Jump to content

[Mod] Fork and fix of the Rakkle mod for 1.3


nanakra

Recommended Posts

Posted (edited)

Hey Nanakra,
Got a question, since Nabber now implemented body temperature in RV2, what body temperature would you say a Rakkle has?
Human-like or colder? Gave the Rakkles in my game "Cold" temperature, thought that makes most sense since they are partially reptilian.
Cheers,

AresOfThrace

Edited by BrandstifterFussel
Posted
On 5/6/2022 at 9:03 AM, BrandstifterFussel said:

Hey Nanakra,
Got a question, since Nabber now implemented body temperature in RV2, what body temperature would you say a Rakkle has?
Human-like or colder? Gave the Rakkles in my game "Cold" temperature, thought that makes most sense since they are partially reptilian.
Cheers,

AresOfThrace

Rakkles are half human half snake so I would think them to be warm blooded.

Not quite as hot tempwise as humans but not quite as cold as a reptile.

I'd say maybe 90F / 32.2C.

 

All in all though, it would be personal preference so whatever works for you. ^^

Posted

pants make rakkle pawns invisible in my game.  before i turned off VEF texture caching it caused log spam too.  just unequipping the pants fixes the issue but it doesn't fix the fact raiders will spawn with pants.

  • 2 weeks later...
Posted
On 5/13/2022 at 2:43 PM, johnny2by4 said:

pants make rakkle pawns invisible in my game.  before i turned off VEF texture caching it caused log spam too.  just unequipping the pants fixes the issue but it doesn't fix the fact raiders will spawn with pants.

Sorry for the delay in responding.

LL doesn't send me emails when someone posts to this thread so I just saw this.

 

Do you have any mods that are adding / modifying the base vanilla game apparel?

Specifically something that would be overriding pants?

 

The base game pants are on the apparel whitelist and haven't been an issue as far as I recall.

Posted
On 5/21/2022 at 5:43 PM, nanakra said:

Sorry for the delay in responding.

LL doesn't send me emails when someone posts to this thread so I just saw this.

 

Do you have any mods that are adding / modifying the base vanilla game apparel?

Specifically something that would be overriding pants?

 

The base game pants are on the apparel whitelist and haven't been an issue as far as I recall.

Anyway to remove the HD Pawn Rending requirement? Graphics Settings+ is no longer compatible with HD Pawn Rendering Mod, making this one also unusable.

Posted
59 minutes ago, Mushano said:

Anyway to remove the HD Pawn Rending requirement? Graphics Settings+ is no longer compatible with HD Pawn Rendering Mod, making this one also unusable.

 

You'll have to get down and dirty with some XML editing.

Are you ready?

Edit the About.xml file to remove lines 21 - 25.

That's it.

Or you can ignore the warning and only use GS+ with the correct options set.

 

The Rakkles are large and without a mod like HDPR or now GS+ their heads get clipped.

At some point I'll likely update the about.xml to swap over to GS+ as a "Requirement"

 

Note, this mod is totally usable as long as you have either HDPR or GS+.

You can even use it without those two mods if you don't mind heads being clipped off by the game.

 

Anyway, welcome to editing RimWorld XML files.

It's super fun. ^^

Posted
On 5/21/2022 at 5:43 PM, nanakra said:

Sorry for the delay in responding.

LL doesn't send me emails when someone posts to this thread so I just saw this.

 

Do you have any mods that are adding / modifying the base vanilla game apparel?

Specifically something that would be overriding pants?

 

The base game pants are on the apparel whitelist and haven't been an issue as far as I recall.

sized apparel for RJW maybe?  that and the texture conversion for rimnudeworld.

 

i've just thinned out my mod list (again) so i'll try this mod again and see if i can better figure it out.

Posted
15 hours ago, johnny2by4 said:

sized apparel for RJW maybe?  that and the texture conversion for rimnudeworld.

 

i've just thinned out my mod list (again) so i'll try this mod again and see if i can better figure it out.

 

Sized Apparel is fine. I have that in my mod list and no issues.

Which texture conversion? OTY Nude?

 

Also, make sure that any mods that modify apparel are loaded after your race mods, or just the Rakkles, to rule out that sort of issue. (Barring any conflicts that RimPy points out of course.)

 

And if you can get me a HugsLog with that log spam that might point me in the right direction too.

Just the link is fine but if you do paste the full text of the log here, remember to use the spoiler tags.

Posted (edited)

just the basic textures from rimnudeworld, OTY is the chunkier looking one right?

 

i''ve shifted the mod much earlier in the mod list, moved rakkle and moreHAR right after HAR near the top of the list an i still get the issue.

 

Spoiler

Exception drawing Song: System.ArgumentNullException: Value cannot be null.
Parameter name: key
  at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
  at System.Collections.Generic.Dictionary`2[TKey,TValue].set_Item (TKey key, TValue value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
  at VFECore.Patch_PawnGraphicSet_MatsBodyBaseAt_Transpiler.MapValue (UnityEngine.Material mat, RimWorld.ApparelGraphicRecord apparelGraphicRecord) [0x00001] in <eb94142db15448c39b474292a961dd8e>:0
  at (wrapper dynamic-method) Verse.PawnGraphicSet.Verse.PawnGraphicSet.MatsBodyBaseAt_Patch1(Verse.PawnGraphicSet,Verse.Rot4,Verse.RotDrawMode,bool)
  at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
  at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch11(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
  at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch10(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
  at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <99518a644a3e4a7ea3fde566568df84a>:0
  at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.DrawAt_Patch1(Verse.Pawn,UnityEngine.Vector3,bool)
  at Verse.Thing.Draw () [0x00015] in <99518a644a3e4a7ea3fde566568df84a>:0
  at (wrapper dynamic-method) Verse.ThingWithComps.Verse.ThingWithComps.Draw_Patch3(Verse.ThingWithComps)
  at (wrapper dynamic-method) Verse.DynamicDrawManager.Verse.DynamicDrawManager.DrawDynamicThings_Patch1(Verse.DynamicDrawManager)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

here is the error that pops up, it only occurs when the pawn with the offending clothing turns or changes direction.  if they're going straight its fine, but as soon as the pawns angle changes it stutters and spits out an error.

 

just went through my whole mod list and i think i've found the issue, apparently i only get the error when i've got Apparello 2 loaded?

Edited by johnny2by4
Posted
2 hours ago, johnny2by4 said:

just the basic textures from rimnudeworld, OTY is the chunkier looking one right?

 

i''ve shifted the mod much earlier in the mod list, moved rakkle and moreHAR right after HAR near the top of the list an i still get the issue.

 

  Hide contents

Exception drawing Song: System.ArgumentNullException: Value cannot be null.
Parameter name: key
  at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
  at System.Collections.Generic.Dictionary`2[TKey,TValue].set_Item (TKey key, TValue value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
  at VFECore.Patch_PawnGraphicSet_MatsBodyBaseAt_Transpiler.MapValue (UnityEngine.Material mat, RimWorld.ApparelGraphicRecord apparelGraphicRecord) [0x00001] in <eb94142db15448c39b474292a961dd8e>:0
  at (wrapper dynamic-method) Verse.PawnGraphicSet.Verse.PawnGraphicSet.MatsBodyBaseAt_Patch1(Verse.PawnGraphicSet,Verse.Rot4,Verse.RotDrawMode,bool)
  at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&)
  at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch11(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
  at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch10(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
  at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <99518a644a3e4a7ea3fde566568df84a>:0
  at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.DrawAt_Patch1(Verse.Pawn,UnityEngine.Vector3,bool)
  at Verse.Thing.Draw () [0x00015] in <99518a644a3e4a7ea3fde566568df84a>:0
  at (wrapper dynamic-method) Verse.ThingWithComps.Verse.ThingWithComps.Draw_Patch3(Verse.ThingWithComps)
  at (wrapper dynamic-method) Verse.DynamicDrawManager.Verse.DynamicDrawManager.DrawDynamicThings_Patch1(Verse.DynamicDrawManager)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

here is the error that pops up, it only occurs when the pawn with the offending clothing turns or changes direction.  if they're going straight its fine, but as soon as the pawns angle changes it stutters and spits out an error.

 

just went through my whole mod list and i think i've found the issue, apparently i only get the error when i've got Apparello 2 loaded?

 

Yup, that will do it.

Apparello 2 is the culprit.

The original mod author made a patch for it back in the RW 1.2 days but that was never updated to 1.3 since he disappeared and I couldn't be foxed to do it.

However, looking through that mod's files it looks like a pure texture patch.

Here is the link: https://steamcommunity.com/sharedfiles/filedetails/?id=2496321339

Test it out, ignore the mod dependency and version warnings, and let me know if that fixes it for you.

 

Posted

is there any way to make it so that their typically titanic breasts dont interfere with their manipulation and moving? theyre titanic proportionally to a regular sized pawn but theyre just right for giant sneks, so its a little silly that they cant move with them. im not sure if thats vanilla though, since no one else mentions it

Screenshot from 2022-05-29 20-31-11.png

Posted
5 hours ago, lunaris69 said:

oh huh, it seems to have fixed itself?

 

That's because RJW controls the genital hediffs and applies the debuffs according to what it sets.

Nothing to do with Rakkles, that is just where you noticed it.

Check your non-snek pawns boob size and you'll see similar debuffs.

The bigger the knockers are, the more they'll get in the way.

 

  • 4 weeks later...
Posted (edited)

Hello Nanakra, I have found that the Rakkles will break if they wear clothes that have been changed by an ideoligion. They disappear just like as if you had Apparello. It also seems like some vanilla clothes don't work right either, like cataphract armor. They seem to make their heads and tails disappear, but not the entire Rakkle.

 

Edit: It appears that normal pants and shirts don't work as well. The Rakkle I was using though was a male with the male body, and that might have more clothes conflicts. I also forgot to note that while the Rakkles are wearing any clothing that makes them disappear, there are no errors in Xml or the log.

Edited by RdsAbroad
New info + Forgotten info
Posted
On 6/27/2022 at 10:55 PM, RdsAbroad said:

Hello Nanakra, I have found that the Rakkles will break if they wear clothes that have been changed by an ideoligion. They disappear just like as if you had Apparello. It also seems like some vanilla clothes don't work right either, like cataphract armor. They seem to make their heads and tails disappear, but not the entire Rakkle.

 

Edit: It appears that normal pants and shirts don't work as well. The Rakkle I was using though was a male with the male body, and that might have more clothes conflicts. I also forgot to note that while the Rakkles are wearing any clothing that makes them disappear, there are no errors in Xml or the log.

That's very odd as both male and female have textures for the vanilla apparel, including the cataphract armor.

Not sure about the color changing but will investigate when I have free time.

Will need a hugs log to be able to figure the rest out though.

I'm guessing it may be a different mod that you have that is altering vanilla apparel, at least for the armor.

Posted (edited)
15 hours ago, nanakra said:

That's very odd as both male and female have textures for the vanilla apparel, including the cataphract armor.

Not sure about the color changing but will investigate when I have free time.

Will need a hugs log to be able to figure the rest out though.

I'm guessing it may be a different mod that you have that is altering vanilla apparel, at least for the armor.

They have textures for the unchanged vanilla apparell, but not for the ones modified by cultural styles, you would have to add a patch that makes them compatible.

Edited by BrandstifterFussel
Posted
7 hours ago, BrandstifterFussel said:

They have textures for the unchanged vanilla apparell, but not for the ones modified by cultural styles, you would have to add a patch that makes them compatible.

That would do it. Thanks for pointing me in the right direction. Looks to be a good weekend project.

  • 2 months later...
Posted

Hello Nanakra, does this fork works with NL's facial animation?

My rakkles' faces doesn't have any animation and I don't have a clue how can I fix that.

Not sure if it was caused by mod conflicts or other problems.

Posted
On 9/9/2022 at 3:30 AM, creeper416brian said:

Hello Nanakra, does this fork works with NL's facial animation?

My rakkles' faces doesn't have any animation and I don't have a clue how can I fix that.

Not sure if it was caused by mod conflicts or other problems.

Hi there.

The Rakkles don't have a face that animates via NL's Facial Animation mod.

All I did was make the 1.2 version of the Rakkles compatible with 1.3 along with a few tweaks.

Since the 1.2 version came out before NL's mods, it is not compatible in so much as the faces will not animate but you can run both mods with no conflicts.

My fork is mostly in maintenance mode as I have too much on my plate to be adding new features to it right now.

Posted

I edited the .xml to have the toned down size but now the heads just float above the torso
I double checked and i didn't change any other values by accident.
Is there a known way to fix it? 

Thanks in advance 

Posted (edited)
3 hours ago, Marrrro said:

I edited the .xml to have the toned down size but now the heads just float above the torso
I double checked and i didn't change any other values by accident.
Is there a known way to fix it? 

Thanks in advance 

 

Everything you need is in this post: https://www.loverslab.com/topic/182449-mod-fork-and-fix-of-the-rakkle-mod-for-13/?do=findComment&comment=3628425

In particular, you will want to play with the head offset values until you get the head positioned where you want it.

Edited by nanakra
  • 3 weeks later...
Posted (edited)

got a problem with snake waifus in my game, i got a guest event (screenshot) and there is an invisible snake, my guess that`s happened because of Vanilla Apparel Expanted. As i understand snake waifus are not compatible with Vanilla Apparel Expanted, right? Is there any patch for it?

image.png.9cb0173e66a495adeb9f3593bc63106c.png

Edited by Ser1540
grammar
Posted (edited)

insteresting. after i removed apparel mod from my modlist and loaded same savefile, that snake is still invisible. Then what else can cause this problem? Also i mentioned before what this problem may cause apparel mod, but now i saw what on my previous screenshot, there is no mod apparel on that snake. Maybe this is happening because of this snake somehow got equipped pants on her?image.png.4f3575ef88ef1460dc0649711f01f5f5.png

Edited by Ser1540
Posted

so i decided to investigate more, i tried to create new rakkle colony to continue my investigation. i saw what snakes are invisible on pawn preview, i thought maybe its just a bug or something? when i chose landing place and clicked start button, nothing happened, i decided to wait, perhaps its just a loading or something, after some time, i decided to press "escape" button on my keyboard, after all of this global map got closed, and i got just clean map, no pawns on it. Perhaps i got some mod incompatibility? or wrong mod load order? (sorry for that amount of posts)

RimWorld Screenshot 2022.10.04 - 09.48.49.26.png

RimWorld Screenshot 2022.10.04 - 09.52.21.50.png

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...