hatex Posted May 29, 2022 Posted May 29, 2022 bandicam 2022-05-27 22-48-02-329.mp4 Hello! I'm using COCOBody and when I switch to SMP mode my movements left to right become...Jerky? I hope my video can help u to understand what excatly I mean. I will really appreciate any help you can provide. hdtSkinnedMeshPhysics.log
Dorabella Posted May 29, 2022 Posted May 29, 2022 Edit with Notepad ++ strings marked in the log . For example coco_ACC\neck\e2.xml line 216 : <priority>1</priority> transform into <!-- <priority>1</priority> --> If filled in correctly, it will turn green <!-- <per-triangle-shape name="VirtualGround"> <tag>ground</tag> <margin>1</margin> <prenetration>4</prenetration> <shared>private</shared> <no-collide-with-tag>ground</no-collide-with-tag> </per-triangle-shape> --> This small solution eliminates the errors indicated in the Log . The number in brackets indicates the offending string It is also likely that your problem is related to something else. It reminds me of a block from some time ago that I had simply solved with Racemenu . It was enough for me to enter / exit Racemenu without editing anything, to eliminate the block Since you are in the test room ( coc qasmoke ) , you will probably need to log into Racemenu with the console
hatex Posted May 29, 2022 Author Posted May 29, 2022 58 minutes ago, ?????? 1627 said: It is also likely that your problem is related to something else. It reminds me of a block from some time ago that I had simply solved with Racemenu . It was enough for me to enter / exit Racemenu without editing anything, to eliminate the block Thank you, I tried showracemenu trick before - no results, seems like only way to solve this issue is disable / remove havok object via MCM of COCOBody. Also what I did so far: Turn off all mods (except DLCs) then start to turn them on one by one and everything works perfect untill I check COCO3BBB.esp which is SMP body. For now I'm thinking about skeleton issue or maybe hdtPhysicsExtensionsDefaultBBP / hdtSkinnedMeshConfigs incorect settings. Any clues? Oh, and I'm using LE.
27X Posted May 29, 2022 Posted May 29, 2022 53 minutes ago, hatex said: Any clues? Coco doesn't have an original asset in her entire portfolio, so to the surprise of anyone her copypasta xml is trash.
Dorabella Posted May 30, 2022 Posted May 30, 2022 4 hours ago, hatex said: MCM of COCOBody. Simply, don't use havok object , mount body with OS OS\Import nif\meshes\COCO3BBB\import object_0.nif OS\Import nif\import yuor femalebody_0.nif Os\Export nif and overwrite femalebody_0 Repeat with femalebody_1
hatex Posted May 30, 2022 Author Posted May 30, 2022 20 hours ago, ?????? 1627 said: Simply, don't use havok object , mount body with OS OS\Import nif\meshes\COCO3BBB\import object_0.nif OS\Import nif\import yuor femalebody_0.nif Os\Export nif and overwrite femalebody_0 Repeat with femalebody_1 Thank you mate, but I've decided to remove this body completely. Also I did install Baka UNP body and it works perfect without any issues. This guy @27X is right and I dont want to fix trash programming from a guy (or girl idc) who doesn't know what the f he's (she's) doing. Gentlemen, thank you for your time.
yarz96 Posted May 30, 2022 Posted May 30, 2022 Used SMP on LE engine and talking about lags, oh yeah. Special edidion has no problems with COCO body.
hatex Posted May 31, 2022 Author Posted May 31, 2022 1 hour ago, yarz96 said: Used SMP on LE engine and talking about lags, oh yeah. Special edidion has no problems with COCO body. Well, good for you then. https://www.nexusmods.com/skyrim/mods/110546 - what u see here? It is mod for LEGENDARY EDITION and it is have option for SMP physics. As I said I dont have problems with Baka body mod which is comes with SMP. So yeah, keep talking about LE engines and so on.
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