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Question about Sexlab Animations and offset


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Posted

i have a general Question about the Animations, it does not matter which Mod i use for those but for some there seems to be a little offset, like noticing it with BJ's, they seem to rather poke through my Character's nose than through the mouth. I think for the most Animations it works roughly but sometimes they NPCs seem to not being able to aim properly ;)
I am always running through FNIS and Bodysliders to be sure i did not forget those. Is it just sometimes like this or can this be fixed in general?

Posted
1 hour ago, falara said:

i have a general Question about the Animations, it does not matter which Mod i use for those but for some there seems to be a little offset, like noticing it with BJ's, they seem to rather poke through my Character's nose than through the mouth. I think for the most Animations it works roughly but sometimes they NPCs seem to not being able to aim properly ;)
I am always running through FNIS and Bodysliders to be sure i did not forget those. Is it just sometimes like this or can this be fixed in general?

1) It is sometimes like this, and

2) SexLab has hotkeys that allow you to adjust positions on the fly. Right off hand I can't remember which does what but if you look at SexLab in the McMenu you can easily find the page with the hotkeys and it has directions. Bear in mind, this only fixes that particular animation between your character and that race of NPC - and only for that game.

Posted

The animations are aligned for a particular scale (height / race / species) of the actors involved. So if your height doesn't match the height expected by the animator, things will not line up right.

 

You can correct it, anim by anim, stage by stage, in the Sexlab MCM. Go into the Animation Editor tab, and use the Adjustment sliders to align the action. It takes some trial and error, but you can get them spot on with a little patience.

 

If there's an easier way, I don't know it.

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