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[mod] Humanoid Slime Race [Deprecated]


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Humanoid Slime Race [Deprecated]


Work on the mod has been frozen since the Biotech DLC. 

Humanoid Slime Race
Description:
Were bred in the Glitter worlds by crossbreeding a human female and a slime girl for sexual intercourse. But due to a rebellion of slime girls in one of the Glitter worlds, they fled to other worlds where Glitter's influence is low.
Has increased protection against shock damage and increased sensitivity to temperature. 

Mod requirements and other information can be found on the mod's gitgud page.

Slimes can't wear clothes and won't. Use community patches if you really need it.

Some of the screenshots are outdated. They will be replaced in the future.

Required

 

Community patches (The author of the mod is not responsible for them)

 

If the pawns are completely transparent, then check in the game settings and the VEF mod that texture caching is disabled

image.png.65a7dd1ca9e8769be68185d986c4bb8e.png

 

The development of mod updates for the Rimworld 1.3 version stopped at the mod 1.3 version. All subsequent versions of the mod are being developed for the game version 1.4+

 

Гуманоидная раса слизи
Описание:
Были выведены в мирах Блеска путем скрещивания человеческой женщины и слизи для половых сношений. Но из-за восстания девушек-слизней в одном из миров Блеска они бежали в другие миры, где влияние Блеска невелико.
Имеет повышенную защиту от ударного урона и повышенную чувствительность к температуре. 

Требования мода и прочую информацию можно узнать на gitgud странице мода.

 

 


 

Edited by Akiya82
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  • 2 weeks later...
On 4/17/2022 at 9:33 AM, Skömer said:

Looks great!

could you please add the link to the mentioned gitgud page to the description?

Okay, I’ll add a link to the description of the mod page.

 

On 4/20/2022 at 2:38 AM, Bastardiosa said:

Really nice art I think my load order is out of wack as the eyes are not showing, anyone got any ideas ?

To display the face you need a mod Facial Animation. The work of the race without this mod will be done in the future update.

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For some reason when I try the 2 scenarios and launch, my colonist are missing and after a while, it says everyone has died. Is this a me problem or a bug with the mod?

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On 5/3/2022 at 9:13 AM, Ppstealer24 said:

For some reason when I try the 2 scenarios and launch, my colonist are missing and after a while, it says everyone has died. Is this a me problem or a bug with the mod?

The mod runs on version 1.3 and works well with dependencies.

Check your load order or throw off the error log.

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I get the following error. I do have Combat Extended installed.

	[Slime Girls - Start of stack trace]
	Verse.PatchOperationAdd(xpath="Defs/BodyDef[defName = "Slime"]/corePart/parts/li[def="Neck"]/parts/li[def = "Head"]/parts/li[def="Ear"]/groups"): Failed to find a node with the given xpath
	Verse.PatchOperationSequence: Error in the operation at position=8
	Verse.PatchOperationFindMod(Combat Extended): Error in <match>
	Verse.PatchOperationSequence: Error in the operation at position=1
	[End of stack trace]
	The top operation is the one that failed, the ones below it are the parents
	Source file: /RimWorld/Mods/SlimeGirls/1.3/Patches/Combat_Extended_Patch.xml
Edited by Ekorus
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On 5/10/2022 at 12:12 PM, Elgate said:

Is it normal that they can't equip any armor? I am playing with LTS ammunition, and they can't pick up ammo kits.

To put it simply, the shape of the body and the position of the head does not allow you to wear armor normally. therefore, it is disabled on this race.

 

On 5/13/2022 at 8:49 AM, rookie189 said:

I also had one get decapitated and not die. Will they regrow their heads? Or are they permanently headless?

Currently, such functionality is not implemented, but it will be added in future updates.

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On 5/9/2022 at 8:10 PM, Ekorus said:

I get the following error. I do have Combat Extended installed.

	[Slime Girls - Start of stack trace]
	Verse.PatchOperationAdd(xpath="Defs/BodyDef[defName = "Slime"]/corePart/parts/li[def="Neck"]/parts/li[def = "Head"]/parts/li[def="Ear"]/groups"): Failed to find a node with the given xpath
	Verse.PatchOperationSequence: Error in the operation at position=8
	Verse.PatchOperationFindMod(Combat Extended): Error in <match>
	Verse.PatchOperationSequence: Error in the operation at position=1
	[End of stack trace]
	The top operation is the one that failed, the ones below it are the parents
	Source file: /RimWorld/Mods/SlimeGirls/1.3/Patches/Combat_Extended_Patch.xml

Combat Extended support is still in development, as the author has not yet been able to implement it on his own.

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15 hours ago, Akiya82 said:

To put it simply, the shape of the body and the position of the head does not allow you to wear armor normally. therefore, it is disabled on this race.

 

Currently, such functionality is not implemented, but it will be added in future updates.

so just hats and maybe helmets?

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I get multiple following errors during world generation:

Example

Quote

Could not load UnityEngine.Texture2D at World/WorldObjects/SlimeTribalSettlement in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
Verse.MaterialPool:MatFrom (string,UnityEngine.Shader,UnityEngine.Color,int)
RimWorld.Planet.Settlement:get_Material ()
RimWorld.Planet.WorldLayer_WorldObjects/<Regenerate>d__1:MoveNext ()
Verse.GenCollection:ExecuteEnumerable (System.Collections.IEnumerable)
RimWorld.Planet.WorldLayer:RegenerateNow ()
RimWorld.Planet.WorldRenderer:RegenerateAllLayersNow ()
RimWorld.Page_CreateWorldParams:<CanDoNext>b__17_1 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

It looks like image files are missing?

Edited by striker05
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