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Mod idea , Auto equip zaz or DD item when bound animation start.


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I made simple test mod to start "bound" tag animation with one dialogue only..   Then to enjoy BDSM (bound) animaiton, we need to wear item for NPC, (so usually I play as master, then wear DD or zaz item, like hand rope , cuffs, etc first), then there should be many "bound" tag animations, so to start best animation which fit current NPC equip item, I need to dhoose reasnable one ,

that means,,

sexlab start one bound tag animation>>  I use swap animation key >> get bound animation list, then serch one of animation, which might fit current NPC zaz item, (rope etc)

 

Though I simply content with, simple mod,  and I know, Zaz offer filter, and DD offer filter, and if you are SUP user it offer filter too..

then I struggle with those filter etting,,  it often not show all animation which may fit current NPC wear zaz or dd items, (most of case I might only need cuff, or arm binder, or yokes)

and some animation try to load cuffs, as anim objects, I feel.

 

Then what I thought,, if there is bound animation frame work,, when start sexlab bound tag animation,,, untill start it,, check current Actor (NPC) wearing items, and if there is not items, for the animation, auto generated and wear on the Actor..

 

eg.. when we start Billy Yoke animation, and if it not generate Yoke for Actor, the frame work auto generate and equip. (of course we need to install zaz and DD which offer Yoke as wearable)

or when we start one of Funny biz animation, and it made to fit cuff or rope cuff,, then NPC not wear them,,, framework check it, and auto generate and wear for the actor first,

then start those bound animation... 

 

Though filter works, (it check animation with current equip items,, ) but I think it really limit animations... and to use fiter, we need to wear item for your partner (or slave etc) first.

it is actually annoying,,  so without use thouse mod filter, but when selxab start one of bound animation ,, frame work auto check item and generate and wear for NPC is more usable.. I feel.

(it is almost same, furniture anim object animation,, though)

 

Of course if actor already equip those item,, we might not need it... then frame work not generate new item, only when there is non compatible equipped item for Actor, frame work generate those from mods offered armor.. (accessory)...

 

 

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