cawtai Posted January 15, 2022 Posted January 15, 2022 Is there a mod that only affects visually armor, that rips and/or tears clothes when recieving damage? If not, what are the best armor replacing mods for more revealing armor besides TAWOBA? 1
ttts1 Posted January 17, 2022 Posted January 17, 2022 (edited) I am not aware of any mod that visually changes armors due to damage, only armors that have "normal" and "damaged" versions. You would need to forge (or additem) and equip the damaged version. Maybe there is a mod that I'm not aware of. The only armor break mods I know do not visually change your armor, they only break them when they the reach a certain level of damage (or drop them, unequip them, whatever MCM setting you are using). Regarding armor replacers, I'm using https://www.nexusmods.com/skyrimspecialedition/mods/32518. Obviously you can use it with any version of TAWOBA. Honestly, those armor replacers are more for NPCs in my games, I have lots of custom armors that my PC and followers use. Some of Sun Jeong's armors have "normal" and "damaged" versions. I'm pretty sure some of her Ninirim Collection armors have that...there are 94 armors in it and I think all have 2 versions. They all have a "normal" version and a "slutty" version. Some of the "slutty" versions are "damaged" armors that expose parts of the body. https://www.sunkeumjeong.com/post/sunjeong-ninirim-collection-6-0 Here are some examples of the few "damaged" armors in that pack: Spoiler Edited January 17, 2022 by ttts1 2
komenavos Posted January 20, 2022 Posted January 20, 2022 On 1/17/2022 at 3:07 AM, ttts1 said: I am not aware of any mod that visually changes armors due to damage, only armors that have "normal" and "damaged" versions. You would need to forge (or additem) and equip the damaged version. Maybe there is a mod that I'm not aware of. The only armor break mods I know do not visually change your armor, they only break them when they the reach a certain level of damage (or drop them, unequip them, whatever MCM setting you are using). Regarding armor replacers, I'm using https://www.nexusmods.com/skyrimspecialedition/mods/32518. Obviously you can use it with any version of TAWOBA. Honestly, those armor replacers are more for NPCs in my games, I have lots of custom armors that my PC and followers use. Some of Sun Jeong's armors have "normal" and "damaged" versions. I'm pretty sure some of her Ninirim Collection armors have that...there are 94 armors in it and I think all have 2 versions. They all have a "normal" version and a "slutty" version. Some of the "slutty" versions are "damaged" armors that expose parts of the body. https://www.sunkeumjeong.com/post/sunjeong-ninirim-collection-6-0 Here are some examples of the few "damaged" armors in that pack: Reveal hidden contents I'd like to have some way on Sun Jeong, starting with the normal armor, and when you are defeated in a defeat mod it turns into damaged armor and then the fun begins with the exposed parts of your body 1
MaarIizRah Posted March 15, 2022 Posted March 15, 2022 Armor break mods are some of my favorite for Skyrim, but I haven't been able to find any for SSE yet. On 1/17/2022 at 3:07 AM, ttts1 said: The only armor break mods I know do not visually change your armor, they only break them when they the reach a certain level of damage (or drop them, unequip them, whatever MCM setting you are using). Which armor break mods are you referring to?
chaimhewast Posted March 16, 2022 Posted March 16, 2022 On 3/15/2022 at 9:55 AM, MaarIizRah said: Which armor break mods are you referring to? Off-hand, I can think of Loot and Degradation, Mortal Weapons & Armor, Equipment Durability System, and Item Durability. The first three all will break the item, and MW&A gives you back a "broken" item (fixing it is more expensive than replacing it, though); the last one extends the tempering system to allow for armor/weapons to have reduced armor rating/damage but doesn't make them break.
Splendor Solis Posted March 17, 2022 Posted March 17, 2022 I don't know of any mods that do that, but this armor pack looks like it'd be a good base. It has multiple layers of degradation. UNP or UNPetite - Hmm What To Wear at Skyrim Nexus - Mods and Community (nexusmods.com)
nilead Posted March 29, 2022 Posted March 29, 2022 You may want to try this: https://www.loverslab.com/files/file/11952-nini-stuff-break-patch/
vannister Posted April 22, 2022 Posted April 22, 2022 while I have not seen mod made, there are frameworks that could use SJ's normal-damage versions for this effect. theres several mods that alter the corpse's gear on death, on purpose of looting full spec gears so easily. our purpose would be to replace full spec gear to torn and ripped version. there was also very old framework that worked like vigor, where when hp fell below threshold, it swapped gears for you. Don't think this applied to npc, sounded script heavy, and also had starcraft irony of instant armor repairs coming with heals. (just like blood removal issue) so would be something like replace all vanilla armor with SJ armor (there are lots so should be able to replace all vanilla without looking too weird.) or find damaged version of vanilla armor (which I fear issue is that most people run retexture on vanilla armors, but damaged ones would likely be the vanilla vanilla.) run framework that replaces armor to its damaged version on death and done.
Gameplayer Posted April 23, 2022 Posted April 23, 2022 (edited) The mod was called "Break Undies" but it never really took off. Had to many mesh swap stages, something like 7 stages. The issue was that swapping out meshes on characters by a script can be slow and this was supposed to happen in combat when you need things to happen fast and not interfere with other systems that are already in game or even popular combat mods that may be added alongside it. Asking people making armors to create 7 stages of degradation is also a bit much. It may have taken off had it only had 2 stages, good condition and broken condition armor for only the chest piece. Would have been easier to find or convert mods to such a system as well. There was a discussion about using textures instead because it was supposed it would be faster swaps, but the issue gets to be that it might not look that great for armors that were not designed from the start to have a broken texture state. Top that off with ultimately end-user would of course want this to effect all NPC's. Well as it was armor modding was still early days when the mod was first made and active armor modders had other things on mind, Bodyslide was just coming out, everything was getting converted to BBP or TBBP.....Some people even knew about or were working on HDT-PE but not many it would be a few years before Gamefever (oh wait that was me) got the idea to attach the nitri node to the femalehead.nif from the HDTobject, after he worked on a bunch of UUNP armors with Ousnious well Ous just put that Femalehead.nif as standard into Bodyslide, HDTobjects that had to be equipped by female npc completely disappeared....After that there were a ton of armor mods already made and being made to work with HDT-PE physics which would always work now because the HDTobject would not have to propagated via scripts or leveled lists. It is a shame that HDT-PE collision hands never really took off but I have quite a library of guantlets that make collision happen with HDT-PE armors/Bodies for LE on harddrive. Now the new stuff is SMP with fully incorporated extra collision mesh inside the regular meshes so I suppose on SkyrimSE a lot of people see the collision that perhaps so very few of us ever got to see in regular SkyrimLE games. So what was that previous paragraph about....? Well honestly the interest for a proper Break Armor system with mesh swaps just did not hold a candle to the interest in other advancements for armors. Sure people might want break armor system but it got off on a bad foot with few armors available and required too much effort on the part of armor modders plus it was never ironed out to see if the system could be made with less degradation meshes (seriously who is going to make 7 armor stages for every armor a female NPC might wear?) and also make the swaps faster. I know that I did consider for a while to make an armor collection for said mod but I was not going to do 7 stages no way....However the mod author just went quite or lost interest all together in the mod so it ended up being a dead end and I was not going to start work on an armor mod for something that might not pan out that well end up being too slow, not working well with other combat systems etc. Fairly sure others working on armor may have had similar thoughts on that if they even knew about the system. Edited April 23, 2022 by Gameplayer 2
ozooma10 Posted April 30, 2022 Posted April 30, 2022 (edited) Hey so ive been poking at this, and doing the majority of the work in an SKSE dll, I think its definately feasible as far as doing the armor swapping in combat with little to no overhead for both player and npcs. As @Gameplayer Mentined 99% of the work for something like this is in the asset authoring as there really isnt many "damaged" armor mods. Way ive been building it is *not* mesh swapping, but rather complete armor switch. I think this makes things much more flexible and easier to parse since rather then it just being "Clothes tearing", could also support "skimpifying" where you can configure the armor swapping with armor from different mods etc... For now the "Armor Degredation Stages" is configured in json structures. So you basically just define a "Degrade Set" which is a list of X number of armors (So can be anything from 2 stages to 20), and basically each stage is just the formid or editorid of the armor, and how much "Durability" that stage has. The "Evolution" of given armor sets are tracked internally of the dll, where basically if you are wearing an armor that isnt "Registered" yet, it will try and find a matching "Degrade Set" (Prioritizing sets where the given armor is at the "Top" of the stage stack. If multiple sets are found for that same armor, then it will pick randomly. Once that armor "Breaks" it will move to the next armor stage in the set. Thats kind of just what ive been poking around with, Ive been focusing more on implentation and less on actual design so something like this may not work well and need to reconsider how some of this is handled. BUt i figure doing it this way provides the most amount of flexibility, where different "Sets" can be shared separate from the armor files themselves (Or mish mash multiple different armor mods). Anyways just some thoughts, curious if anyone has any thoughts/ideas around this. Edited April 30, 2022 by ozooma10
Gameplayer Posted April 30, 2022 Posted April 30, 2022 (edited) Interesting, From what I have been seeing, SKSE is getting really robust and its a faster way to make things happen in the game than any of the papyrus based script mods I have used. My thoughts are still the same, Armor Break mod needs to be robust for both male and female npc use. Should have normal stage and broken stage, meaning that both stages have appropriate armor mesh for both sexes. IF its vanilla armor, we already have loads of it at least for females to make convincing enough armor that looks tough and from there we can make a sexy broken version of the armor just using all the open permission stuff in a mash-up fashion....Could even make it CBBE/UUNP/TBD/CBA whatever in bodyslide. The issue I ran into was making male armor mashups for my Book of UUNP. There are not a lot of male armors to draw parts from, had to get creative an chop bits an pieces off of male armors from the vanilla resources BSA's. Although if you got it rolling it might not be that long to get an actual creator for say Blender into the project to help make male armor versions for your mod. I seriously suggest implementing a two stage armor, just to get started....Cause more stages than that is going to be crazy. Vanilla armor has about 50 outfits or so.....So we are making already 200 armor meshes for 2 stages both sexes. That is a heck of an order nearly a third or half of what was in Book of UUNP. For a showcase mod though you dont need all the armors done. Just the most common stuff. Iron, Steel, all 4 fur armor, hide, scale hide, leather, elf armor..... That covers the most common armor types seen in the game on a regular basis. After that well all other armor is sort of uncommon or rare on NPC. So those are, Nordic, Ork, Dwarf, Thieves Guild, Assasin Armor. And heck if you want, I would give permission to use Book of UUNP for an armor break system. If pulling some armor out of that makes it so you can present your system faster no problem. Just bear in mind its going to get tough getting an equivalent for the male armor, not sure how to do a really good job for that one. Edited April 30, 2022 by Gameplayer
v2099 Posted September 16, 2022 Posted September 16, 2022 (edited) Hey, I've also been working on something like this, but I'm doing it in Papyrus for now. I might learn more about SKSE plugins at some point if it causes too much lag. It seems okay for now. It handles up to 3 states for as many item groups as you want, and you define them in a .ini file. Works for both male and female actors. It's VSU Framework (Various States of Undress): https://www.nexusmods.com/skyrimspecialedition/mods/74851 I started making it to handle custom user configurations for another mod I was working on, but I've been messing around with combining it with a durability system and swapping the armor to a damaged version when it drops below a point. It could also handle NPCs, but the difficulty would be running a script to capture events between NPCs. PO3's Papyrus Extender has onhit events for when the actor hits or is hit, so I was planning to use that to handle the player's armor, and also the armor for whatever NPC the player hits. I made a really basic mod to change the state every time the player is hit, it's an optional file on the VSU Framework page. It's not instant, but it seemed good enough. Another thing I was hoping this framework could be used for, though, is for lewd mods to handle partially clothed states. Instead of removing all clothing automatically, they could check if an appropriate state exists first. The three states could be normal, top pulled up, bottom pulled down/up/aside. On 4/29/2022 at 10:43 PM, ozooma10 said: Hey so ive been poking at this ozooma, I'm curious how you were handling linking the states together? Do you search the entire structure each time you want to swap an item? I used StorageUtil to store keys to the other states on each form, and that seems to work well, it just means an item can only be part of one set, and the "database" needs to be rebuilt when changes are made. Did you ever publish your framework or use it in any mods? Edited September 16, 2022 by v2099 added extra detail
ozooma10 Posted September 16, 2022 Posted September 16, 2022 10 hours ago, v2099 said: ozooma, I'm curious how you were handling linking the states together? Do you search the entire structure each time you want to swap an item? I used StorageUtil to store keys to the other states on each form, and that seems to work well, it just means an item can only be part of one set, and the "database" needs to be rebuilt when changes are made. Did you ever publish your framework or use it in any mods? I didnt get particularly far, and was focused more on the handling of armor swapping than user configurability. The config was defined via a json file of armor sets. On game load it would populate effectively a list of sets, each sets being a list of armors. Then when you equip an armor, it will check if that armor exists in a set and then pick from the qualifying sets. If you equip a new armor not related to the set it will basically clear out that old set status and update to new set. So then if you equip the old armor again it will rerun the "Set selection", which might be a different set then what was previously existing. Then when your damaged and item "destroyed", it swaps out item with next item in set. That way it can support having an item being in multiple sets. I realize what im explaining is confusing and im not doing a good job explaining it. Also no idea how you would efficiently do something like this in papyrus since im only really familiar with SKSE. haha so yeah sorry not able to help
v2099 Posted September 17, 2022 Posted September 17, 2022 2 hours ago, ozooma10 said: Also no idea how you would efficiently do something like this in papyrus Haha well we'll see how efficient it ends up being. A dialogue option to swap armors is working well, and a proof of concept to swap armor on hit is working. I'm just putting together a basic durability framework, then I'll need to figure out how to make meshes for the damaged armors/clothing. I managed to import SSE meshes to blender, but editing the texture seems to mess up the whole thing.
v2099 Posted September 22, 2022 Posted September 22, 2022 On 1/15/2022 at 8:43 AM, cawtai said: Is there a mod that only affects visually armor I know it's been a while since you asked this, but I just thought I'd let you know that there is now a mod that does this. VSU Degradation on nexus. It doesn't come with any armors configured, but you can pretty easily set up armors from any mods that have damaged versions. I'm hoping that some skilled modelers will eventually make good meshes for damaged vanilla armors.
wuman1239 Posted September 22, 2022 Posted September 22, 2022 Skyrim LE has Armor Break mod that temporarily hides "NiTriShape" instead equiping a broken armor. But sadly Skyrim SE hasnt the mod. https://www.patreon.com/posts/armor-break-for-26101012 https://skyrimmemocho.blog.fc2.com/blog-entry-1307.html
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