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Outdated or missing "SexlabUtil"with v163.7z


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Posted
On 1/28/2025 at 3:03 PM, gregorixo said:

I was also losing my mind, couldn't figure it out. (But i somehow fixed it)
I've downloaded every possible version of the framework.

Having the 1.6.1170 AE version, i've downloaded the v166b.7z version of the framework, thinking it'd work. I ran GenerateFNISForUsers, no warnings, ran LOOT, no errors, but upon launch, SKSE Plugin Loader would throw up more or less this exact message.

PapyrusUtil and SexLabUtil disabled.

If i clicked "Yes", and tried playing, i'd get the message i quoted below.
The only version of the framework that let me boot the game without the SKSE Plugin Loader message was 163 somehow. So that's the version i used. 
Loaded up the game, and...

This exact thing would show up.

I was running out of options, so i've downloaded the newest Visual C++ redistributable version, loaded up the game, still the same error.
But then, in a hopeless last attempt, i took the SKSE Plugins folder from the v166b, and overrode the 163 files (
PapyrusUtil and SexLabUtil dll's), and lo and behold, it just worked. (i do apologize for the quote :D)

Reloaded the game, and yep, still works, amazing.
Hope this somehow helps, even though the discussion took place a long while back.

hey I'm having same issue, how do the overriding i think? If it is easier for you I'd like to communicate on discord if you can help me. c1owd_ is my user! 

 

  • 2 weeks later...
Posted
On 1/28/2025 at 6:03 PM, gregorixo said:

I was also losing my mind, couldn't figure it out. (But i somehow fixed it)
I've downloaded every possible version of the framework.

Having the 1.6.1170 AE version, i've downloaded the v166b.7z version of the framework, thinking it'd work. I ran GenerateFNISForUsers, no warnings, ran LOOT, no errors, but upon launch, SKSE Plugin Loader would throw up more or less this exact message.

PapyrusUtil and SexLabUtil disabled.

If i clicked "Yes", and tried playing, i'd get the message i quoted below.
The only version of the framework that let me boot the game without the SKSE Plugin Loader message was 163 somehow. So that's the version i used. 
Loaded up the game, and...

This exact thing would show up.

I was running out of options, so i've downloaded the newest Visual C++ redistributable version, loaded up the game, still the same error.
But then, in a hopeless last attempt, i took the SKSE Plugins folder from the v166b, and overrode the 163 files (
PapyrusUtil and SexLabUtil dll's), and lo and behold, it just worked. (i do apologize for the quote :D)

Reloaded the game, and yep, still works, amazing.
Hope this somehow helps, even though the discussion took place a long while back.

This worked for me, thank you.

  • 4 months later...
Posted

Heya I am also having this same issue i've been at it for awhile trying to fix it and i don't know how to fix it could i get some help with trying to fix it?

Posted
On 8/9/2025 at 7:18 AM, BunniDvas said:

Heya I am also having this same issue i've been at it for awhile trying to fix it and i don't know how to fix it could i get some help with trying to fix it?

Check which version of the game you have -> install matching SKSE, Address Library and SL Framework files.

 

There's nothing to fix nor other way around it.

  • 7 months later...
Posted
On 5/18/2023 at 2:21 AM, KanoBuhen said:

I had got this same message. Tried the AE version as suggested. But now I get this. Using game version 1.6.353 btw.

Capture.JPG

I got this message from downloading the SL GOG version instead of the AE version. If anyone gets this error again double check you have the steam compatible version of SL

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