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One spicific creature type (draugr race) is standing still (playing idle animation) during SL scenes


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Posted (edited)

That's about it. I will attach a screenshot with the files in meshes/actors/draugr.
Other creatures behave perfectly fine as they should, but something's wrong with the draugr, and I cannot figure out, what exactly. 
Need your help and ready to provide any unmentioned info.

Untitled.png

Edited by GeJorge
Posted
2 hours ago, MadMansGun said:

there is a nemesis based combat mod that is known to do that.

I probably don't use it, but thank you for your reply.

For everyone who might have similar issue, the solution for me was to build FNIS and Nemesis directly to overwrite folder instead of separate mod folders.

  • 9 months later...
Posted
On 1/14/2022 at 1:51 PM, GeJorge said:

I probably don't use it, but thank you for your reply.

For everyone who might have similar issue, the solution for me was to build FNIS and Nemesis directly to overwrite folder instead of separate mod folders.

Hi man have that exact problem, could you tell more exacly how you build nemesis and fnis to overwrite folder? i tried to do it myself without success.

Posted
12 hours ago, riane94 said:

Hi man have that exact problem, could you tell more exacly how you build nemesis and fnis to overwrite folder? i tried to do it myself without success.

Hey.
You need to modify FNIS and Nemesis executables so that they either output in the same mod folder or they do that directly in the 'overwrite' folder.
( you can change this by clicking edit in your executables list in MO, then checking or unchecking the 'Create files in mod instead of overwrite' )

  • 3 weeks later...
Posted
On 11/13/2022 at 2:08 PM, GeJorge said:

Hey.
You need to modify FNIS and Nemesis executables so that they either output in the same mod folder or they do that directly in the 'overwrite' folder.
( you can change this by clicking edit in your executables list in MO, then checking or unchecking the 'Create files in mod instead of overwrite' )

I used to follow this, but it doesnt work for draugr https://www.nexusmods.com/skyrimspecialedition/mods/54702?tab=description&BH=1

So I tried your fix but when i set overwrite folder as the output, what mods should be enabled out of these?

 

FNIS

FNIS creature pack

Nemesis engine

Nemesis combat and creature compatibility

 

I get all other animations to work except draugr.

Posted
On 11/28/2022 at 9:36 PM, icywallows said:

Nemesis combat and creature compatibility

Everything except this one I use myself and they are pretty much in the correct order as you listed them.
Try to disable 'combat and creature compatibility' ( it's a hack rather than a compatibility AFAIK ).

Posted
11 hours ago, GeJorge said:

Everything except this one I use myself and they are pretty much in the correct order as you listed them.
Try to disable 'combat and creature compatibility' ( it's a hack rather than a compatibility AFAIK ).

I solved it, thanks anyways!

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