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Lovers creatures - no dick during animations


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Posted (edited)

Followed a number of guides but I cant seem to get lovers creatures working properly.  I enable debug and spawn any male creature in and none of the vanilla creatures have a penis during animation.  I can see the sheathed dick/balls on things like wolves/horses but as soon as I use creature rape they dissapear.

 

Installed LAPF with its guide to the point of male/female interactions working flawlessly.

 

I then install 

LC25 esps and Sound

LC25 Meshes

2045557120_LC25Textures

in that order

 

I've tried manually overwriting by extracting/copying to data folder.

Tried via MO2

Tried via Wyre Installers tab all with fresh installs, every single one does the same thing (using OBMM BSA redirection)

 

Active Mod Files:

 


00  Oblivion.esm
01  Lovers with PK.esm
02  LoversCreature.esm  [Version 2.5]
03  DLCShiveringIsles.esp
04  Knights.esp
05  MaleBodyReplacerV5.esp
06  Lovers with PK.esp  [Version 96v5]
07  LoversCreature.esp  [Version 2.5.11]
08  xLCR.esp
09  LoversAdultPlayPlusforSSP.esp
0A  LoversMB2.esp
0B  LoversIdleAnimsPriority.esp
0C  LoversAnimObjectsPriority.esp


 

Any help before I throw in the towel?

 

Edited by slicer085
Posted (edited)

OOOKAY!!!   THAT EXPLAINS IT!!!!

 

xLCR is a debugging tool and meant only for testing the accuracy of creature animatics, and I too see no plumbing for creatures during its use.

 

For creature rape, LoversSlaveTrader works just fine, whether you are on the offensive or defensive position.  And no special modifications were needed for this.   That is why the mod load order you see within the help file (shown below) does not include xLCR:

 

               Oblivion.esm
               Lovers with PK.esm
               LoversCreature.esm

               Oblivion.esp
                . . .
               Lovers with PK.esp
               LoversCreature.esp
                . . .
               LoversIdleAnimsPriority.esp
               LoversAnimObjectsPriority.esp

 

As you can see, the xLCR.esp file is not part of the recommended mod order.  And the usage of xLCR is not mention in the help file at all,  Its usage as an in-game feature is not recommended.

 

   

 

Edited by LongDukDong
Posted
12 hours ago, LongDukDong said:

OOOKAY!!!   THAT EXPLAINS IT!!!!

 

xLCR is a debugging tool and meant only for testing the accuracy of creature animatics, and I too see no plumbing for creatures during its use.

 

Thank you!  I'm all sorted now :) Cant believe it was something so simple!

 

Appreciate it

  • 3 years later...

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