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Movements with SMP


hatex

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Posted

Edit with Notepad ++ strings marked in the log . For example 

 

coco_ACC\neck\e2.xml  line 216 :

 

<priority>1</priority>

 

transform into 

 

<!--   <priority>1</priority> -->

If filled in correctly, it will turn green

 

<!--    <per-triangle-shape name="VirtualGround">
       <tag>ground</tag>
        <margin>1</margin>
        <prenetration>4</prenetration>
        <shared>private</shared>        
        <no-collide-with-tag>ground</no-collide-with-tag>
    </per-triangle-shape>  -->

 

This small solution eliminates the errors indicated in the Log . The number in brackets indicates the offending string 

 

It is also likely that your problem is related to something else. It reminds me of a block from some time ago that I had simply solved with Racemenu . It was enough for me to enter / exit Racemenu without editing anything, to eliminate the block

 

Since you are in the test room ( coc qasmoke ) , you will probably need to log into Racemenu with the console

 

 

 

Posted
58 minutes ago, ?????? 1627 said:

It is also likely that your problem is related to something else. It reminds me of a block from some time ago that I had simply solved with Racemenu . It was enough for me to enter / exit Racemenu without editing anything, to eliminate the block

 

Thank you, I tried showracemenu trick before - no results, seems like only way to solve this issue is disable / remove havok object via MCM of COCOBody.
Also what I did so far: Turn off all mods (except DLCs) then start to turn them on one by one and everything works perfect untill I check COCO3BBB.esp which is SMP body.
For now I'm thinking about skeleton issue or maybe hdtPhysicsExtensionsDefaultBBP / hdtSkinnedMeshConfigs incorect settings.
 

Any clues?
Oh, and I'm using LE.

Posted
53 minutes ago, hatex said:

 

Any clues?

 

Coco doesn't have an original asset in her entire portfolio, so to the surprise of anyone her copypasta xml is trash.

Posted
4 hours ago, hatex said:

MCM of COCOBody.

Simply,  don't use havok object , mount body with OS 

 

OS\Import nif\meshes\COCO3BBB\import object_0.nif 

OS\Import nif\import yuor femalebody_0.nif

Os\Export nif and overwrite femalebody_0 

Repeat with femalebody_1 

Posted
20 hours ago, ?????? 1627 said:

Simply,  don't use havok object , mount body with OS 

 

OS\Import nif\meshes\COCO3BBB\import object_0.nif 

OS\Import nif\import yuor femalebody_0.nif

Os\Export nif and overwrite femalebody_0 

Repeat with femalebody_1 

 

Thank you mate, but I've decided to remove this body completely. Also I did install Baka UNP body and it works perfect without any issues.
This guy @27X is right and I dont want to fix trash programming from a guy (or girl idc) who doesn't know what the f he's (she's) doing.

 

Gentlemen, thank you for your time.

Posted
1 hour ago, yarz96 said:

Used SMP on LE engine and talking about lags, oh yeah. Special edidion has no problems with COCO body.

Well, good for you then.

https://www.nexusmods.com/skyrim/mods/110546 - what u see here? It is mod for LEGENDARY EDITION and it is have option for SMP physics. 

As I said I dont have problems with Baka body mod which is comes with SMP.
So yeah, keep talking about LE engines and so on.

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