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Elden ring nude


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56 minutes ago, TRX_Trixter said:

No. All these changes was made with meshes. I dont change any textures

Awesome! Teach us your ways o master!

 

*edit* Reading your posts... you make the changes in FLVER? Is there direct mesh manipulation (i.e. move/add/delete verts/edges/faces) in FLVER, or do you mean just removing the appropriate mesh index?

 

*edit2* Ok. I've found them... and they aren't fun to use. Unfortunately, not what I needed for my stuff, but sufficient for removing parts of armor.

 

Well, looking forward to more of your armor edits. Enjoying that Lewden Ring!

Edited by LovelyLad
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5 minutes ago, LovelyLad said:

Awesome! Teach us your ways o master!

 

*edit* Reading your posts... you make the changes in FLVER? Is there direct mesh manipulation (i.e. move/add/delete verts/edges/faces) in FLVER, or do you mean just removing the appropriate mesh index?

You can edit vertices and remove faces. Move, scale, remove meshpsrts. Not much at all but i still dont understand how to restore skinning on imported models from 3ds max and blender. 

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So we can use our old regulation.bin, and save file. But not the new regulation.bin from this update and our save file?

I was able to load my save with the updates regulation.bin, just things were a little, wrong. 

I backed up my modified regulation.bin, did the update, unpacked, patched, re dumped in all the mods, patched again, and workded fine.

I tried yapped on the new regualtion.bin, seems to work, loads the save file too, so idk. Im going to play for a bit to see if anything isnt working, but seems to be ok.

Edited by DorkDiva
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I have  slightly off topic question regarding yapped and the regulation.bin. I am getting htings to work , but I need to know how to change the load, carry weight for character in yapped, like what param is it found under? I can get to all the weapons and armors fine and edit what I want, I am just trying to edit all of it and make a personalized regulation.bin to use.

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is there a yapped version that reads names properly currently.

the update seems to have messed the naming (all are numbers now)

i know i can refer to the lists to get the weapons but pre updates yapped had the names sorted and i could even search them on the spot

Edited by 201193
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18 hours ago, TRX_Trixter said:

You can edit vertices and remove faces. Move, scale, remove meshpsrts. Not much at all but i still dont understand how to restore skinning on imported models from 3ds max and blender. 

any news regarding deathbed dress body shape ?

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