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Helmet doesn't follow body movement. Can any experienced modder give me some advice?


ceres

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Posted

Hello,

 

I've recently started to create a modern soldier mesh up. To complete it I tried to import a helmet from http://newvegas.nexusmods.com/mods/45203//?.  I succeded in making it appear in skyrim even though the size and the postion is still a bit off, but I have one serious problem and I have not been able to figure out what went wrong. :(

 

When you look at the screenshots, you can see that the helmet doesnt follow the head movement or the body movement even though I copied the weights from the femalehead nif and the skeleton to it. I've also tried to use the skeleton and weights of the body nifs and other helmets, but the result was always the same.

 

The helmet is set as a circlet, so that the hair doesnt disappear. I've also tried to use it as a normal helmet, but the body part number doesnt seem to have anything to do with my problem :(

 

 

 

So in short, could anyone tell me how to properly import helmets to skyrim?  

Doing it the same way as with body armors didn't work for me :/ 

I've uploaded the blender and nif file + textures. Perhaps you'll notice some error.

 

Pls help me 

 

 

modernsoldierhelmet.7z (These are only the raw files, they are not in the correct folders)

 

post-142993-0-77831100-1372532011_thumb.jpgpost-142993-0-48072100-1372532040_thumb.jpgpost-142993-0-01401300-1372532054_thumb.jpg

Posted

Thank you both very much for helping me and so quickly as well! You're the best :)

 

And your advice really solved my problem, b3lisario. I have been using the bslightningsshaderproperty of a weapon mesh, so that flag was not activated. So it was no weight or skeleton problem after all, just a tiny flag that troubled me for days   :P

 

post-142993-0-18032300-1372549969_thumb.jpg

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