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Droids of the Commonwealth - the Re-redux ?


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Posted
On 10/13/2025 at 9:19 PM, mrichman45 said:

If they give up the mod I would love if they dropped the files for us to use with a "as-is" that would be amazing. But that's asking a lot and they are doing this out of passion so if they don't its understandable.

 

I gave up on FO4 because I was having issues resolving conflicts in every load order I tried to build.

Load orders that earlier versions of the game ran flawlessly, got broken to hell and back with every

subsequent update.

 

Now that they're seemingly done fucking the game over with garbage updates no one asked for, I've

been playing around with the Wasteland of Depravity Wabbajack modlist.

 

It's been going well for the past few weeks, with no major crashes or glitches to speak of. But it contains a

lot of stuff I neither need nor want. So I'm thinking I may make another attempt at building my own modlist

without all the junk, and more of the stuff I actually want. If that goes well, I'll be fishing through my other

rigs and a few old hard drives to try and relocate all of my backups. I know where the majority of the raw

files are. It's the earlier ESP backups I need to find.

 

I'll then need to determine the best point in Droids development history to pick up from. I may just go way

back to one of the earliest versions, and roll all the addons into it, so I end up with just a single ESM. Once

I determine that best point, I'll be able to build from there over the coming months. It will also allow me to

resolve past issues and mistakes. I'm looking into ways to circumvent the engine timing issue to get rid of

the Survival mode requirement. It's the one thing I could never resolve.

 

But be advised, the next version I build will be built under the current Steam version of the game and it's

Creation Kit. I have no desire to even attempt this for earlier/multiple versions. Though I doubt it will have

any issues running on earlier versions since I don't typically use assets that require any specific version

of F4SE.

 

For the first time in a long time, I'm actually looking forward to getting back into this. We'll see how it goes.

Posted

Doesn't it figure.

 

I finally get back into the mood to start modding again, and Bethesda announces a new "version" the very next day! 🙄

 

Well, I'm not worrying just yet. I'm waiting to see if the latest version will be something "more". From what I understand,

it's mostly just a repackage to bundle the official addons with some paid mods. It may end up not even needing an

F4SE beyond the current latest version.

 

We'll see.

Posted
20 hours ago, Downlos said:

don't count on that, the first month of the new patch will be bugs galore both old and new i'm concerned

 

I always expect that.

 

It's potential F4SE updates that worry me. I don't plan on buying this "anniversary edition", because I

already have all the DLC, and don't want the formerly paid mods they're including for free to add sales appeal.

 

The reason I don't think we'll be seeing any interruption of the current F4SE version, is because some of the

mods they're including require the current version as I understand it. So no engine or papyrus updates. To do

so would break some of the mods they're going to include.

 

It is possible that the new game version "might" need an F4SE update in order to run the current crop of mods

(because F4SE is version specific), but functionally, it's likely to be no different.

  • 5 months later...
Posted

At this point, this mod will be the make or break for me to reinstall FO4. I'll be checking in with the modding community in general, but for this one specifically, do you think your Droids will ever see life in the Commonwealth anytime this year?

  • 2 months later...
Posted

I know it's been a while, but I'm hoping that this mod isn't dead. It doesn't seem that anyone else is doing anything like this, and I feel like I showed up too late to see it in action.

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