jjp7373 Posted January 11, 2022 Posted January 11, 2022 Is there a way to make Sims 3's animation end after a specific animation? For example, there is an animation called A, B, C, D, E. Each step proceeds with an animation written between the two <NextStage>. I designated the animation stage in the order of A-B-C-D-E. And I want to end Woohoo in step E. So, <NextStage> was not specified in step E. However, if the Woohoo time specified by the option is left, Woohoo still proceeds. After stage E, it will be randomly animated. I want to stop it. Even if I have time left. Is there a way?
landess Posted January 11, 2022 Posted January 11, 2022 Good information. It would work better if it followed important information - like is this Kinky world or Passion? > I'm guessing Passion because of the stages set-up - seems I remember reading some shit about that although I don't use Passion. If this was Kinky World I'd try to just cancel the Queue in the upper left corner. Next I'd use KW Debug features in this order - first is 'cancel interaction' followed by 'unlock sim' if cancel didn't work. Last resort - Reset the Sim using your choice of ways - console command/NRaas/etc. Also 'if' this was KW then you set the stages to advance WITH manual confirmation - each next stage creates a notification the player must either approve to continue or end the session. Lastly - seems you understand that an animation 'loop' should complete before any other command is recognized by the program and any form of cancellation is considered somewhat extreme.
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