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fnvedit: stack overflow


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Posted

I have run into a problem where entering gomorrah causes my game to crash right after I give up my weapons.

 

But while investigating that, I found another problem.  FNVEdit's "Build Reachable Info" crashes with a stack overflow.

 

Here is a load order which crashes:

 

 

FalloutNV.esm

DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
Sexout.esm
SexoutSharedResources.esm
SexoutCommonResources.esm
msexBase.esm
msexTopsOffice.esm
Another-Kick-In-The-Head.esm
SexoutSlavery.esm
SexoutLegion.esm
The Mod Configuration Menu.esp
 
Total active plugins: 19
Total plugins: 49

 

fnvedit has a feature for capturing a stack trace from an error but that does not seem to work properly here because immediately after getting the stack trace error I get another popup which informs me that xxEdit from ElminsterAU has stopped working.

 

Removing SexoutLegion.esm fixes the problem, here (but when I restore my non-tryout plugins FNVEdit still breaks).

 

Does anyone have any suggestions for isolating this kind of problem?

Posted

Do you have some kind of tryout related tokens in your inventory? I had a similar problem with one of my mods, where the removeitems/removetypeditems command indiscriminately removed sexout related items, that weren't supposed to be removed (the diaphragm to be exact).

Posted

Do you have some kind of tryout related tokens in your inventory? I had a similar problem with one of my mods, where the removeitems/removetypeditems command indiscriminately removed sexout related items, that weren't supposed to be removed (the diaphragm to be exact).

 

I do not understand your question.

 

This is FNVEdit - I am not even running the game, there is no save file involved. So I do not know how a question about inventory can be relevant.

 

http://newvegas.nexusmods.com/mods/34703

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