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Yet another New install CTD issue extravaganza


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Posted

So ir ecently did a fresh install following 

and the STEP guide suggested within that guide. i then went on to add mods to my own personal taste afterwards however i cam experiencing CTD on loading saves when MCM menus ask me to reload, choosing certain kinds of hair(just disabled all hair mods afterwards),on leaving when using Alternate start, on opening containers when i survive alternate start.on the vanilla new game.  when this started happening my first thought was disable any and every texture improvement mod from STEP, that didnt resolve the issue but did bring me from 330ish mods down to 180 mods. i then disabled some mods that added vanilla animations and other minor improvements bringing me down to around 163. this still didnt resolve the problem so i started cutting off sexlab related or tangent mods such as BJIN and Serenaholic, didnt work so i cutoff good but not vital sexlab mods such as Scent and display model. heres the mod organizer load order in case LOOT isnt working right.  now ive been up for about 18 hours now working on this and am tired and going to bed so ill answer questions or advice in the morning.  a list of crash/bug things: the patches, Fuz-ro, ENboost, animation crash preventer,preloader, crashfix,racemnu precache. 

loadorder.txt

Posted
56 minutes ago, thelordofroses said:

however i cam experiencing CTD on loading saves

So the first thing to try is starting with a new game.

 

57 minutes ago, thelordofroses said:

when MCM menus ask me to reload

Which MCMs ask you to reload?

 

57 minutes ago, thelordofroses said:

choosing certain kinds of hair(just disabled all hair mods afterwards)

Are the hairs HDT? Is it always the same hairs? Are the hairs from the same hair mod?

 

58 minutes ago, thelordofroses said:

on leaving when using Alternate start,

Did you try different locations, e.g. indoors/outdoors?

 

1 hour ago, thelordofroses said:

crash/bug things: the patches, Fuz-ro, ENboost, animation crash preventer,preloader, crashfix,racemnu precache. 

Did you double-check that these are in the correct locations and configured correctly?

 

Does MO show any problems?

Does FNIS show any errors?

 

It is always better to add a few mods and test, add a few more and test again, etc.

Posted

 

3 hours ago, Grey Cloud said:

So the first thing to try is starting with a new game.

yep, start new game wait for everything to load , wait for notifications to clear, install sexlab, install zaz animations, install SLAL animations. 

3 hours ago, Grey Cloud said:

 

Which MCMs ask you to reload?

estrus chaurus+, and Naked defeat

3 hours ago, Grey Cloud said:

 

Are the hairs HDT? Is it always the same hairs? Are the hairs from the same hair mod?

Yes i believe so, unknown , yes

3 hours ago, Grey Cloud said:

 

Did you try different locations, e.g. indoors/outdoors?

yes, though  i haven't had the chance to try an indoor container. 

3 hours ago, Grey Cloud said:

 

Did you double-check that these are in the correct locations and configured correctly?

a thought occurs to me to check something, since i installed those ahead of just about everything and treated them as absolutes and as such installed them vanilla. they might not be showing up in MO since they exist outside the main data folder. though having just tested seems it runs on what is there so they work. as for configuration i used the configuration ini presets provided by the guide. honestly if i recalled the fact that ENBoost shows up in game i could have skipped the double check ah well. 

3 hours ago, Grey Cloud said:

 

Does MO show any problems?

Does FNIS show any errors?

some overwrite errors on mods (not overwrite folder) but nothing glaring like missing master etc,

FNIS always shows one warning about large amount of animations, and on occasion a error 53 which is resolved by deleting the overwrite folder then rerunning FNIS again. 

3 hours ago, Grey Cloud said:

It is always better to add a few mods and test, add a few more and test again, etc.

yeah i always forget that and end up doing it backwards. 

only 3 or so hours of sleep imma need to nap later lol. thank you for helping. 

Posted
18 minutes ago, thelordofroses said:

a thought occurs to me to check something, since i installed those ahead of just about everything and treated them as absolutes and as such installed them vanilla. they might not be showing up in MO since they exist outside the main data folder. though having just tested seems it runs on what is there so they work. as for configuration i used the configuration ini presets provided by the guide. honestly if i recalled the fact that ENBoost shows up in game i could have skipped the double check ah well. 

ENBoost doesn't show in game, it is just a memory management tool. It does show on the loading screen.

 

 


ENBoost.thumb.jpg.dc88bcd30c55a8bd9921ea6a0f3dd6dd.jpg
 

 

 

I don't use MO so I don't know what extra steps, if any, are required with Crash Fixes, eg. where the ini file goes. I think ini files go in your MO profile but don't quote me.

 

Apart from the HDT hair most of it sounds like memory problems.

 

XPMSE skeleton should show 126 bones in FNIS.

 

Probably your best bet here is to use MO to disable all your mods except Alt Start and it's dependencies, then test that the vanilla game is working and stable. Then you can start re-adding mods making sure you also add any dependencies they have.

Keep the stability tools installed after making sure they are in the correct locations and configured correctly.

 

Posted
5 minutes ago, Grey Cloud said:

ENBoost doesn't show in game, it is just a memory management tool. It does show on the loading screen.

yeah that

5 minutes ago, Grey Cloud said:
  Reveal hidden contents

 


ENBoost.thumb.jpg.dc88bcd30c55a8bd9921ea6a0f3dd6dd.jpg
 

 

 

I don't use MO so I don't know what extra steps, if any, are required with Crash Fixes, eg. where the ini file goes. I think ini files go in your MO profile but don't quote me.

does this mean i should copy ini from Bethini which tells me to close mod organizer into a profile folder?

5 minutes ago, Grey Cloud said:

 

Apart from the HDT hair most of it sounds like memory problems.

yeah thats what im thinking which is odd to me since it still occured after disabling texture mods.

5 minutes ago, Grey Cloud said:

XPMSE skeleton should show 126 bones in FNIS.

yep that is there. 

5 minutes ago, Grey Cloud said:

Probably your best bet here is to use MO to disable all your mods except Alt Start and it's dependencies, then test that the vanilla game is working and stable. Then you can start re-adding mods making sure you also add any dependencies they have.

luckily i utilized separators to easily classify mod sections. had just finished a test of 37 mods/tools with base sexlab,utility, and body mods. no anims or addons/expansions. didnt use alternate start though just vanilla. going to renable the core sexlab section and just alternate start.  

5 minutes ago, Grey Cloud said:

Keep the stability tools installed after making sure they are in the correct locations and configured correctly.

 

yep i keep them in their own seperator labeled as either Foundation (usleep) or Fixes

Posted

running tests on test 8 125 mods all the primary core mods are cleared so onto the addon/additional mod section. glad SLAL and the animations wasnt the problem that would have been awful lol.  edit and now here we come to a problem with Load CTD: test 9: additional devious mods,prison ,and cursed loot. disabled devious lore,prison, and devious arachnophobia edit test 9-2B: ctd on load resolved but freezing occurs on exploration. 

 

Posted

imma leave this here in case anyone sees anything my current test logs

Spoiler

Test 1 just sexlab: clear 37 X-edit vanilla ESMs ensured. FNIS run before each test with previous FNIS overwrite mod deleted. loot run before each test. vanilla start 
test 2 Sexlab core+alternate : clear 50 all alternate normal are hunting camp and will include container test and plant test
test 3 +bodymod and npc replacers: clear 61
test 4 + More nasty critters no SLAL packs: clear 77 load save test successfull
Test 5 +Devious+toys no SLAL:clear 91 load save test successfull - error devious devices gag does not show on head. determined neglibile bodyslide probally related.
Test 6: +milk mods+naked defeat+hentai pregnancy no SLAL:clear save load test successfull 102 SLAL to be loaded on next test since i accidently skipped it. 
test 7: + SLAL: clear save/load success, sex success 114 [5317 animations:1 warning please install animation limit crash fix:plugin confirmed installed warning ignored for future tests]
test 8:+ seperate orgasm+ SLstoreis+ kynes blessing+SLdialouges: clear load/save success MCM reload request success 125 minor error: chaurus queen items not equiping from MCM determined non-issue. 
test 9: + additional devious mods +prison overhaul +cursed loot:clear load/save FAILURE 131 [moderate error noticed: SKSE version incorrect using AE 2.15 instead of 1.7.3 LE SKSE replaced. Racemnu alert resolved]
    Test 9-B: devious lore,prison overhaul, arachnophobia:clear save/load success additional test exploration: CRITICAL ERROR:FREEZING NO CTD 128 test noted to return CTD priority issue 
test 10: +chainbeasts+cockcages+sacrifical spriggan +CCAS+devious starts readded lore and arachnopohbia: clear load/save failed 136
    Test10-B: removed devious arachnophobia:[attempted save edit: save edit failed: loaded old save without arachno: save loaded in editor: determination: arachnophobia is problematic moving to test 11]
test 11: remaining mods added + KS Hairdos renewal+prsion overhaul: failed hair 150 bodyslide built hair to be tested crash at hair#869 precach killer does nto resolve issue. 
    Test11-B: removed hair once again removed sexy bandit captives: 148 animation failure forgot to rerun FNIS
    Test11-C: clear load/save failed 148
    test11-D removed devious lore:clear load/save failed 147
    test11-E removed prison overhaul:clear load/save failed 146
    test11-F: removed display model 2 , chain beasts: 144

 

Posted
3 hours ago, thelordofroses said:

does this mean i should copy ini from Bethini which tells me to close mod organizer into a profile folder?

You would need to check that.

 

3 hours ago, thelordofroses said:

yeah thats what im thinking which is odd to me since it still occured after disabling texture mods.

That is irrelevant if the memory usage is not configured correctly. You did configure the enblocal.ini to match your machine's memory, didn't you?

 

The vanilla carriage ride start is notoriously buggy plus it takes forever which is why it is usually suggested to use Alt Start. Plus with AS you can try different types of location - inside/outside, empty/crowded etc.

 

1 hour ago, thelordofroses said:

additional devious mods,prison ,and cursed loot. disabled devious lore,prison, and devious arachnophobia edit test 9-2B

Leave them out until you have everything else running smoothly. That way you will narrow it down to either one or more of these mods or just too many for your game to handle. Also with those types of mods there are often patches needed to get them to play together. The Conglomerate guide by DTMT is good for patch info.

Posted
1 hour ago, Grey Cloud said:

You would need to check that.

yeeep ive been overwriting the defuault by mistake. got that corrected now. well lets see how this goes before i remove more mods

 

1 hour ago, Grey Cloud said:

 

That is irrelevant if the memory usage is not configured correctly. You did configure the enblocal.ini to match your machine's memory, didn't you?

i left it at auto as was suggested in Conglomerate guide. 

1 hour ago, Grey Cloud said:

 

The vanilla carriage ride start is notoriously buggy plus it takes forever which is why it is usually suggested to use Alt Start. Plus with AS you can try different types of location - inside/outside, empty/crowded etc.

yeah its why i like AS but still had to rule it out first. 

1 hour ago, Grey Cloud said:

 

Leave them out until you have everything else running smoothly. That way you will narrow it down to either one or more of these mods or just too many for your game to handle. Also with those types of mods there are often patches needed to get them to play together. The Conglomerate guide by DTMT is good for patch info.

yep followed that and got all my needed patches in. 

Posted
38 minutes ago, thelordofroses said:
2 hours ago, Grey Cloud said:

That is irrelevant if the memory usage is not configured correctly. You did configure the enblocal.ini to match your machine's memory, didn't you?

i left it at auto as was suggested in Conglomerate guide. 

We are talking two different thing here as the enblocal.ini has to be configured for the OS, RAM and VRAM of your machine.

 

Specifically this part:

 

[MEMORY]

VideoMemorySizeMb=24262 <---- This number must be for your machine. The STEP guide explains how to arrive at the number if the Conglomerate guide doesn't.
 

Or do you mean this line:

AutodetectVideoMemorySize=

Posted
21 minutes ago, Grey Cloud said:

We are talking two different thing here as the enblocal.ini has to be configured for the OS, RAM and VRAM of your machine.

 

Specifically this part:

 

[MEMORY]

VideoMemorySizeMb=24262 <---- This number must be for your machine. The STEP guide explains how to arrive at the number if the Conglomerate guide doesn't.
 

Or do you mean this line:

AutodetectVideoMemorySize=

the latter though ive since changed it to 118400 as per vram test results. and getting closer to a working game. got to enter dungeons and explore outside but upon approaching that one sawmill near the lake i crashed. 

Posted

maybe i should just move to SE surely most of the good mods are already there.  Edit: okay so i tried SE and even without any sexlab mods im in love. thanks for helping but alas it seems i will put LE to rest. 

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