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Question about multi sslbaseanimation[] porperty... (script)


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So I really often use it, then now I am tring to set them as propertys in MCM script..

like this,  then I set each manims_XX as separate animations.. in MCM..

 

sslBaseAnimation[] Property manims_pt Auto

sslBaseAnimation[] Property manims_apt Auto

.....

 

It seems work for me,, but is there any demerit,, if I set multiple sslBaseAnimaiton[]  as Script propertys and save it as in data?

For me it not cause problem so I can call each sslBaseAnimaiton[] when I need to start sex.. (I currently use them for each dialogue NPC topic option)

but I do not know if it will cause issue... for me,, when I save data,, then start sex with other mods,, (eg defeat or consensual sex,, etc)  all anims seems keep as same as before.. 

then I can return them for my dialogue sex....

 

But I am beginner about scirpt.. and (property usage),, so I afraid,, if it will cause peformance issue,, or even though I think all anims are saved in my save data,,,

, it will be auto removed... without my intention.. ,,,,  or it will cause heavy peformance issue etc. so hope to know it will work without problem (without I miss code)

 

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