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I have one theory about sets with _i index. May be we have two type of armor sets: 1 - for player and 2 - for NPC with index _i. If that so then we are good. In other case there can be a problem when (for example) i changing some "popular" set like LEYNDELL KNIGHT we can have in result naked npc's.

 

I will try to check it with LEYNDELL KNIGHT set.

 

Interesting detail for modmakers

 

For example we have armor file name bd_m_1730.partsbnd.dcx

 

If you see in unpacked folder file names with bd_m_1731 or bd_m_1732 or bd_m_1733 .... prefixes - there are the same armor set but variants that you can make with niddle. Options of the one armor set. 

 

Next set will have prefix with +10 in index number like bd_m_1740 or bd_m_1750 ...

Edited by TRX_Trixter
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22 minutes ago, megnamon said:

TRX, armor/outfit that essentially fully covered cut the body model right ? Like Malenia dress you did. I assume there is no upper body for that dress and you add the body back. How you did it ?

No, Malenia dress have body, but in case of LEYNDELL KNIGHT we have this problem. Thinking how to solve this issue. I dont think that it is cutted body. Looks like something as dummy mesh part or slots settings...

383554364_EldenRingScreenshot2022_03.16-19_34_08_68.png.3be979acf9ff27c24d3b9e4bfa5450ce.png

 

About files with index _I - looks like i was right these files are for NPC's armor variants and files without _I  - for player.

 

Simple check: i made edits only for bd_m_2410.partsbnd.dcx but not for  bd_m_2410_l.partsbnd.dcx and as result 

 

292160273_EldenRingScreenshot2022_03.16-19_32_28_15.png.fdfcceda3e78b90f40dbdce4d9739b88.png

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35 minutes ago, Albertros said:

Has an animation ever been replaced for any souls game? The idle is not to well suited for females, I think. Just wondering if this could ever be changed

People were able to put Bloodborne animations into DS3, not anything like full idle animation replacers on a level that you'd see in Skyrim though.

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Kind of a wierd question, but...Is it possible to put an anus on these ladies? appears there is a decent sized area of unused space on the body texture down there. Never noticed it until today. I mean we have the dung eater guy, so I guess we can't say no one shits ... beyond the fog...in the lands between.

Edited by DorkDiva
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Leyndell knight set (skimpy version)

1.png.f8ce8c90c81281c5be0baa96b1710f53.png

Spoiler

 

 

 

2.png.c301eb5da7106bb265ffb1b5eb69c00e.png3.png.a33d97cc098385b598d6679f44c02691.png5.png.ccf44026cbc3a476f7ba34e11e994752.png4.png.83020c186c5b5d25e7f2657c703f212a.png

 

DOWNLOAD

 

 

 

INSTALL

 

Firs of all some explanations:

 

Problem of invisible body. This game engine uses system of masking body parts to hide them from rendering. For this used Masking slots in armor part parameters in file regulations.bin. If body mask slot set to 0 - this part of the body will be visible in game. So to make this armor shown properly i must edit body mask slots in regulations.bin. There are no way to do this throught model editing.

 

Example

 

Untitled-7.png.69a7accc704d648f0d20b3881f1515fb.png

 

As you can see there are 97 body masking slots. For now i dont know values of these slots but i find working combination for this mod.

 

Mod installing process

 

1. Download armorset archives and put dcx files into parts folder

 

2. Now you will need to setup armor body slots to make body visible. 

   

    There is two ways to do this:

 

     A) You can use my  regulation.bin

   

    B) Or you can do edits in regulation.bin handly. For that you will need

        

       1. Open regulation.bin in Yapped - Rune Bear. Find EquipParamProtector tab.

       2. Find in this tab 1790300 - boots

       3. Set up Mask slots with next values: 00-14 = 0 ; 15, 16 = 1 ; 17 = 0; 18, 19 = 1; 20-70 = 0; 71 = 1 and all others = 0

       4. Find in EquipParamProtector tab  1790100 - body armor part

       5. Set up Mask slots with next values: 00-17 = 0;  18, 19 = 1;  20-40 = 0; 41-43 = 1; 44 = 0; 45 = 1; 46 = 0; 47-51 = 1; 52 = 0; 53 = 1; 54 = 0; 55-57 = 1; 58 =0; 59 = 1; 60-66 = 0;

       67-69 = 1; 70-72 = 0; 73=1; all others set to 0.

       6. Save changes.

 

  That all

 

Edited by TRX_Trixter
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1 hour ago, Galc said:

Speaking of anus, does torrent have one?

That sounds weird to ask, but I swear I can barely see one and I kinda wish someone would just make it more visible if it is a thing on torrent's model...

And a huge floppin horse cock , give those horse double jumps some meaning.

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3 minutes ago, DorkDiva said:

Thanks TRX, works great. I used my regulation.bin though, I have so many edits on mine currenty, I didnt want to do them all over again.

Ofcource. For that reason i posted whole instructions for edits you will need to do manually.  

 

Regulations.bin - will be a problem without some usefull mechanic of merging changes. But will see.

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2 hours ago, TRX_Trixter said:

Leyndell knight set (skimpy version)

1.png.f8ce8c90c81281c5be0baa96b1710f53.png

  Reveal hidden contents

 

 

 

2.png.c301eb5da7106bb265ffb1b5eb69c00e.png3.png.a33d97cc098385b598d6679f44c02691.png5.png.ccf44026cbc3a476f7ba34e11e994752.png4.png.83020c186c5b5d25e7f2657c703f212a.png

 

Option 1 (with breast plates)

 

LEYNDELL KNIGHT SET_V1.7z 10.87 MB · 6 downloads

 

Option 2 (no breast plates)

 

LEYNDELL KNIGHT SET_V2.7z 10.86 MB · 8 downloads

 

INSTALL

 

Firs of all some explanations:

 

Problem of invisible body. This game engine uses system of masking body parts to hide them from rendering. For this used Masking slots in armor part parameters in file regulations.bin. If body mask slot set to 0 - this part of the body will be visible in game. So to make this armor shown properly i must edit body mask slots in regulations.bin. There are no way to do this throught model editing.

 

Example

 

Untitled-7.png.69a7accc704d648f0d20b3881f1515fb.png

 

As you can see there are 97 body masking slots. For now i dont know values of these slots but i find working combination for this mod.

 

Mod installing process

 

1. Download armorset archives and put dcx files into parts folder

 

2. Now you will need to setup armor body slots to make body visible. 

   

    There is two ways to do this:

 

     A) You can use my  regulation.bin

   

    B) Or you can do edits in regulation.bin handly. For that you will need

        

       1. Open regulation.bin in Yapped - Rune Bear. Find EquipParamProtector tab.

       2. Find in this tab 1790300 - boots

       3. Set up Mask slots with next values: 00-14 = 0 ; 15, 16 = 1 ; 17 = 0; 18, 19 = 1; 20-70 = 0; 71 = 1 and all others = 0

       4. Find in EquipParamProtector tab  1790100 - body armor part

       5. Set up Mask slots with next values: 00-17 = 0;  18, 19 = 1;  20-40 = 0; 41-43 = 1; 44 = 0; 45 = 1; 46 = 0; 47-51 = 1; 52 = 0; 53 = 1; 54 = 0; 55-57 = 1; 58 =0; 59 = 1; 60-66 = 0;

       67-69 = 1; 70-72 = 0; 73=1; all others set to 0.

       6. Save changes.

 

  That all

 

Thank you! The armor looks super good! Love it so much!

I also have a question, I can see there are some tip notes already on Yapped ruin bear edition, for example:
"Mask 61 - Hide hair low"

 

So  I kinda know that mask is for lower hair, and I see your example has covered some specific numbers, like 0-14, 20-70, 72-94 should be 0, others should be 1, do you already know which is which usually? Like some number normally means the belt on the armor, some means the paultron on the armor?

Been thinking about how to use the mask system to do a nude skimpy version for the prophet set, leaving only pillory and collar left XD

Thank you in advance! > <

Edited by uther1688
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I played with Deathbed Dress. Seems it use different body model instead hide though but most noticeable changes is chest area ; boobs flatten and have push-like effect and shoulders are smaller
.normal.png.375bf099ac99950f1c5cd97639f146ed.pngflatten.png.a14670c52ae9cf160f76c8074a0bee83.png

Maybe I can check Goldmask Rags as appear to use normal body shape.

Edited by megnamon
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7 minutes ago, uther1688 said:

Thank you! The armor looks super good! Love it so much!

I also have a question, I can see there are some tip notes already on Yapped ruin bear edition, for example:
"Mask 61 - Hide hair low"

 

So  I kinda know that mask is for lower hair, and I see your example has covered some specific numbers, like 0-14, 20-70, 72-94 should be 0, others should be 1, do you already know which is which usually? Like some number normally means the belt on the armor, some means the paultron on the armor?

Thank you in advance! > <

Just this for now: 11-16 slots covers plevris and legs. To identify other slots i need more experiments and time.

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8 minutes ago, megnamon said:

I played with Deathbed Dress. Seems it use different body model instead hide though but most noticeable changes is chest area ; boobs flatten and have push-like effect and shoulders are smaller
.normal.png.375bf099ac99950f1c5cd97639f146ed.pngflatten.png.a14670c52ae9cf160f76c8074a0bee83.png

Maybe I can check Goldmask Rags as appear to use normal body shape.

Give me id or filename of this armor and where i can get it in game. 

 

I think its not a special body but some settings on armor or body skinning. May be im wrong but there are no sence to make special body for one armor.

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