wagg0 Posted January 13, 2022 Posted January 13, 2022 Hi, does anyone know a mod that allows to transform npcs in objects (like dolls or statues), pick them up in the inventory and place them around? I know there is Figurine Collector but it's abandoned and I can't pick up statues with it. Thanks
TDA Posted January 19, 2022 Posted January 19, 2022 On 1/13/2022 at 1:42 PM, wagg0 said: Hi, does anyone know a mod that allows to transform npcs in objects (like dolls or statues), pick them up in the inventory and place them around? I know there is Figurine Collector but it's abandoned and I can't pick up statues with it. Thanks DX3DRipper.exe NinjaRipper2.exe in order to use them normally, you need to write scripts yourself(possible with Taylor series (to approximate sin() and cos() - the simplest positioning of actors using projections) ) (to activate poses or paired animations), because they don't support double injection (skse_loader+*ripper*)
wagg0 Posted January 20, 2022 Author Posted January 20, 2022 16 hours ago, TDA said: DX3DRipper.exe NinjaRipper2.exe in order to use them normally, you need to write scripts yourself(possible with Taylor series (to approximate sin() and cos() - the simplest positioning of actors using projections) ) (to activate poses or paired animations), because they don't support double injection (skse_loader+*ripper*) excuse me what?
vsuamier Posted January 20, 2022 Posted January 20, 2022 These tools allow you to "rip" objects (like npcs) from games. You can use them afterwards as objects (as you described). If I understood correctly you use poses (or poser mod) for the positioning and look of the NPC. The drawback is that you need to write scripts (using Taylor approach as explained https://en.wikipedia.org/wiki/Taylor_series). I think this would be a nice modding projects but probably too much for just a normal mod user.
TDA Posted January 20, 2022 Posted January 20, 2022 1 hour ago, wagg0 said: excuse me what? these are the programs I used. Models then need to be corrected in a 3D editor. Example. I don't know about Papyrus, but in Oblivion there are no sine and cosine functions, they are needed to make the animation play in a certain place, and this can only be done with a rotation matrix - https://en.wikipedia.org/wiki/Rotation_matrix
wagg0 Posted January 21, 2022 Author Posted January 21, 2022 On 1/20/2022 at 1:58 PM, vsuamier said: These tools allow you to "rip" objects (like npcs) from games. You can use them afterwards as objects (as you described). If I understood correctly you use poses (or poser mod) for the positioning and look of the NPC. The drawback is that you need to write scripts (using Taylor approach as explained https://en.wikipedia.org/wiki/Taylor_series). I think this would be a nice modding projects but probably too much for just a normal mod user. I meant actual objects ingame, like turn npcs into gems or trap them inside a gem or a bottle/jar
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