rough with her and the animation was no where close to the rough sex animation. Who doesn't like rough sex once in awhile? Link to comment
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