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[mod] Stellarpiss, a Stellaris pee themed mod [Circinus 3.14]


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Posted (edited)

Stellarpiss, a Stellaris pee themed mod [Circinus 3.14]


Alternative Steam Workshop Link: https://steamcommunity.com/sharedfi.....?id=2325370215 (Recommended as it is easier to maintain)
The Workshop mod is unlisted so should not be found through any means except direct links.

Otherwise if downloading the Zip file go to your Documents folder to find "Paradox Interactive", Stellaris should be inside with a subfolder called "mod", unzip the contents there.
The directly might look similar to this: "C:\Users\[you]\Documents\Paradox Interactive\Stellaris\mod"
You may need to manually input the directory of where the mod is located in the relief.mod and descriptor.mod files, where the path="mod/relief" line is

Sci-Fi Grand Strategy and piss, I can't think of a better combination. It's not a professional mod or anything, just something I worked on for Single Player and limited MP use with friends, but if anyone else likes the concept I might as well share a link to it.
The mod introduces a bit of everything really, buildings, civics, decisions, traits, you name it. I'm not sure how they really integrate with the vanilla game but I have tried to make them balanced for my sake, while providing some RP value out of it.

While the references to pee are not sexual in description, the presence of public urination fetishisation is very much abundant. Though it is also up to interpretation over what else urine related happens on the streets of your planets.
I don't think there are any bugs but haven't checked the Origin in a while so there might be some there.
References to alcohol exist because my friend wanted some content related to it, so it's there purely for fun.
The mod will likely remain updated for as long as I play Stellaris (which is probably until Stellaris 2 comes out lmao).

Will probably be updated to have more features like pee based weaponry and ascention perks too.

Copyright goes to Paradox Interactive, the creators and publishers of Stellaris.
Artwork referenced in the thumbnail was drawn by Jooper

Updated to 3.4.2 but should be compatible with any version since Le Guin since no vanilla files are overwritten.


 

Edited by Sir_Flanksalot
including file for latest patch (Circinus v3.14)
  • 2 weeks later...
Posted (edited)

In your .mod file, you could just change the path to

mod/relief

 

This way it will work regardless of username or platform (right now this mod won't work for anyone but you without modifying the .mod file)

Edited by wasntme?
Posted
On 4/15/2022 at 2:27 AM, Olivia Maregard said:

Surely the icons and images of dicks (both in traits and planetary decision) will go over great with Valve and Paradox

According to the post date on the workshop it's gone over great for over a year at this point.

Posted (edited)

wtf i swear I was set to follow this thread
 

On 4/15/2022 at 7:27 AM, Olivia Maregard said:

Surely the icons and images of dicks (both in traits and planetary decision) will go over great with Valve and Paradox

Xeno dick is the next logical step in Stellaris' Evolution
 

On 4/25/2022 at 12:17 PM, wasntme? said:

In your .mod file, you could just change the path to

mod/relief

 

This way it will work regardless of username or platform (right now this mod won't work for anyone but you without modifying the .mod file)

Very true point actually, completely forgot about that directory otherwise I would've included it in the description, didn't know I could abbreviate it as well, will fix that.
 

4 hours ago, 2561642 said:

According to the post date on the workshop it's gone over great for over a year at this point.

Being unlisted the only people that should come across the mod is those with a link

Edited by Sir_Flanksalot
Posted
On 4/25/2022 at 12:17 PM, wasntme? said:

In your .mod file, you could just change the path to

mod/relief

 

This way it will work regardless of username or platform (right now this mod won't work for anyone but you without modifying the .mod file)

I thiiiink I updated it correctly? I have no idea lmao
updated both the .mod and descriptor file. When I load onto Stellaris with the mod it auto updates it to the right directory soI assume that was the intended result?

Posted (edited)
On 4/29/2022 at 8:56 PM, Sir_Flanksalot said:

I thiiiink I updated it correctly? I have no idea lmao
updated both the .mod and descriptor file. When I load onto Stellaris with the mod it auto updates it to the right directory soI assume that was the intended result?

Yeah, looks good

 

Another error I noticed is the wrong folder structure. Inside the gfx/portraits folder you have another portraits folder with environments inside it so it looks like this:

relief/gfx/portraits/portraits/environments

when it should look like this:

relief/gfx/portraits/environment

 

Currently it doesn't break anything because the new planet type doesn't use those environments anyway (it uses pc_ocean instead)

Edited by wasntme?
Posted
On 4/30/2022 at 6:37 PM, TarDust said:

The Lord have mercy upon thy fatherless soul

Yo am I being doxxed wtf

On 5/4/2022 at 9:11 PM, wasntme? said:

Yeah, looks good

 

Another error I noticed is the wrong folder structure. Inside the gfx/portraits folder you have another portraits folder with environments inside it so it looks like this:

relief/gfx/portraits/portraits/environments

when it should look like this:

relief/gfx/portraits/environment

 

Currently it doesn't break anything because the new planet type doesn't use those environments anyway (it uses pc_ocean instead)

Ahh yes I didn't actually realise that was using the wrong structure, I was supposed to go back to that at some point and I bet if I did remember I wouldn't have noticed that.
Is now fixed but I'll wait to update the file until Overlord drops. I realised in a playthrough that I had accidentally broken the "A Galactic Restroom" Tradition prereqs so the Tree is unable to be completed but that will be fixed next update too.

On 5/6/2022 at 9:18 AM, dragonsanzo said:

Yeah quick question. What do the traits do? is there a description on them? 

They're pretty gerenic tbh, not really many traits I can think of that are both relevant and also have unique bonuses attached to them.
The traits should come with a little description, one is basically housing reduction with a small debuff, another is a combined habitability + CG reduction, one is mainly for upping habitability for piss planets and there is a negative trait too, for the ones you can pick.

  • 1 year later...
  • 3 months later...
Posted

@Sir_Flanksalot, thanks for sharing this mod. Do you have any plans of completing it and/or updating it for the 4.0 branch? I'd been toying with the idea of trying to update it for 4.0 compatibility as a "learning by doing" exercise but figured I should ask if you planned on doing so first.

Posted


@gregaaz While it's up to date on Steam, I have neglected to update this post. I'll be sure to change that asap. (Also updating to 4.0 was a pain, can't wait for the next overhaul in a year lol)

Posted
On 5/23/2025 at 6:00 AM, Sir_Flanksalot said:


@gregaaz While it's up to date on Steam, I have neglected to update this post. I'll be sure to change that asap. (Also updating to 4.0 was a pain, can't wait for the next overhaul in a year lol)

 

Thanks for writing back, Franksalot! I had totally forgot to check Steam 😛 

  • 1 month later...

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