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Game runs fine, CK not so much


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Posted

New computer so having to set everything up again. Have both LE and SE running through MO2. The games run fine.

CK starts and allows me to load data, but will not compile. It loads the data from a mod, but then complains as though it's not finding sources.

It NAMES the source .... so-and-so\ActorBase.psc 71,27 something is not a function...etc.  I'll get some of the exact lines and paste them in here.

I had to edit the papyrus compiler batch file to point to the correct directories as that was completely wrong. I added the bLoadMultipleMasters=1 and all that stuff.

I still have something configured wrong I think.

For SE, is there supposed to be an SkyrimEditor.ini in the root folder? I don't have any files for SkyrimEditor in my root.

Would like to figure this out as I'm not sure how much longer the old computer is going to stay running.

Thanks

 

Oh, and the whole thing with changing the source directory was a bonehead move on Bethesda's part.... just sayin

Posted

Its possible, you don't have 'other' mods installed, like:

- ActorBase.psc is Skyrim stuff. But it is extended by SKSE. You have SKSE installed? Correct version? Are .psc from SKSE in data\source\scripts ?

- SkyUI? RaceMenu?

Posted
40 minutes ago, Fotogen said:

Its possible, you don't have 'other' mods installed, like:

- ActorBase.psc is Skyrim stuff. But it is extended by SKSE. You have SKSE installed? Correct version? Are .psc from SKSE in data\source\scripts ?

- SkyUI? RaceMenu?

I'll recheck SKSE. I mean, it's installed. The game is working. Except this morning all my BHUNP morphs stopped working. The sliders show up in Racemenu, but do nothing.

This is very frustrating as they were working last night.

 

Posted

I still can't get this working. Is there a Step-by-step to get CK working with SexLab? I feel like I MUST have missed a step somewhere. 

CK starts, sees the various mods I have configured, loads their data (I can see my mod and all of its parts in the object window).

 

I go to my mod, choose a script, hit Save... and it fails with all kinds of errors in psc files like ActorBase.psc, sslActorBase, PapyrusUtil....etc.

 

I also noticed when I first have CK load Data, I select my mod, and it doesn't appear as though CK is automatically loading the master files for it. In my old LE install, when I select my mod, CK automatically checks the boxes for the masters.

 

Posted

I don't know how much you have already done so I'll start from the top.

  1. You need to extract the scripts.zip file into your data directory. This contains all of the base game source scripts and the papyrus.flg used for compiling. This should be in your game directory if you have the CK installed.
  2. You need the source scripts of every dependency you are trying to load. For sexlab, this means the sexlab scripts, SKSE scripts, FNIS scripts, racemenu scripts, and SkyUI scripts. The SkyUI scripts are on github.
  3. The scripts need to be in the correct directory which is source/scripts for SE I think. Or the other way around, I never remember.
  4. I recommend using the x64 CK Fixes mod on the nexus, it fixes some bugs, adds some features and makes the CK load much faster.
Posted
4 hours ago, bnub345 said:

I don't know how much you have already done so I'll start from the top.

  1. You need to extract the scripts.zip file into your data directory. This contains all of the base game source scripts and the papyrus.flg used for compiling. This should be in your game directory if you have the CK installed.
  2. You need the source scripts of every dependency you are trying to load. For sexlab, this means the sexlab scripts, SKSE scripts, FNIS scripts, racemenu scripts, and SkyUI scripts. The SkyUI scripts are on github.
  3. The scripts need to be in the correct directory which is source/scripts for SE I think. Or the other way around, I never remember.
  4. I recommend using the x64 CK Fixes mod on the nexus, it fixes some bugs, adds some features and makes the CK load much faster.

For SKSE there is a folder named src that the instructions say is "for programmers". They're not psc files. They might be sources for compiling SKSE itself? Do I need to do anything with those?

 

Posted
3 hours ago, chajapa said:

For SKSE there is a folder named src that the instructions say is "for programmers". They're not psc files. They might be sources for compiling SKSE itself? Do I need to do anything with those?

 

 

That's the source code for SKSE, you don't need to mess with that.

Posted

This is what I get when I try to compile my mod...

The list is much longer and actually truncates at the end as though CK feels it has told me I'm stupid enough..

 

B:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Location.psc(7,50): unknown type locationreftype
B:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Location.psc(10,49): unknown type locationreftype
B:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Location.psc(16,41): unknown type locationreftype
B:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Actor.psc(27,49): unknown type globalvariable
B:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Actor.psc(28,34): globalvariable is not a known user-defined type
B:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Actor.psc(28,1): type mismatch on parameter 1 (did you forget a cast?)
B:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\ActorBase.psc(4,15): unknown type class
B:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\LeveledItem.psc(13,24): unknown type globalvariable
B:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\LeveledItem.psc(14,40): unknown type globalvariable
B:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\MagicEffect.psc(48,15): unknown type light
B:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\MagicEffect.psc(49,24): unknown type light
B:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\MagicEffect.psc(51,22): unknown type effectshader
B:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\MagicEffect.psc(52,35): unknown type effectshader
B:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\MagicEffect.psc(54,22): unknown type effectshader
B:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\MagicEffect.psc(55,39): unknown type effectshader
B:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\MagicEffect.psc(57,20): unknown type projectile
B:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\MagicEffect.psc(58,34): unknown type projectile
B:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\MagicEffect.psc(60,19): unknown type explosion
B:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\MagicEffect.psc(61,32): unknown type explosion
B:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\MagicEffect.psc(72,23): unknown type impactdataset
B:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\MagicEffect.psc(73,40): unknown type impactdataset
B:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\MagicEffect.psc(78,28): unknown type imagespacemodifier
B:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\MagicEffect.psc(79,45): unknown type imagespacemodifier
B:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Race.psc(20,19): unknown type voicetype
B:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Race.psc(23,52): unknown type voicetype
B:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\ActorBase.psc(55,24): unknown type class
B:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\ActorBase.psc(104,19): unknown type voicetype
B:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\ActorBase.psc(105,32): unknown type voicetype
B:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Shout.psc(4,21): unknown type wordofpower
B:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Shout.psc(8,46): unknown type wordofpower
B:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Actor.psc(187,17): unknown type package
B:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Ammo.psc(9,20): unknown type projectile
B:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Weapon.psc(54,16): unknown type static
B:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Weapon.psc(55,33): unknown type static
B:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Actor.psc(307,45): unknown type associationtype
B:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Actor.psc(471,28): unknown type idle
B:\Games\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Actor.psc(474,38): unknown type idle

 

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