bobuko Posted June 14, 2013 Posted June 14, 2013 I have been trying to make a new texture for an armor that I have edited in 3ds max to fit unpb. But its strange, the model seems to use a mirroring texture or something. Like if I make a mark on the left side it is also on the right. I have looked around online and tried to experiment to get this removed but I'm at a loss. If anyone knows how to make this just one texture-able shape, or a front and back, please fill me in. Much thanks to all the LL community for being awesome! If it helps, it's the Westninja armor I'm trying to retexture.
anubis Posted June 14, 2013 Posted June 14, 2013 If you using any of mirroring modifier or same utilities like that while editing the mesh in 3D max there is a chance similar mesh using same uv map (unwraping while modifier is on). Or maybe the armor that you edited was already set like that, the only way is to separate the stacked uv map for the certain part that you want, i believe this is doable via nifskope but of course it would be lot easier in 3D app. You can try this (usually go with second option) : -In nifskope just RMB in which mesh then go click -Texture -> Edit UV. You should see UV editor showing the map, now here is the tricky part you need to select the vertex that was stacked with LMB then click RMB and choose Select Faces/ Select Connected and try to move it in area that away from the same uv map. -In 3DMax go make separate the mesh that use same UV map and export, duplicate the texture and name it to something else(diffuse,normal, specular etc) in nifskope set each mesh that you separated with the real texture and the other one with duplicated texture.
bobuko Posted June 14, 2013 Author Posted June 14, 2013 I'm pretty sure the armor was set up like this before I started my editing. Ok, ill try this stuff out Thank you so much for taking the time to educate me a bit.
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