powerofvoid Posted July 4, 2013 Posted July 4, 2013 User Action: Seduced NPC Went through dialogue to initiate sex Waited for a few seconds at foreplay Pressed the ready weapon button (F) Expected behavior:Some sort of menu thing, followed by "heavier" sexiness.Observed behavior:Foreplay continued uninterrupted.--- Load order: Oblivion.esm Lovers with PK.esm Oblivion Vwalk.esp Unofficial Oblivion Patch.esp Knights.esp DLCHorseArmor.esp DLCMehrunesRazor.esp DLCOrrery.esp DLCSpellTomes.esp DLCThievesDen.esp DLCVileLair.esp DLCFrostcrag.esp DLCShiveringIsles.esp Oblivion Vwalk UOS.esp Knights Vwalk.esp DLCShiveringIsles Vwalk.esp DLCShiveringIsles Vwalk DG_DS.esp DLCShiveringIsles Vwalk DG_DS UOS.esp SWalk.esp RMDailyIncomeV2.esp GalerionUnarmoredAcrobatics.esp Alternative Start by Robert Evrae.esp Quest Award Leveling.esp MoreWomen ListReplacer.esp DesuChan's Dolls.esp Apachii_Goddess_Store.esp Tona's_ModsStore.esp LoversAphrodisia.esp LoversAphrodisiaHUD.esp LoversAdultPlayPlusforSSP.esp LoversVoiceSSPplus.esp LoversRaperS.esp Lovers with PK.esp Lovers with PK Extender.esp LoversMB2.esp LoversIdleAnimsPriority.esp LoversAnimObjectsPriority.esp DaedricOrderSwords.esp NoDegradation.esp(Those last two are mods I made -- DaedricOrderSwords replaces the intermediate Order Swords with versions that ignore immunity to normal weapons, and the NoDegradation sets FDamageToArmorPercentage and FDamageToWeaponPercentage to 0) Active OMODs are: Apachii's Goddess Store 1.6 DesuChan's Dolls HGEC Body 1.21 RogueMage's Daily Income Revised 2.0 Sensual Walks Animations installer 7.16.4 Unofficial Oblivion Patch - OMOD Installer-5296-3-4-3 Data/OBSE/Plugins contains: MenuQue/Game.log MenuQue/Submodule.CS.dll MenuQue/Submodule.Game.dll Elys_USV.dll Elys_USV.lip Elys_USV.mp3 Elys_USV.txt FastExit2.dll MenuQue.dll MenuQue.ini OBSE_Elys_Pluggy.dlx OBSE_Elys_Pluggy_HUD.dll OBSE_Elys_Pluggy.log obse_jail_fix.dll obse.log OBSE: initialize (version = 20.6 010201A0) oblivion root = C:\Oblivion\ plugin directory = C:\Oblivion\Data\OBSE\Plugins\ checking plugin C:\Oblivion\Data\OBSE\Plugins\\FastExit2.dll plugin C:\Oblivion\Data\OBSE\Plugins\\FastExit2.dll (00000001 FastExit 00000002) loaded correctly checking plugin C:\Oblivion\Data\OBSE\Plugins\\obse_jail_fix.dll plugin C:\Oblivion\Data\OBSE\Plugins\\obse_jail_fix.dll (00000002 jail fix 00000001) loaded correctly checking plugin C:\Oblivion\Data\OBSE\Plugins\\OBSE_Elys_Pluggy_HUD.dll SetOpcodeBase 00002330 RegisterCommand GetEsp (2330) RegisterCommand CreateArray (2331) RegisterCommand DestroyArray (2332) RegisterCommand ArraySize (2333) RegisterCommand ArrayCount (2334) RegisterCommand SetInArray (2335) RegisterCommand SetFloatInArray (2336) RegisterCommand GetInArray (2337) RegisterCommand GetTypeInArray (2338) RegisterCommand RemInArray (2339) RegisterCommand FindInArray (233A) RegisterCommand FindFloatInArray (233B) RegisterCommand SetRefInArray (233C) RegisterCommand FindRefInArray (233D) RegisterCommand CopyArray (233E) RegisterCommand ArrayEsp (233F) RegisterCommand ArrayProtect (2340) RegisterCommand FirstInArray (2341) RegisterCommand DestroyAllArrays (2342) RegisterCommand PackArray (2343) RegisterCommand CreateString (2344) RegisterCommand DestroyString (2345) RegisterCommand SetString (2346) RegisterCommand StringEsp (2347) RegisterCommand StringProtect (2348) RegisterCommand StringLen (2349) RegisterCommand DestroyAllStrings (234A) RegisterCommand StringSetName (234B) RegisterCommand StringGetName (234C) RegisterCommand StringMsg (234D) RegisterCommand StringCat (234E) RegisterCommand UserFileExists (234F) SetOpcodeBase 00002378 RegisterCommand RenFile (2378) RegisterCommand DelFile (2379) RegisterCommand StringToTxtFile (237A) RegisterCommand CopyString (237B) RegisterCommand IntToString (237C) RegisterCommand FloatToString (237D) RegisterCommand RefToString (237E) RegisterCommand IniReadInt (237F) RegisterCommand IniReadFloat (2380) RegisterCommand IniReadRef (2381) RegisterCommand IniWriteInt (2382) RegisterCommand IniWriteFloat (2383) RegisterCommand IniWriteRef (2384) RegisterCommand IniKeyExists (2385) RegisterCommand IniDelKey (2386) RegisterCommand EspToString (2387) RegisterCommand IniReadString (2388) RegisterCommand IniWriteString (2389) RegisterCommand ModRefEsp (238A) RegisterCommand GetRefEsp (238B) RegisterCommand StringToRef (238C) RegisterCommand StringCmp (238D) RegisterCommand FileToString (238E) RegisterCommand StringPos (238F) RegisterCommand StringToInt (2390) RegisterCommand StringToFloat (2391) RegisterCommand ArrayCmp (2392) RegisterCommand StringMsgBox (2393) RegisterCommand StringIns (2394) RegisterCommand StringRep (2395) RegisterCommand IntToHex (2396) RegisterCommand LC (2397) SetOpcodeBase 000023B0 RegisterCommand FromTSFC (23B0) RegisterCommand ToTSFC (23B1) RegisterCommand StrLC (23B2) RegisterCommand CreateEspBook (23B3) RegisterCommand FmtString (23B4) RegisterCommand FixName (23B5) RegisterCommand ResetName (23B6) RegisterCommand HasFixedName (23B7) RegisterCommand csc (23B8) RegisterCommand StringSetNameEx (23B9) RegisterCommand StringGetNameEx (23BA) RegisterCommand FixNameEx (23BB) RegisterCommand IniGetNthSection (23BC) RegisterCommand IniSectionsCount (23BD) RegisterCommand RunBatString (23BE) RegisterCommand Halt (23BF) RegisterCommand RefToLong (23C0) RegisterCommand LongToRef (23C1) RegisterCommand FindFirstFile (23C2) RegisterCommand FindNextFile (23C3) RegisterCommand GetFileSize (23C4) RegisterCommand NewHudS (23C5) RegisterCommand DelHudS (23C6) RegisterCommand ScreenInfo (23C7) RegisterCommand HudS_X (23C8) RegisterCommand HudS_SclX (23C9) RegisterCommand HudS_Show (23CA) RegisterCommand HudS_Opac (23CB) RegisterCommand HudS_Align (23CC) RegisterCommand AutoSclHudS (23CD) RegisterCommand HudS_Y (23CE) RegisterCommand HudSEsp (23CF) RegisterCommand HudSProtect (23D0) RegisterCommand HudsInfo (23D1) RegisterCommand DelAllHudSs (23D2) RegisterCommand HudS_L (23D3) RegisterCommand rcsc (23D4) RegisterCommand HudS_SclY (23D5) RegisterCommand NewHudT (23D6) RegisterCommand DelHudT (23D7) RegisterCommand HudT_X (23D8) RegisterCommand HudT_SclX (23D9) RegisterCommand HudT_Show (23DA) RegisterCommand HudT_Opac (23DB) RegisterCommand HudT_Align (23DC) RegisterCommand AutoSclHudT (23DD) RegisterCommand HudT_Y (23DE) RegisterCommand HudTEsp (23DF) RegisterCommand HudTProtect (23E0) RegisterCommand HudTInfo (23E1) RegisterCommand DelAllHudTs (23E2) RegisterCommand HudT_L (23E3) RegisterCommand HudT_SclY (23E4) RegisterCommand PauseBox (23E5) RegisterCommand KillMenu (23E6) RegisterCommand SetHudT (23E7) RegisterCommand HudT_Text (23E8) RegisterCommand HudS_Tex (23E9) RegisterCommand SanString (23EA) RegisterCommand IsHUDEnabled (23EB) RegisterCommand IsPluggyDataReset (23EC) SetOpcodeBase 000023FF RegisterCommand PlgySpcl (23FF) plugin C:\Oblivion\Data\OBSE\Plugins\\OBSE_Elys_Pluggy_HUD.dll (00000001 OBSE_Elys_Pluggy 0000007D) loaded correctly checking plugin C:\Oblivion\Data\OBSE\Plugins\\MenuQue.dll SetOpcodeBase 000025D0 RegisterCommand mqSetMessageBoxSource (25D0) RegisterCommand mqGetSelectedClass (25D1) RegisterCommand mqGetHighlightedClass (25D2) RegisterCommand Kyoma_Test (25D3) RegisterCommand mqGetEnchMenuBaseItem (25D4) RegisterCommand mqGetMapMarkers (25D5) RegisterCommand mqGetMenuChildFloatValue (25D6) RegisterCommand mqGetMenuChildStringValue (25D7) RegisterCommand mqSetMenuChildFloatValue (25D8) RegisterCommand mqSetMenuChildStringValue (25D9) RegisterCommand mqGetMenuChildHasTrait (25DA) RegisterCommand mqGetMenuChildName (25DB) RegisterCommand mqGetMenuChildCount (25DC) RegisterCommand mqCreateMenuFloatValue (25DD) RegisterCommand mqCreateMenuStringValue (25DE) RegisterCommand mqGetMenuActiveFloatValue (25DF) RegisterCommand mqGetMenuActiveStringValue (25E0) RegisterCommand mqSetMenuActiveFloatValue (25E1) RegisterCommand mqSetMenuActiveStringValue (25E2) RegisterCommand mqGetMenuActiveChildIndex (25E3) RegisterCommand InsertXML (25E4) RegisterCommand mqGetCurrentQuests (25E5) RegisterCommand mqGetCompletedQuests (25E6) RegisterCommand mqGetActiveQuest (25E7) RegisterCommand mqSetActiveQuest (25E8) RegisterCommand mqGetQuestCompleted (25E9) RegisterCommand mqUncompleteQuest (25EA) RegisterCommand mqGetActiveQuestTargets (25EB) RegisterCommand InsertXMLTemplate (25EC) RegisterCommand mqGetMenuGlobalStringValue (25ED) RegisterCommand mqSetMenuGlobalStringValue (25EE) SetOpcodeBase 000026B0 RegisterCommand mqSetMenuGlobalFloatValue (26B0) RegisterCommand mqGetMenuGlobalFloatValue (26B1) RegisterCommand ShowGenericMenu (26B2) RegisterCommand ShowMagicPopupMenu (26B3) RegisterCommand ShowTrainingMenu (26B4) RegisterCommand GetGenericButtonPressed (26B5) RegisterCommand SetMenuEventHandler (26B6) RegisterCommand RemoveMenuEventHandler (26B7) RegisterCommand GetMenuEventType (26B8) RegisterCommand GetFontLoaded (26B9) RegisterCommand UpdateLocalMap (26BA) RegisterCommand GetLocalMapSeen (26BB) RegisterCommand GetWorldMapData (26BC) RegisterCommand IsTextEditInUse (26BD) RegisterCommand GetMousePos (26BE) RegisterCommand SetWorldMapData (26BF) RegisterCommand GetWorldMapDoor (26C0) RegisterCommand GetTextEditString (26C1) RegisterCommand ShowTextEditMenu (26C2) RegisterCommand SetTextEditString (26C3) RegisterCommand tile_GetFloat (26C4) RegisterCommand tile_GetString (26C5) RegisterCommand tile_HasTrait (26C6) RegisterCommand GetLoadedFonts (26C7) RegisterCommand tile_SetFloat (26C8) RegisterCommand tile_SetString (26C9) RegisterCommand tile_FadeFloat (26CA) RegisterCommand tile_GetInfo (26CB) RegisterCommand tile_GetName (26CC) RegisterCommand GetTextEditBox (26CD) RegisterCommand GetMouseImage (26CE) RegisterCommand SetMouseImage (26CF) SetOpcodeBase 000027B0 RegisterCommand GetSkillCode (27B0) RegisterCommand IncrementPlayerSkillUseF (27B1) RegisterCommand TriggerPlayerSkillUseF (27B2) RegisterCommand ModPlayerSkillExpF (27B3) RegisterCommand GetPlayerSkillUseF (27B4) RegisterCommand GetPlayerSkillAdvancesF (27B5) RegisterCommand SetPlayerSkillAdvancesF (27B6) RegisterCommand GetRequiredSkillExpF (27B7) RegisterCommand GetSkillUseIncrementF (27B8) RegisterCommand SetSkillUseIncrementF (27B9) RegisterCommand GetSkillGoverningAttributeF (27BA) RegisterCommand SetSkillGoverningAttributeF (27BB) RegisterCommand GetSkillSpecializationF (27BC) RegisterCommand SetSkillSpecializationF (27BD) RegisterCommand GetAllSkills (27BE) RegisterCommand ShowLevelUpMenu (27BF) RegisterCommand SetTrainerSkillC (27C0) RegisterCommand GetRequiredSkillExpC (27C1) RegisterCommand GetSkillSpecializationC (27C2) RegisterCommand SetSkillSpecializationC (27C3) RegisterCommand GetTrainingMenuSkill (27C4) RegisterCommand GetTrainingMenuLevel (27C5) RegisterCommand GetTrainingMenuCost (27C6) RegisterCommand GetSkillForm (27C7) plugin C:\Oblivion\Data\OBSE\Plugins\\MenuQue.dll (00000002 OBSE_Kyoma_MenuQue 0000000D) loaded correctly checking plugin C:\Oblivion\Data\OBSE\Plugins\\Elys_USV.dll plugin C:\Oblivion\Data\OBSE\Plugins\\Elys_USV.dll (00000001 Elys_USV 0000005D) loaded correctly patched loading from C:\users\[USER]\My Documents\My Games\Oblivion\Saves\quicksave.obse Reading mod list from co-save Loading strings Loading array variables plugin did not read all of its data (at 0000000000001F3A expected 0000000000001F52) DoLoadGameHook: C:\users\[USER]\My Documents\My Games\Oblivion\Saves\quicksave.ess loading from C:\users\[USER]\My Documents\My Games\Oblivion\Saves\quicksave.obse ArchiveInvalidationInvalidated!.bsa is in use. Pluggy is version 125c MenuQue is version 13d USV is version 93 ---- It appears the problem is not MenuQue. EDIT: Update: This other plugin that uses MenuQue doesn't respond to input either. I suspect something's wrong with my MenuQue So, the question is, is this because: MenuQue isn't installed correctly 13d doesn't work with these two plugins I have some other bug that is keeping MenuQue from working OOPS, I DERPED: EDIT: Another update: Switching to pluggy v132dev caused a crash before the SP bar loaded. Deactivating LPK Extender (but keeping pluggy v132dev) removed the crash My hypothesis is this:With Pluggy 125c, MenuQue doesn't load With Pluggy 132dev, MenuQue does load When a fully-loaded MenuQue 13d attempts to produce a menu on my computer, it crashes. Alternate hypothesis:With Pluggy 125c, MenuQue loads but doesn't work completely With Pluggy 132dev, Menuque doesn't load Not having MenuQue causes a crash EDIT: Yet another update:Re-enabling extra fonts removed the crash, but the problem remains. ^^^ This was with pluggy 125c. Nevermind. Still doesn't work with 132dev, but no crash. EDIT: Still another update: removing MenuQue and disabling LPK Extender doesn't seem to cause any crashes. removing MenuQue and enabling LPK Extender produces an in-game error message and prevents the UI from displaying. Clearly, MenuQue loads partway, but is somehow unable to recognize the keystrokes. EDIT: More logs: MenuQue's "Game.log Query (compiled with 20) Loading Submodule 'Data\obse\plugins\MenuQue\Submodule.Game.dll' ... Attaching Submodule ... Submodule loaded at 01670000 Load (CSMode = 0) Initializing Submodule ... Plugin Handle = <00000004> Plugin Name = 'OBSE_Kyoma_MenuQue' Plugin Version = 13 OBSE Interface Map at <01554F08> oblivion root = C:\Oblivion\ Loading INI INI Path: C:\Oblivion\Data\OBSE\Plugins\MenuQue.ini Finished loading INI. Registering Commands.... Registering command 'mqSetMessageBoxSource' w/ opcode 25D0 Registering command 'mqGetSelectedClass' w/ opcode 25D1 Registering command 'mqGetHighlightedClass' w/ opcode 25D2 Registering command 'Kyoma_Test' w/ opcode 25D3 Registering command 'mqGetEnchMenuBaseItem' w/ opcode 25D4 Registering command 'mqGetMapMarkers' w/ opcode 25D5 Registering command 'mqGetMenuChildFloatValue' w/ opcode 25D6 Registering command 'mqGetMenuChildStringValue' w/ opcode 25D7 Registering command 'mqSetMenuChildFloatValue' w/ opcode 25D8 Registering command 'mqSetMenuChildStringValue' w/ opcode 25D9 Registering command 'mqGetMenuChildHasTrait' w/ opcode 25DA Registering command 'mqGetMenuChildName' w/ opcode 25DB Registering command 'mqGetMenuChildCount' w/ opcode 25DC Registering command 'mqCreateMenuFloatValue' w/ opcode 25DD Registering command 'mqCreateMenuStringValue' w/ opcode 25DE Registering command 'mqGetMenuActiveFloatValue' w/ opcode 25DF Registering command 'mqGetMenuActiveStringValue' w/ opcode 25E0 Registering command 'mqSetMenuActiveFloatValue' w/ opcode 25E1 Registering command 'mqSetMenuActiveStringValue' w/ opcode 25E2 Registering command 'mqGetMenuActiveChildIndex' w/ opcode 25E3 Registering command 'InsertXML' w/ opcode 25E4 Registering command 'mqGetCurrentQuests' w/ opcode 25E5 Registering command 'mqGetCompletedQuests' w/ opcode 25E6 Registering command 'mqGetActiveQuest' w/ opcode 25E7 Registering command 'mqSetActiveQuest' w/ opcode 25E8 Registering command 'mqGetQuestCompleted' w/ opcode 25E9 Registering command 'mqUncompleteQuest' w/ opcode 25EA Registering command 'mqGetActiveQuestTargets' w/ opcode 25EB Registering command 'InsertXMLTemplate' w/ opcode 25EC Registering command 'mqGetMenuGlobalStringValue' w/ opcode 25ED Registering command 'mqSetMenuGlobalStringValue' w/ opcode 25EE Registering command 'mqSetMenuGlobalFloatValue' w/ opcode 26B0 Registering command 'mqGetMenuGlobalFloatValue' w/ opcode 26B1 Registering command 'ShowGenericMenu' w/ opcode 26B2 Registering command 'ShowMagicPopupMenu' w/ opcode 26B3 Registering command 'ShowTrainingMenu' w/ opcode 26B4 Registering command 'GetGenericButtonPressed' w/ opcode 26B5 Registering command 'SetMenuEventHandler' w/ opcode 26B6 Registering command 'RemoveMenuEventHandler' w/ opcode 26B7 Registering command 'GetMenuEventType' w/ opcode 26B8 Registering command 'GetFontLoaded' w/ opcode 26B9 Registering command 'UpdateLocalMap' w/ opcode 26BA Registering command 'GetLocalMapSeen' w/ opcode 26BB Registering command 'GetWorldMapData' w/ opcode 26BC Registering command 'IsTextEditInUse' w/ opcode 26BD Registering command 'GetMousePos' w/ opcode 26BE Registering command 'SetWorldMapData' w/ opcode 26BF Registering command 'GetWorldMapDoor' w/ opcode 26C0 Registering command 'GetTextEditString' w/ opcode 26C1 Registering command 'ShowTextEditMenu' w/ opcode 26C2 Registering command 'SetTextEditString' w/ opcode 26C3 Registering command 'tile_GetFloat' w/ opcode 26C4 Registering command 'tile_GetString' w/ opcode 26C5 Registering command 'tile_HasTrait' w/ opcode 26C6 Registering command 'GetLoadedFonts' w/ opcode 26C7 Registering command 'tile_SetFloat' w/ opcode 26C8 Registering command 'tile_SetString' w/ opcode 26C9 Registering command 'tile_FadeFloat' w/ opcode 26CA Registering command 'tile_GetInfo' w/ opcode 26CB Registering command 'tile_GetName' w/ opcode 26CC Registering command 'GetTextEditBox' w/ opcode 26CD Registering command 'GetMouseImage' w/ opcode 26CE Registering command 'SetMouseImage' w/ opcode 26CF Registering command 'GetSkillCode' w/ opcode 27B0 Registering command 'IncrementPlayerSkillUseF' w/ opcode 27B1 Registering command 'TriggerPlayerSkillUseF' w/ opcode 27B2 Registering command 'ModPlayerSkillExpF' w/ opcode 27B3 Registering command 'GetPlayerSkillUseF' w/ opcode 27B4 Registering command 'GetPlayerSkillAdvancesF' w/ opcode 27B5 Registering command 'SetPlayerSkillAdvancesF' w/ opcode 27B6 Registering command 'GetRequiredSkillExpF' w/ opcode 27B7 Registering command 'GetSkillUseIncrementF' w/ opcode 27B8 Registering command 'SetSkillUseIncrementF' w/ opcode 27B9 Registering command 'GetSkillGoverningAttributeF' w/ opcode 27BA Registering command 'SetSkillGoverningAttributeF' w/ opcode 27BB Registering command 'GetSkillSpecializationF' w/ opcode 27BC Registering command 'SetSkillSpecializationF' w/ opcode 27BD Registering command 'GetAllSkills' w/ opcode 27BE Registering command 'ShowLevelUpMenu' w/ opcode 27BF Registering command 'SetTrainerSkillC' w/ opcode 27C0 Registering command 'GetRequiredSkillExpC' w/ opcode 27C1 Registering command 'GetSkillSpecializationC' w/ opcode 27C2 Registering command 'SetSkillSpecializationC' w/ opcode 27C3 Registering command 'GetTrainingMenuSkill' w/ opcode 27C4 Registering command 'GetTrainingMenuLevel' w/ opcode 27C5 Registering command 'GetTrainingMenuCost' w/ opcode 27C6 Registering command 'GetSkillForm' w/ opcode 27C7 Checking AddActorValues... Could not find DumpActorValueF command Patched default faction rank text to None Patched item template names. HUD Active Effects limit set to 8 GenericMenu preparement... GenericMenu Good-To-Go! Tracking the Big-Four-Giants (tm) Prepare to launch our Super-Awesome-Tile-System... Tile Parser........Done! Tile Operators.....Done! Tile Functions.....Done! Tile Values........Done! Super-Awesome-Tile-System is locked and loaded! Submodule initialization completed successfully Submodule initialized successfully. Received 'post-load' message Received 'post-post-load' message Loading Fonts in Data\Fonts\Extra Font "Kingthings_Petrock_Rus_12Aw.fnt" loaded successfully, ID is 7 Finished loading fonts. Expanding tile traits.... Code >> append Code >> prepend Code >> incl Code >> cmp Code >> tostring Code >> length Code >> active Code >> &Scroll; Code >> &TextEdit; Code >> &FocusBox; Code >> &DragRect; Code >> &DragHorizontal; Code >> &DragVertical; Code >> focus Code >> focussize Code >> rotation (rot) Code >> rotationx (rotx) Code >> rotationy (roty) Code >> rotationp (rotp) Code >> ratio Code >> animtime Code >> locusx Code >> locusy Code >> locusdepth Code >> locusrotation Loading Strings in Data\Menus\Strings Finished loading Strings. Received 'pre-load game' message with file path C:\users\[USER]\My Documents\My Games\Oblivion\Saves\quicksave.ess Preload Game callback ... Received 'save/load game' message with file path C:\users\[USER]\My Documents\My Games\Oblivion\Saves\quicksave.ess Load Callback ... XSkills::Serialization::LoadCallback record 4C4B5358 (XSKL) 00000002 00000000 record 444E4558 (XEND) 00000002 00000000 Received 'post-load game' message Received 'exit game' message OBSE's "obse.log" OBSE: initialize (version = 20.6 010201A0) oblivion root = C:\Oblivion\ plugin directory = C:\Oblivion\Data\OBSE\Plugins\ checking plugin C:\Oblivion\Data\OBSE\Plugins\\FastExit2.dll plugin C:\Oblivion\Data\OBSE\Plugins\\FastExit2.dll (00000001 FastExit 00000002) loaded correctly checking plugin C:\Oblivion\Data\OBSE\Plugins\\obse_jail_fix.dll plugin C:\Oblivion\Data\OBSE\Plugins\\obse_jail_fix.dll (00000002 jail fix 00000001) loaded correctly checking plugin C:\Oblivion\Data\OBSE\Plugins\\OBSE_Elys_Pluggy_HUD.dll SetOpcodeBase 00002330 RegisterCommand GetEsp (2330) RegisterCommand CreateArray (2331) RegisterCommand DestroyArray (2332) RegisterCommand ArraySize (2333) RegisterCommand ArrayCount (2334) RegisterCommand SetInArray (2335) RegisterCommand SetFloatInArray (2336) RegisterCommand GetInArray (2337) RegisterCommand GetTypeInArray (2338) RegisterCommand RemInArray (2339) RegisterCommand FindInArray (233A) RegisterCommand FindFloatInArray (233B) RegisterCommand SetRefInArray (233C) RegisterCommand FindRefInArray (233D) RegisterCommand CopyArray (233E) RegisterCommand ArrayEsp (233F) RegisterCommand ArrayProtect (2340) RegisterCommand FirstInArray (2341) RegisterCommand DestroyAllArrays (2342) RegisterCommand PackArray (2343) RegisterCommand CreateString (2344) RegisterCommand DestroyString (2345) RegisterCommand SetString (2346) RegisterCommand StringEsp (2347) RegisterCommand StringProtect (2348) RegisterCommand StringLen (2349) RegisterCommand DestroyAllStrings (234A) RegisterCommand StringSetName (234B) RegisterCommand StringGetName (234C) RegisterCommand StringMsg (234D) RegisterCommand StringCat (234E) RegisterCommand UserFileExists (234F) SetOpcodeBase 00002378 RegisterCommand RenFile (2378) RegisterCommand DelFile (2379) RegisterCommand StringToTxtFile (237A) RegisterCommand CopyString (237B) RegisterCommand IntToString (237C) RegisterCommand FloatToString (237D) RegisterCommand RefToString (237E) RegisterCommand IniReadInt (237F) RegisterCommand IniReadFloat (2380) RegisterCommand IniReadRef (2381) RegisterCommand IniWriteInt (2382) RegisterCommand IniWriteFloat (2383) RegisterCommand IniWriteRef (2384) RegisterCommand IniKeyExists (2385) RegisterCommand IniDelKey (2386) RegisterCommand EspToString (2387) RegisterCommand IniReadString (2388) RegisterCommand IniWriteString (2389) RegisterCommand ModRefEsp (238A) RegisterCommand GetRefEsp (238B) RegisterCommand StringToRef (238C) RegisterCommand StringCmp (238D) RegisterCommand FileToString (238E) RegisterCommand StringPos (238F) RegisterCommand StringToInt (2390) RegisterCommand StringToFloat (2391) RegisterCommand ArrayCmp (2392) RegisterCommand StringMsgBox (2393) RegisterCommand StringIns (2394) RegisterCommand StringRep (2395) RegisterCommand IntToHex (2396) RegisterCommand LC (2397) SetOpcodeBase 000023B0 RegisterCommand FromTSFC (23B0) RegisterCommand ToTSFC (23B1) RegisterCommand StrLC (23B2) RegisterCommand CreateEspBook (23B3) RegisterCommand FmtString (23B4) RegisterCommand FixName (23B5) RegisterCommand ResetName (23B6) RegisterCommand HasFixedName (23B7) RegisterCommand csc (23B8) RegisterCommand StringSetNameEx (23B9) RegisterCommand StringGetNameEx (23BA) RegisterCommand FixNameEx (23BB) RegisterCommand IniGetNthSection (23BC) RegisterCommand IniSectionsCount (23BD) RegisterCommand RunBatString (23BE) RegisterCommand Halt (23BF) RegisterCommand RefToLong (23C0) RegisterCommand LongToRef (23C1) RegisterCommand FindFirstFile (23C2) RegisterCommand FindNextFile (23C3) RegisterCommand GetFileSize (23C4) RegisterCommand NewHudS (23C5) RegisterCommand DelHudS (23C6) RegisterCommand ScreenInfo (23C7) RegisterCommand HudS_X (23C8) RegisterCommand HudS_SclX (23C9) RegisterCommand HudS_Show (23CA) RegisterCommand HudS_Opac (23CB) RegisterCommand HudS_Align (23CC) RegisterCommand AutoSclHudS (23CD) RegisterCommand HudS_Y (23CE) RegisterCommand HudSEsp (23CF) RegisterCommand HudSProtect (23D0) RegisterCommand HudsInfo (23D1) RegisterCommand DelAllHudSs (23D2) RegisterCommand HudS_L (23D3) RegisterCommand rcsc (23D4) RegisterCommand HudS_SclY (23D5) RegisterCommand NewHudT (23D6) RegisterCommand DelHudT (23D7) RegisterCommand HudT_X (23D8) RegisterCommand HudT_SclX (23D9) RegisterCommand HudT_Show (23DA) RegisterCommand HudT_Opac (23DB) RegisterCommand HudT_Align (23DC) RegisterCommand AutoSclHudT (23DD) RegisterCommand HudT_Y (23DE) RegisterCommand HudTEsp (23DF) RegisterCommand HudTProtect (23E0) RegisterCommand HudTInfo (23E1) RegisterCommand DelAllHudTs (23E2) RegisterCommand HudT_L (23E3) RegisterCommand HudT_SclY (23E4) RegisterCommand PauseBox (23E5) RegisterCommand KillMenu (23E6) RegisterCommand SetHudT (23E7) RegisterCommand HudT_Text (23E8) RegisterCommand HudS_Tex (23E9) RegisterCommand SanString (23EA) RegisterCommand IsHUDEnabled (23EB) RegisterCommand IsPluggyDataReset (23EC) RegisterCommand FromOBSEString (23ED) RegisterCommand ToOBSEString (23EE) RegisterCommand HudT_Font (23EF) SetOpcodeBase 000023FF RegisterCommand PlgySpcl (23FF) plugin C:\Oblivion\Data\OBSE\Plugins\\OBSE_Elys_Pluggy_HUD.dll (00000001 OBSE_Elys_Pluggy 00000084) loaded correctly checking plugin C:\Oblivion\Data\OBSE\Plugins\\MenuQue.dll SetOpcodeBase 000025D0 RegisterCommand mqSetMessageBoxSource (25D0) RegisterCommand mqGetSelectedClass (25D1) RegisterCommand mqGetHighlightedClass (25D2) RegisterCommand Kyoma_Test (25D3) RegisterCommand mqGetEnchMenuBaseItem (25D4) RegisterCommand mqGetMapMarkers (25D5) RegisterCommand mqGetMenuChildFloatValue (25D6) RegisterCommand mqGetMenuChildStringValue (25D7) RegisterCommand mqSetMenuChildFloatValue (25D8) RegisterCommand mqSetMenuChildStringValue (25D9) RegisterCommand mqGetMenuChildHasTrait (25DA) RegisterCommand mqGetMenuChildName (25DB) RegisterCommand mqGetMenuChildCount (25DC) RegisterCommand mqCreateMenuFloatValue (25DD) RegisterCommand mqCreateMenuStringValue (25DE) RegisterCommand mqGetMenuActiveFloatValue (25DF) RegisterCommand mqGetMenuActiveStringValue (25E0) RegisterCommand mqSetMenuActiveFloatValue (25E1) RegisterCommand mqSetMenuActiveStringValue (25E2) RegisterCommand mqGetMenuActiveChildIndex (25E3) RegisterCommand InsertXML (25E4) RegisterCommand mqGetCurrentQuests (25E5) RegisterCommand mqGetCompletedQuests (25E6) RegisterCommand mqGetActiveQuest (25E7) RegisterCommand mqSetActiveQuest (25E8) RegisterCommand mqGetQuestCompleted (25E9) RegisterCommand mqUncompleteQuest (25EA) RegisterCommand mqGetActiveQuestTargets (25EB) RegisterCommand InsertXMLTemplate (25EC) RegisterCommand mqGetMenuGlobalStringValue (25ED) RegisterCommand mqSetMenuGlobalStringValue (25EE) SetOpcodeBase 000026B0 RegisterCommand mqSetMenuGlobalFloatValue (26B0) RegisterCommand mqGetMenuGlobalFloatValue (26B1) RegisterCommand ShowGenericMenu (26B2) RegisterCommand ShowMagicPopupMenu (26B3) RegisterCommand ShowTrainingMenu (26B4) RegisterCommand GetGenericButtonPressed (26B5) RegisterCommand SetMenuEventHandler (26B6) RegisterCommand RemoveMenuEventHandler (26B7) RegisterCommand GetMenuEventType (26B8) RegisterCommand GetFontLoaded (26B9) RegisterCommand UpdateLocalMap (26BA) RegisterCommand GetLocalMapSeen (26BB) RegisterCommand GetWorldMapData (26BC) RegisterCommand IsTextEditInUse (26BD) RegisterCommand GetMousePos (26BE) RegisterCommand SetWorldMapData (26BF) RegisterCommand GetWorldMapDoor (26C0) RegisterCommand GetTextEditString (26C1) RegisterCommand ShowTextEditMenu (26C2) RegisterCommand SetTextEditString (26C3) RegisterCommand tile_GetFloat (26C4) RegisterCommand tile_GetString (26C5) RegisterCommand tile_HasTrait (26C6) RegisterCommand GetLoadedFonts (26C7) RegisterCommand tile_SetFloat (26C8) RegisterCommand tile_SetString (26C9) RegisterCommand tile_FadeFloat (26CA) RegisterCommand tile_GetInfo (26CB) RegisterCommand tile_GetName (26CC) RegisterCommand GetTextEditBox (26CD) RegisterCommand GetMouseImage (26CE) RegisterCommand SetMouseImage (26CF) SetOpcodeBase 000027B0 RegisterCommand GetSkillCode (27B0) RegisterCommand IncrementPlayerSkillUseF (27B1) RegisterCommand TriggerPlayerSkillUseF (27B2) RegisterCommand ModPlayerSkillExpF (27B3) RegisterCommand GetPlayerSkillUseF (27B4) RegisterCommand GetPlayerSkillAdvancesF (27B5) RegisterCommand SetPlayerSkillAdvancesF (27B6) RegisterCommand GetRequiredSkillExpF (27B7) RegisterCommand GetSkillUseIncrementF (27B8) RegisterCommand SetSkillUseIncrementF (27B9) RegisterCommand GetSkillGoverningAttributeF (27BA) RegisterCommand SetSkillGoverningAttributeF (27BB) RegisterCommand GetSkillSpecializationF (27BC) RegisterCommand SetSkillSpecializationF (27BD) RegisterCommand GetAllSkills (27BE) RegisterCommand ShowLevelUpMenu (27BF) RegisterCommand SetTrainerSkillC (27C0) RegisterCommand GetRequiredSkillExpC (27C1) RegisterCommand GetSkillSpecializationC (27C2) RegisterCommand SetSkillSpecializationC (27C3) RegisterCommand GetTrainingMenuSkill (27C4) RegisterCommand GetTrainingMenuLevel (27C5) RegisterCommand GetTrainingMenuCost (27C6) RegisterCommand GetSkillForm (27C7) plugin C:\Oblivion\Data\OBSE\Plugins\\MenuQue.dll (00000002 OBSE_Kyoma_MenuQue 0000000D) loaded correctly checking plugin C:\Oblivion\Data\OBSE\Plugins\\Elys_USV.dll plugin C:\Oblivion\Data\OBSE\Plugins\\Elys_USV.dll (00000001 Elys_USV 0000005D) loaded correctly patched loading from C:\users\[USER]\My Documents\My Games\Oblivion\Saves\quicksave.obse Reading mod list from co-save Loading strings Loading array variables plugin did not read all of its data (at 0000000000001F3A expected 0000000000001F52) DoLoadGameHook: C:\users\[USER]\My Documents\My Games\Oblivion\Saves\quicksave.ess loading from C:\users\[USER]\My Documents\My Games\Oblivion\Saves\quicksave.obse "obse_loader.log" crc = 3E51C65C dll = C:\Oblivion\obse_1_2_416.dll hookBase = 00340000 loadLibraryAAddr = 7B858F60 hook thread complete launching oblivion
gregathit Posted July 4, 2013 Posted July 4, 2013 While this won't totally solve your issue you need to STOP using quicksaves. They have never worked correctly and are not a "complete" save. They often are corrupted or get that way quickly. To fix things all I can really recommend is making sure you are running rev96v2 of LPK as well as installing the latest PK extender and then the PK extender rev96v2 patch. Then start a new game to see if that works.
powerofvoid Posted July 4, 2013 Author Posted July 4, 2013 This is actually a new game I created specifically to do that. I'll try creating another new game and see if not using quicksaves works. EDIT: It didn't. EDIT again: More info: $ md5sum Lovers\ with\ PK.esp Lovers\ with\ PK.esm Lovers\ with\ PK\ Extender.esp 41ba037f3acfa2ccea8cba93af2fc3e1 Lovers with PK.esp 0e5836f4648e872d80a4a6ca1ea82bc7 Lovers with PK.esm 67d3a75919d92f02099071f308b792e8 Lovers with PK Extender.espAlso, it turns out that that radar mod does work, so it might just be a problem with LPKE. (Tried it again on the other save)
D_ManXX2 Posted July 4, 2013 Posted July 4, 2013 What version of lovers with pk are you using ?? and how did you install lovers with pk extender ?? Do you see a menu from lovers with pk extender when you load up your game ?? even if you did not use pk extender it should visible on your screen. try pressing F11 do you see message popup ?? if you see message and not the menu maybe your screen has to lower resolution so it of the screen. try moving your buttons left < right > up or down till menu is visible on your screen.
powerofvoid Posted July 4, 2013 Author Posted July 4, 2013 F11 does not produce a message or menu I don't think I'm seeing any menu, just an SP bar. Screenshots: xLPK.ini: ;=========================== ; Lovers with PK Extender ;=========================== ;--- ; Version: 2.4.3 ; Author: acedouble ; English Translator Donkey ;--- [Íàñòðîéêè ñòàòóñáàðîâ | Statusbar Setting] ;--- ;pixels from the left edge of the screen (by increasing the value of HUD displace the right and vice versa) ;valid values ??from 0 to (width of the screen in the game - 300) see the image in readme.doc ;{disable} set xLoversSPHUD.SPX to 440 set xLoversSPHUD.SPX to 750 ;--- ;pixels from the bottom of the screen (by increasing the value of HUD displace up and vice versa) ;valid values ??from 0 to (height of the screen in the game - 100) ;{disable}set xLoversSPHUD.SPY to 125 set xLoversSPHUD.SPY to 125 ;--- ;text from the vertical bar set xLoversSPHUD.SPaddY to 30 ;--- ;Name of the font used for HUD, to modify, copy 2 files *. fnt and *. tex required fonts into the folder Data \ Fonts \ Extra ;and the line below, specify its name set xLoversSPHUD.SPfont to GetFontLoaded "Kingthings_Petrock_Rus_12Aw" [Íàñòðîéêè èãðû | Gameplay Setting] ;--- ;base amount to which the response is restored SP 0.2 is base value Encreasing it will speed up the recharge of your base amount set xLoversSPHUD.SPincr to 3 ;--- ;base amount to which the response decreases SP during the act set xLoversSPHUD.SPdecr to 1.0 ;--- ;Graduation xp SP, the string is used to increase the level of the player. Possible values ??are level 0-15. In line ;15 values??, delimiter | When selecting a player 20 points of experience - the level of increase to 1, etc. set xLoversSPHUD.SPExpgradation to sv_construct "20|200|300|500|700|950|1200|1500|2000|2400|2750|4500|10000|14000|25000" ;"20|200|400|800|1600|3200|6400|12800|25600|51200|102400|204800|409600|819200|1638400" ;--- ;Graduation "complexity" poses two lines - for the player and partner, respectively, the values ??used to adjust rashodyvaniya SP during the act. ;if <0, the rate decrease (0.1 - slow down by 10% relative to other options)> 0 - resp. increase (1.2 - speed up to 20%) ;Should not be put to 0 Delimiter values ??| values ??are taken from the twin rows SPdiffOff (active person) and SPdiffDef (passive character) ;Number of values ??does not matter - the script will pick up the right, based on the number of values ??in the rows and the number posture, but the number of values ??in both lines should be the same. Remove the quotes, too, is not worth it. set xLoversSPHUD.SPdiffOff to sv_construct "1|0.7|0.35|1.5|1.8|0.8|1.1|0.4|0.9" set xLoversSPHUD.SPdiffDef to sv_construct "0.7|1.1|0.75|1.2|0.88|0.8|1.1|0.7|1.1" ;--- ;basic number of points for having sex. set xLoversSPHUD.bLvl to 10 ;--- ;coefficients. for tLvl set xLoversSPHUD.mLvl to 1.2 ;--- ;When player rapes a victim this multiplyer will act as placeholder and add experince to player. set xLoversSPHUD.rapemult to 0.3 ;0.5 ;--- ;When a player is raped this multiplyer will act as placeholder and decrease experiance from player nor mal settings is 2, but decreasing that value to 0 and player won't lose experiance when raped set xLoversSPHUD.rapedmult to -2 ;-0.25 [Ïðî÷èå íàñòðîéêè | Other Setting] ;undress a player at the beginning of the act, using the settings from the Lovers with PK, 1 - enabled, any other value - off. set xLoversSPHUD.PlayerUndress to 1 ;--- ;Multiplies the resulting value player online experience, to enhance the experience in the plugin OblivionXP ;only useful when using the plugin OblivionXP, also recommended to disable LoversOblivionXP.esp, if any App. previously ;0 - is disabled, any other value - the coefficient set xLoversSPHUD.ObXPmult to 0.3 ;--- ;value that changes the ratio of character with their full satisfaction, non-negative integer, for all other values ??of the ratio does not change set xLoversSPHUD.addDispos to 1 ;--- ;value that changes the ratio of the character when it nedoudovletvorenii, a negative integer, for all other values ??of the ratio does not change set xLoversSPHUD.subDispos to -1 ;--- ;chance to change attitudes to complete the act of a percentage integer from 0 to 100, with 0 to ipolzovatsya change in attitude by the formula of the plug AdultPlayPlus set xLoversSPHUD.percDispos to 100 ;--- ;The lower limit to which may fall to the player at the Dep. character. Regardless of the value of the variable ratio does not fall below the value characteristics of aggressive characters + 5 set xLoversSPHUD.limitDispos to 50 ;--- ;Characters, which is connected option exchange partners, consider companions. In particular vuaristicheskoe disables the behavior of these actors during the act of involving the player. ;1 - included, any other value - disabled. set xLoversSPHUD.companionson to 1 ;--- ;Win back the animation foreplay at the start of a new instrument with a player. 1 - enabled, any other value - disabled. set xLoversSPHUD.proemon to 1 [!! íå èçìåíÿòü | don't change !!] ;--- Message "[Lovers] Extender: Initialize!" printC "Lovers%BExtender%b:Initialize!" ;--- set xLoversSPHUD.SPIniLoad to 1 SetMenuFloatValue "LPKBar\_X" 1004 xLoversSPHUD.SPX SetMenuFloatValue "LPKBar\_Y" 1004 xLoversSPHUD.SPY SetMenuFloatValue "LPKBar\_addY" 1004 xLoversSPHUD.SPaddY SetMenuFloatValue "LPKBar1\_addY" 1004 xLoversSPHUD.SPaddY SetMenuFloatValue "LPKBar\_fonttype" 1004 xLoversSPHUD.SPfont SetMenuFloatValue "LPKBar\_on" 1004 1 set xLoversSPHUD.SPcum to 0
D_ManXX2 Posted July 4, 2013 Posted July 4, 2013 if F11 is not working then maybe your using the wrong lovers with pk with lovers with pk extender. I see the menu is there if the F button does not work, did you change the ready weapon to a different key ?? Lovers with pk extender is activated, or else that menu would not have appeared. What option did you chose in lovers with pk settings ?? how do you set the stage manual jump or auto jump ??
powerofvoid Posted July 4, 2013 Author Posted July 4, 2013 No, "F" is the key that draws my fists. Wait, that's what you mean by the menu? What do I do with it? More pics: LPK Settings
D_ManXX2 Posted July 4, 2013 Posted July 4, 2013 No the f key only works the first time when you switch from foreplay to sex animations. when sex animations itself begins after pressing f key, you press f key again then menu should pop and you can switch to different group like from behind, blow job etc.. not before. If you are stuck in foreplay then something is not right with lovers with pk version your using.
powerofvoid Posted July 4, 2013 Author Posted July 4, 2013 If it's working for you, can you provide the md5 sums for the esp and esm files you're using? If they match the ones I provided above, then we almost certainly have the same files. (P(!=) is about 10^-38, barring deliberate action on someone's part to make different files with matching md5 sums)
D_ManXX2 Posted July 4, 2013 Posted July 4, 2013 i am not sure what you mean by md5 ?? but why are these 2 : DaedricOrderSwords.espNoDegradation.esp under: LoversIdleAnimsPriority.espLoversAnimObjectsPriority.esp ??????? LoversIdleAnimsPriority.esp LoversAnimObjectsPriority.espDaedricOrderSwords.espNoDegradation.esp should be lowest: LoversIdleAnimsPriority.esp LoversAnimObjectsPriority.esp nothing may override these 2 if you want animations to play right with oblivion.
powerofvoid Posted July 4, 2013 Author Posted July 4, 2013 Those two don't affect animations at all. Nothing they do is present in the "priority" files EDIT: But just in case, I've moved them above. EDIT again: According the Kyoma, MenuQue is only used for the SP bar, so it's not the cause of the problem.
powerofvoid Posted August 24, 2013 Author Posted August 24, 2013 I recently discovered that there's a "Lovers animated penis pack" or something with an "LPK v96.4" Given that LPKE is for v96.2, I would normally assume that I would only need Lovers core v96.2 and resource pack 3. Do I need anything from "Lovers Animated Penis Base Pack" or "Lovers Animated Penis Resource Pack"?
gregathit Posted August 24, 2013 Posted August 24, 2013 Good grief........Is reading a lost art or what? The Lovers Animated Penis Resource and Base pack ARE FULLY EXPLAINED IN THEIR OPs as to WHAT THEY ARE! Stop and READ the damn thing for crying out loud. I don't mind answering questions, BUT I DO MIND having to repeat OVER AND OVER what is written out CLEARLY in the OP. LPK Extender doesn't care if you are running Rev96v2 or Rev96v4.
powerofvoid Posted August 24, 2013 Author Posted August 24, 2013 Good grief........Is reading a lost art or what? The Lovers Animated Penis Resource and Base pack ARE FULLY EXPLAINED IN THEIR OPs as to WHAT THEY ARE! Stop and READ the damn thing for crying out loud. I don't mind answering questions, BUT I DO MIND having to repeat OVER AND OVER what is written out CLEARLY in the OP. One of the files listed under the LAPRP is the 11-200 animation pack that was needed by several mods but which I couldn't find a link to until I stumbled across it with the new layout of the downloads section. (I had only found the Daedra Sutra, and I was having trouble getting that to work) The descriptions in the download section imply that the animated penis LPK stuff is a different version and unnecessary if you don't feel the need for animated penises. This is why I am curious.
gregathit Posted August 24, 2013 Posted August 24, 2013 Quote from the AP Lovers Resource Pack OP: This Resource Pack is intended to be used with the Lovers Animated Penis Base Pack. The Resource Pack only contains animations 1-10 and they have been altered to support the new animated penis\futa meshes. If you do not wish to use the animated penis animations\meshes then I recommend you DO NOT INSTALL THIS. Stick with Lovers Resource Pack v2 or v3 if you don't want animated penis\futa animations. The 11-200 bbb animations pack is included as a separate download (just click the downloads button) on this page. PLEASE NOTE: the 11-200 bbb animations pack is not currently set up to use the animated penis meshes. This is still a work in progress. I recommend installing the 11-200 bbb animations pack and THEN installing the animated penis animations packs over top of them. This way you will retain complete compatibility between those animations that do use the animated penis\futa meshes and those that use the old system. I really don't know how I can state things any clearer than the above. Quote from the AP Lovers Base Pack: For animated penis animations please see the Lovers Animated Penis Resource Pack. For progress updates on status you can look at post 4 of the Lovers Animations Workshop thread (see post 4): http://www.loverslab...tions-workshop/ NOTE: This Beta version WILL work just fine with Lovers Resources Pack v2 or v3. You do NOT need to use animated penis meshes or animations if you don't want to. This version of LPK is backward compatible with all Resource packs and all animations in the Daedra Sutra. Again, I don't know how I can explain this any better than I have already done. Installing rev96v4 doesn't force you do use a particular version of the resource pack. Use whichever one you like. The change log notes for rev96v4 are right in the change log spoiler of the OP. I am happy to help folks, but it is terribly annoying to have to repeat things that I feel are clearly spelled out if folks would just stop and read them.
powerofvoid Posted August 24, 2013 Author Posted August 24, 2013 Resource pack v3 says that some mods need that animation pack (11-200 BBB), and that the versions of those animations in v2 may be buggy or something. In fact, that animation pack was something I had been told to download and install when I had a bug with another mod. That animation pack is not on the resources v2/v3 download page, and not easily found from the links there. (Daedra Sutra is, but I was only able to use it to install the animations in one by one) Because what was written was wrong once, I was suspicious of it and wanted to double-check the rest.
gregathit Posted August 24, 2013 Posted August 24, 2013 I guess I just don't follow what is written wrong or how it is hard to find: Please be advised that only animations 1-10 are now included in v3 of the resources pack. You can obtain 11-200 numbered animations either from a ready made pack like this one (see the bottom of post 4): http://www.loverslab...tions-workshop/ That is ripped directly from the OP of the Lovers Resource pack for v2/v3. Version 2 is not "buggy". Again, why I recommend v3 over v2 is right in the OP: NOTE: If you do NOT want to install the below 11-200 bbb animations pack and you do NOT wish to select your own 11-200 animations from the Daedra Sutra then you can install version 2 of the lovers resource pack above and it will still work with rev96v2 just fine. The downside is you will have over 40 duplicate animations and about 5 or so that are broken as the version 2 pack is very old. The choice is yours. I think that and the other information is pretty clear on what each version is about and what the differences between them are. I am not opposed to changing something if things are unclear in some way, but I don't see that they are.
powerofvoid Posted September 22, 2013 Author Posted September 22, 2013 Another update -- I don't know why I didn't think to try this sooner. I disabled LPK Extender, but left the progression settings to "jump (possible while raping)". I couldn't progress in this either (The position actually looked like sex and not just cuddling and kissing, though). Auto-progressing sex still seems to work fine. So, I'm pretty sure the problem is not with LPKE. My LPK is now LAPF 1.1 Load Order: Oblivion.esm No Lights Flicker.esm Beautiful People 2ch-Ed.esm Lovers with PK.esm LoversCreature.esm NoDegradation.esp Breaky Armor.esp Levelling Mod.esp Bound Suit.esp All+5AttributeModifiers.esp haz_encumbrance_x1.5.esp StolenItemOwnership.esp RMDailyIncomeV2.esp GalerionUnarmoredAcrobatics.esp Unequip Broken Armor.esp Unofficial Oblivion Patch.esp UOP Vampire Aging & Face Fix.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp DLCFrostcrag.esp DLCFrostcrag - Unofficial Patch.esp Unleveled Weapon max level.esp Unleveled Armour max level.esp Unleveled Clothing max level.esp un-leveled-shops.esp Daedra Shrine Level Requirement Remover-2011.esp DKImperials.esp MoreWomen ListReplacer.esp Quest Award Leveller.esp Alternative Start by Robert Evrae.esp sf-vibrators.esp Colourwheels Sexy Oblivion OverHaul.esp Sexy Male Animations.esp FuroTrapCoreFramework.esp FuroTrapModBasic.esp FuroTrapModSandbox.esp FuroTrapModHazards.esp FuroTrapModLoversVoice.esp FuroTrapModEstrus.esp LoversLight.esp LoversAdultPlayPlusforSSP.esp LoversVoiceSSPplus.esp LoversRaperS.esp LoversPayBandit.esp LoversStalkerM.esp Lovers with PK.esp LoversCreature.esp LoversSoundVolumeDown.esp LoversImmoralGuards.esp LoversImmoralSisters.esp LoversMB2.esp Lovers3dorgasmMB2.esp LoversIdleAnimsPriority.esp Lovers3dorgasm.esp LoversAnimObjectsPriority.esp
gregathit Posted September 22, 2013 Posted September 22, 2013 PK extender requires you to set sex on manual using the jump key (IMPOSSIBLE while raping). PK extender does NOT work during rape. It was never intended to. One doesn't engage in foreplay whilst raping someone. Make sure your jump key has not been remapped, so you are hitting the correct key. If you are not using PK extender then there is no real reason to use manual sex. Default Lovers setting is on automatic progression for this reason. If you just want longer or shorter stages you can still set those via the menu while using automatic progression.
powerofvoid Posted September 23, 2013 Author Posted September 23, 2013 Make sure your jump key has not been remapped, so you are hitting the correct key. If you are not using PK extender then there is no real reason to use manual sex. Default Lovers setting is on automatic progression for this reason. If you just want longer or shorter stages you can still set those via the menu while using automatic progression. I was using manual without LPKE because I wanted to see where the problem was. (i.e., for testing purposes) It turned out that the problem wasn't in LPKE (AFAICT), so the testing proved useful. My hypothesis is now that for some reason the scripts aren't registering keypresses during sex. My goal is to get LPKE to work for me.
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