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Posted

No, no 4X skin mod is needed. And the _hook5data can be anywhere on the PC - then one _hook5data can be used jointly for several installations - the location must be named in the main.fx in this line -

cSharedHookFolder = (for example) C:\documents\_hook5data

 

In an installation, the files can be contained in any subfolder in activemod,

e.g DiffuseMap = klara_body\anotherone\female_white_body.png

 

The skin sets you want must be selectable in the GUI after assigning this set to the model in game. If they are not, important information is missing.

For example the information -

 

skin_data_layers = SkinBody

skin_data_layers = SkinFeet - etc

into the respective _pass file

 

Here is a working set without the _hook5data files - I won't upload my _hook5data folder ?

The corresponding layer is therefore empty in the GUI - you can then select your own files or delete the layer...

 

 

Klara.jpg

Klara_Body.7z

Posted (edited)
21 hours ago, RidSol said:

No, no 4X skin mod is needed. And the _hook5data can be anywhere on the PC

 

Here is a working set without the _hook5data files - I won't upload my _hook5data folder ?

 

 

Thanks, but your second upload does not appear to include the correct files either (and I do not have them already.)

 

I don't need your entire "_hook5data" folder, just the referenced textures in "000_hook5skins\skinny\" (texture "fembody_spec2.dds" is not in this upload, and no way to confirm they are the same textures from "skinny".)

 

Can you provide just the missing textures? Thx.

 

(Klara Body skin on my system. I believe 4x textures must be renamed to work without an Addon.)

 

I must admit I know very little about using the H5 GUI, but the skin should look/work correctly w/o having to use the interface.)

 

Klara_Body.jpg

Edited by OysterMug
Posted

Hey - you can try it yourself. It doesn't have to be the same texture or the same file name. I've uploaded tons of textures from excellent creators, so finding something suitable shouldn't be a problem...

 

But maybe it's still not clear how to do it - here is a video showing how to insert the textures with the GUI (pressing F4). The textures are inserted by the hook and have nothing to do with the game - so the filename doesn't matter. Only the dimensions should be entered, although you usually don't see any difference. And note the Save and Reload buttons...

 

 

 

 

Posted

Read that again OM and compare your files with my Klara body files...

 

On 6/7/2022 at 5:58 PM, RidSol said:

The skin sets you want must be selectable in the GUI after assigning this set to the model in game. If they are not, important information is missing.

For example the information -

 

skin_data_layers = SkinBody

skin_data_layers = SkinFeet - etc

into the respective _pass file

 

Posted

The GUI window is too small - there is a triangle at the bottom right of the window. Hover your mouse over it and drag it bigger....

Posted (edited)

I expanded the GUI to reveal the hidden "Apply | Cancel" buttons, but when I applied the skin from the txt, I got garbage (two-toned body and a face that looked like it was covered in shimmering goo.)

 

I tried changing skins, and after that, I could never get the skin options again (blank menu). Tried closing & rerunning. Even did a full reboot. I could not get the options back (same thing as I initially reported.)

 

https://mega.nz/file/nUUWzIqQ#Te5khpBciiJal8HcDwiwZkWNfRqjNFOuuFM7Cp15Mwc

Edited by OysterMug
Posted

@OysterMug I watched your videos and I think when you load your skin (klara_skin.txt) the custom skin is loaded instead of the customizable skin. The difference is that the custom skin loads the normal, specular and subsurface texture from the path that you specify in your stage2, stage3 and stage4 lines in the respective female_white_head_pass.txt etc. files. A custom skin has no options for layer control and color adjustments and so on.

The customizable skin consists of a _skin_definition.txt with a reference to the _skin_Klara.txt and the body part references of the _pass.txt files of the different body parts (female_white_head_pass.txt etc.) to the _skin_Klara.txt.

 

Here's an example of my Pale Blond customizable skin (I adjusted the file references to your Klara_Body files):

 

This is the contents of the female_white_head_pass.txt:

 

[pass]
name = CustomSkin
tessellation_level = 1
 

skin_data_layers = SkinHead

 

stage2 = femhead_norm.dds
stage3 = femhead_spec.dds
stage4 = femhead_sub.dds

 

the stage lines can be ignored, or you can adjust them to your files in the klara_body folder, they are only used if no _skin_definition.txt and Blonde Pale.txt (in your case _skin_klara.txt) are missing from the folder. The important line here  is the skin_data_layers = SkinHead. For the other body parts they can be SkinBody, SkinFeet, SkinHands and SkinGenital.

 

The _skin_definition.txt contains:

 

[skin_data_file]
name = _skin_Klara.txt

 

The _skin_Klara.txt should contain:

 

[SkinGeneral]
SkinHSB = 0.000000, -0.095000, 0.000000
GlossinessScale = 1.000000
GlossinessShift = 0.005000
Skinwetness = 0.075000
DisplacementScale = 1.000000
SubsurfaceIntensity = 1.125000
Parts = SkinBody, SkinFeet, SkinGenit, SkinHand, SkinHead (The SkinHead references to the skin_data_layers = SkinHead line in the femal_white_head_pass.txt.)

 

[SkinHead]
DiffuseResolution = 2048, 2048
NormalsResolution = 2048, 2048
SpecularResolution = 2048, 2048
SubsurfaceResolution = 2048, 2048
Layers = BaseHeadLayer (This line gets more entries the more layers you add with the hook5 Skin GUI.)

 

[BaseHeadLayer]
enable = true
LayerHSB = 0.000000, 0.000000, 0.000000
OffsetX = 0.000000
OffsetY = 0.000000
ScaleX = 1.000000
ScaleY = 1.000000
Angle = 0.000000
FlipX = false
FlipY = false
FlipNormalsX = false
FlipNormalsY = false
LayerVisibility = 1.000000
DiffuseStrength = 1.000000
NormalsStrength = 1.000000
DisplacementStrength = 0.000000
GlossinessScale = 0.800000
DiffsueBlendMode = 0
NormalsBlendMode = 4
DiffuseMap = Female_White_Head.png
NormalsMap = femhead_norm.dds
SpecularMap = femhead_spec.dds
SubsurfaceMap = femhead_sub.dds

 

You may have to give the full path to the textures if they don't show up in game. You will have to add the lines for the body, feet, hands, and genital yourself. They always use one entry for the parts e.g. SkinHead, SkinGenital and a base layer like BaseHeadLayer, BaseGenitalLayer. They always have the same variables as layerHSB or OffsetX and so on. If the skin loads correctly in game and you can choose it in the hook5 menu, you can then add as many layers as your computer can handle. You can also bake the layer if you are satisfied with your result to save VRAM.

 

I hope that is in some way helpful.

  • 2 months later...
Posted

Alquien podría porfavor enviarme un archivo con paquetes de pestañas, y pelo con movimiento ??, también busco la manera de mejorar los gráficos al máximo de ser posible , que puedo hacer? 

  • 2 months later...
Posted (edited)

Anyone can tell me how to change the default state of Auto Camera, Auto Pose and Keep Still options in Customizer?

I'm sick of unchecking them every damn time.

 

PastedImage.jpg

Edited by Abbertuotch
  • 3 months later...
Posted

Does anyone have the "Rectangle Glasses" mod? I discovered I have several "R9Eyewear036" Activemod textures with no Addon to mod. :(

 

Thx.

Posted

Anyone have this room(R9ZRoom220) Castle,with diferent model positions?I have the room but it only have one position,some years ago i had the same room but with more than one position.(The Addon)

Icon.png

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