greenmango12 Posted February 3, 2022 Posted February 3, 2022 So I really often use it, then now I am tring to set them as propertys in MCM script.. like this, then I set each manims_XX as separate animations.. in MCM.. sslBaseAnimation[] Property manims_pt Auto sslBaseAnimation[] Property manims_apt Auto ..... It seems work for me,, but is there any demerit,, if I set multiple sslBaseAnimaiton[] as Script propertys and save it as in data? For me it not cause problem so I can call each sslBaseAnimaiton[] when I need to start sex.. (I currently use them for each dialogue NPC topic option) but I do not know if it will cause issue... for me,, when I save data,, then start sex with other mods,, (eg defeat or consensual sex,, etc) all anims seems keep as same as before.. then I can return them for my dialogue sex.... But I am beginner about scirpt.. and (property usage),, so I afraid,, if it will cause peformance issue,, or even though I think all anims are saved in my save data,,, , it will be auto removed... without my intention.. ,,,, or it will cause heavy peformance issue etc. so hope to know it will work without problem (without I miss code)
Recommended Posts
Archived
This topic is now archived and is closed to further replies.