KCOLL Posted March 13, 2024 Posted March 13, 2024 (edited) I think blackbird might mean in the mod folder sexy bandit captives? My folder as example is H:\MO2\mods\Sexy Bandit Captives\Scripts ? But I could be wrong. I don't use Vortex so that is going to be very different. Edited March 13, 2024 by KCOLL
Blackbird Wanderer Posted March 13, 2024 Author Posted March 13, 2024 6 hours ago, KCOLL said: I think blackbird might mean in the mod folder sexy bandit captives? My folder as example is H:\MO2\mods\Sexy Bandit Captives\Scripts ? But I could be wrong. I don't use Vortex so that is going to be very different. Yup.
Archon459 Posted March 13, 2024 Posted March 13, 2024 I re-packed the archive with the new script, uninstalled the old one, and reinstalled the new one. Now it should always be going into the correct folder. I tried talking to Ma'dran, who was the third caravan leader. I used the console command SetFactionRank XX015895 0 I confirmed 3C is the correct entry ID I selected Ma'dran, used the console command, THEN tried talking to him, and did not get the desired result. I did this with Ri'saad and Ahkari, and it did not work. I then re-loaded an older save from several days ago. Check out my quest journal: the ma'dran diamond is not filled in. I tried the commands and dialogue with Ahkari, Ma'dran, and Ri'saad, to no effect. Just to make sure I was doing this correctly, I used <prid> first on Ri'saad and then the other command, and then went back to Ma'dran and did the same thing. Still no dialogue option. At this point I had gone back like 200 saves >.> I then went back *another* 200 saves, and I'm back at the first camp where the captive is being ravaged. I checked the timestamps on the games. I'm about 139 hours back from where I was haha oh well. If it means I can help debug this mod on this sojourn then I'm good. Meanwhile, getting more specific, since I'm at this stage in the quest you know it's going to be a little while before I get to the part where I talk to Giraud.
Archon459 Posted March 13, 2024 Posted March 13, 2024 I'm back at the camp, the 3 bandits are dead, the wisps are dead. One of the dialogue options isn't working: (reference screenshots #562 and #563) "attempt subjugation" works and throws me to the ground Also when I re-initiated the dialogue it removed her hair O_o;; I loaded an older save that had her hair still visible, and when I loaded the save her hair was gone. I rebooted the game and it came back, but the dialogue is still not working. I started running into other little problems, like items not appearing in my inventory after I picked them up. i'm going to stop troubleshooting on this go-round and try again another time. I don't want to lose 100 hours of progress over 400 saves.
shardoom Posted March 13, 2024 Posted March 13, 2024 26 minutes ago, keitel66 said: I'm back at the camp, the 3 bandits are dead, the wisps are dead. One of the dialogue options isn't working: (reference screenshots #562 and #563) "attempt subjugation" works and throws me to the ground Also when I re-initiated the dialogue it removed her hair O_o;; I loaded an older save that had her hair still visible, and when I loaded the save her hair was gone. I rebooted the game and it came back, but the dialogue is still not working. I started running into other little problems, like items not appearing in my inventory after I picked them up. i'm going to stop troubleshooting on this go-round and try again another time. I don't want to lose 100 hours of progress over 400 saves. Sounds like your game maybe isn't the best environment to bugtest.
Blackbird Wanderer Posted March 13, 2024 Author Posted March 13, 2024 3 hours ago, keitel66 said: SetFactionRank XX015895 0 With the corrected script in place, this actually breaks things. Try it again from that same point with: "SetFactionRank XX015895 2" and see if that changes the outcome. 18 hours ago, keitel66 said: Incidentally, you got a discord? Have an account; never been used.
shardoom Posted March 13, 2024 Posted March 13, 2024 1 hour ago, keitel66 said: "I'm gonna make noise and be counterproductive for no reason" Sure. Or I'm going to point out something obvious. It looks like you're very new to modding and 'trying' to help, which is nice...
shardoom Posted March 13, 2024 Posted March 13, 2024 (edited) 13 minutes ago, Blackbird Wanderer said: With the corrected script in place, this actually breaks things. Try it again from that same point with: "SetFactionRank XX015895 2" and see if that changes the outcome. Have an account; never been used. I've always been impressed with your patience in helping people with your mod and incorporating new ideas. Your engagement has got to be the highest out of any mod I watch, both here and the nexus. Sometimes I feel bad for you though, it must really eat away at your available dev time. Edited March 13, 2024 by shardoom
Archon459 Posted March 13, 2024 Posted March 13, 2024 (edited) 19 minutes ago, Blackbird Wanderer said: With the corrected script in place, this actually breaks things. Try it again from that same point with: "SetFactionRank XX015895 2" and see if that changes the outcome. Have an account; never been used. so just to clarify: *after* I use the setfactionrank command but with the last digit being 0 - and after I put the corrected script in place - I should then come back and use this command again except with the last digit being 2? So I did things right, but I also needed to add this additional step to it? 1 hour ago, keitel66 said: "I'm gonna make noise and be counterproductive for no reason" This was uncalled for, but so was the comment remarking about it. On the other hand, I did come to the conclusion that if I'm going to get serious about beta testing then I do need to start a new save. THAT much is certain, but it's also not a guarantee it won't work in its current state. Edited March 13, 2024 by keitel66 double-posted the same quote by mistake, so I erased it.
shardoom Posted March 13, 2024 Posted March 13, 2024 Just now, keitel66 said: This was so just to clarify: *after* I use the setfactionrank command but with the last digit being 0 - and after I put the corrected script in place - I should then come back and use this command again except with the last digit being 2? So I did things right, but I also needed to add this additional step to it? This was uncalled for, but so was the comment remarking about it. On the other hand, I did come to the conclusion that if I'm going to get serious about beta testing then I do need to start a new save. THAT much is certain, but it's also not a guarantee it won't work in its current state. The highlighted part is what I was getting at. Bugtesting on a save that already has issues is unwise. By all means help BW though, they deserve as much help as we can give them.
Archon459 Posted March 13, 2024 Posted March 13, 2024 3 hours ago, Blackbird Wanderer said: With the corrected script in place, this actually breaks things. Try it again from that same point with: "SetFactionRank XX015895 2" and see if that changes the outcome. Looks like it worked. I got the picture included in this post, and a bunch of dialogue after. 1
Archon459 Posted March 13, 2024 Posted March 13, 2024 (edited) I got the dialogue to find elisif's panties, but no new objective and I can't find the actual panties. Also he talks about leaving the recording with him, but it doesn't take it out of my inventory. Edited March 13, 2024 by keitel66
KCOLL Posted March 14, 2024 Posted March 14, 2024 (edited) hint you have to get one of the maids to or a certain tailer. But i didn't say anything just pretend you didn't read my post. But you should pay better attention to what he says and apply deduction to the problem. Like how do i get panties that don't belong to me. You are ruining my anticipation of you figuring out the problem! Edited March 14, 2024 by KCOLL
Archon459 Posted March 14, 2024 Posted March 14, 2024 12 hours ago, KCOLL said: hint you have to get one of the maids to or a certain tailer. But i didn't say anything just pretend you didn't read my post. But you should pay better attention to what he says and apply deduction to the problem. Like how do i get panties that don't belong to me. You are ruining my anticipation of you figuring out the problem! I was hoping I could just pickpocket them off of her >.> lol
Archon459 Posted March 14, 2024 Posted March 14, 2024 (edited) 18 hours ago, KCOLL said: hint you have to get one of the maids to or a certain tailer. But i didn't say anything just pretend you didn't read my post. But you should pay better attention to what he says and apply deduction to the problem. Like how do i get panties that don't belong to me. You are ruining my anticipation of you figuring out the problem! Also you seem to have missed something: "leave the message with me" implies that the message should be pulled out of my inventory so he can translate it, but it was never pulled out of my inventory. (see picture) Edited March 14, 2024 by keitel66 picture didn't upload properly
Archon459 Posted March 14, 2024 Posted March 14, 2024 (edited) Meanwhile, I have the panties *in my inventory*, but no other dialogue progression. On the other hand, I can drop the panties because I guess they're not counted as a quest item? Meanwhile the untranslated message is I guess counted as a quest item because I cannot drop it? Edited March 14, 2024 by keitel66
KCOLL Posted March 14, 2024 Posted March 14, 2024 doesn't count if you picked it up has to be procured threw a bargain made with someone else who can steel it for you! i call this section of sbc the detective intro.
Archon459 Posted March 14, 2024 Posted March 14, 2024 alright so what happens next? I have to steal another pair of panties? this is the dumbest shit ever.
KCOLL Posted March 15, 2024 Posted March 15, 2024 you must be coming to the end of the quest set up soon get panties get translation and i think go back to collage? I on the other hand always bork my game around this point and have to reinstall skyrim and start over love adding more mods and things go crazy and reinstall lol I think everything is talked about in the past comments. I on the other hand have only done the original SBC from about 3 years ago. Just a well done pleasant mod quite enjoyable but now it has an intro quest.
Blackbird Wanderer Posted March 15, 2024 Author Posted March 15, 2024 19 hours ago, keitel66 said: Also you seem to have missed something: "leave the message with me" implies that the message should be pulled out of my inventory so he can translate it, but it was never pulled out of my inventory. Something appears to be still broken in that save because there's a script fragment with that Quest that removes the message from your inventory. Also, the ensuing panties (if you got them via Una, Erdi, Taarie, or Gulum-Ei) should fill a RefAlias, but it's not marked as a Quest item. However, if you were to wear them, or have a follower wear them, the scent would be occluded and the Khajiit would reject them. If you picked up a pair by searching Elisif's room, that pair would also be rejected by the Khajiit. There's a method to the madness. The translation gives clues that start the quest to unravel the mystery as to what may really going on with the bandits and the Captives. If you need to, we can try manually manipulating the RefAliases again. This sequence has worked without a hitch for a whole lot of people and has run on the test setup hundreds of times. We need to figure out what is the issue on your setup. The conditions for the dialogue where you give the panties to the Khajiit are as follows: - Player inventory for the panties object >=1 - Factionrank of XX015895 for the assigning Khajiit = 4 - Quest stage for SBCSV = 30 - Khajiit voicetype either MaleKhajiit || Female Khajiit
shardoom Posted March 15, 2024 Posted March 15, 2024 @Blackbird Wanderer How goes the never-ending voicification process? Do you have any more snippets we can have a listen to? I do enjoy the fact we can hear idle convos from guards (I think) about people going missing, that has been implemented very well. You wouldn't know it was a vanilla thing if you were just watching someone else play.
Blackbird Wanderer Posted March 15, 2024 Author Posted March 15, 2024 1 hour ago, shardoom said: How goes the never-ending voicification process? Good question. Gosh, it got slow as the detours mounted. Once voiced, the bandit-captive scenes as they were built had overlapping dialogue that wasn't apparent until voiced. Yikes, it sounded like a mess as the Captive started her response to what the bandits were still saying. Solved by rebuilding that whole setup as a Scene that don't move on until a dialogue is complete. However, Scenes are finicky beasts that are wonderful once you've got everything ironed out, but can be a time sump getting them there. So in order to use the already built and recorded dialogue in more than one Scene, they all had to be converted to shared dialogue. And . . . when you move a dialogue object to a new Quest (including Shared) it renames the destination without renaming the associated files. Drat. Luckily, a method using the command line was found to recursively go into the voices file structure and change all of the WAV and LIP filenames for each voice to the new filename with one command line per line of dialogue . . . for a goodly slice of the ~900 new voice lines just recorded doing ~16 files at a time. Getting there. Here's some new voice samples that turned out quite well. The immersion factor on the test playthroughs is next level. The wait will be worth it. Spoiler Innkeeper SBCID_SBCID_InnkeepTopic_002F4ADA_1.wav Sybille: SBCSS_SBCSSShared_002F9A23_1.wav Wuunferth: SBCSS_SBCSSQ12ATopic_00224934_1.wav SBCSS_SBCSSQ12ATopic_00224934_3.wav SBCSS_SBCSSQ12ATopic_00224934_2.wav Bandits: SBCUtility_SBCBanditScene_000514AC_1.wav SBCUtility_SBCBanditScene_0008D85E_1.wav SBCUtility_SBCBanditScene_00068C1C_1.wav SBCUtility_SBCBanditScene_00050F2A_1.wav Captives: SBCUtility_SBCBanditScene_000514B3_1.wav SBCUtility_SBCBanditScene_000514A3_1.wav SBCUtility_SBCBanditScene_0005149C_1.wav
Archon459 Posted March 16, 2024 Posted March 16, 2024 I think I did briefly put on a pair of those panties... ...and since I can't steal them off of her, I should be looking for dirty laundry LOL! Do I get the option to sniff them first? XD Picture shows where I'm at as of right now. Quest stage using command "getstage sbcsv" is showing 20. Tell me what I need to do to get ma'dran to withdraw the translation.
shardoom Posted March 16, 2024 Posted March 16, 2024 2 hours ago, Blackbird Wanderer said: Good question. Gosh, it got slow as the detours mounted. Once voiced, the bandit-captive scenes as they were built had overlapping dialogue that wasn't apparent until voiced. Yikes, it sounded like a mess as the Captive started her response to what the bandits were still saying. Solved by rebuilding that whole setup as a Scene that don't move on until a dialogue is complete. However, Scenes are finicky beasts that are wonderful once you've got everything ironed out, but can be a time sump getting them there. So in order to use the already built and recorded dialogue in more than one Scene, they all had to be converted to shared dialogue. And . . . when you move a dialogue object to a new Quest (including Shared) it renames the destination without renaming the associated files. Drat. Luckily, a method using the command line was found to recursively go into the voices file structure and change all of the WAV and LIP filenames for each voice to the new filename with one command line per line of dialogue . . . for a goodly slice of the ~900 new voice lines just recorded doing ~16 files at a time. Getting there. Here's some new voice samples that turned out quite well. The immersion factor on the test playthroughs is next level. The wait will be worth it. Reveal hidden contents Innkeeper SBCID_SBCID_InnkeepTopic_002F4ADA_1.wav 1.11 MB · 27 downloads Sybille: SBCSS_SBCSSShared_002F9A23_1.wav 488.42 kB · 24 downloads Wuunferth: SBCSS_SBCSSQ12ATopic_00224934_1.wav 150.93 kB · 12 downloads SBCSS_SBCSSQ12ATopic_00224934_3.wav 274.68 kB · 17 downloads SBCSS_SBCSSQ12ATopic_00224934_2.wav 362.43 kB · 19 downloads Bandits: SBCUtility_SBCBanditScene_000514AC_1.wav 418.69 kB · 17 downloads SBCUtility_SBCBanditScene_0008D85E_1.wav 335.44 kB · 12 downloads SBCUtility_SBCBanditScene_00068C1C_1.wav 411.94 kB · 16 downloads SBCUtility_SBCBanditScene_00050F2A_1.wav 243.19 kB · 15 downloads Captives: SBCUtility_SBCBanditScene_000514B3_1.wav 726.94 kB · 23 downloads SBCUtility_SBCBanditScene_000514A3_1.wav 310.69 kB · 15 downloads SBCUtility_SBCBanditScene_0005149C_1.wav 326.44 kB · 16 downloads Oh damn those new lines sound fuckin amazing! They sound just as if the real voice actor made them, well done!! I'm glad you got the troubles sorted out, overlapping sentences would've sounded pretty bad yeah. That's what I like about reading about progress on this mod, it's been a steady progression towards something really polished. You never take the quick and nasty route, always make sure its done properly. 👍🏻 1
Blackbird Wanderer Posted March 16, 2024 Author Posted March 16, 2024 2 hours ago, keitel66 said: Quest stage using command "getstage sbcsv" is showing 20. Tell me what I need to do to get ma'dran to withdraw the translation. Console: "Player.RemoveItem XX226460 1" That will get rid of the translation and override the fact that it's a Quest item (just tested this to make sure it works). So now you have the item out of your inventory. Recommend going to Gulum-Ei at that point. He's the most expensive option (you might be able to talk him down to 1/2 price), but he's a sure thing. You'll have to wait 20 hours for him to come through for you. Once you have the verified scented panties, don't drop them and don't put them on. Proceed directly to your friendly Khajiit panty broker who should be FactionRank = 4 for XX015895. You can check with the FactionSpy mod spell, or console "GetFactionRank XX015895" with that character selected. Use FactionSpy to change it, or "SetFactionRank XX015895 4" if it's not.
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