RohZima Posted December 27, 2021 Posted December 27, 2021 Hi, this is something I have wanted to do for so long. I like to use posers like GS poser and my own version of that mod for voyeuristic stuff. But I have always wanted the games head tracking feature to be directed at my characters ass while she is shaking it. If you could toggle it on and off with a power that would be amazing. I am a modder obviously but I don't understand this system. Can anyone help by suggesting how this mod could be made or actually make it? I am more than willing to make the mod myself but I need some technical advice from someone who knows how that system works first. -Roh
RohZima Posted December 27, 2021 Author Posted December 27, 2021 Hope someone can help me out with this if it needs doing via papyrus/CK. I looked in the 0_master behavior file and I found some stuff about LookAt variables (modifiers?) <hkobject> <hkparam name="memberPath">lookAtCameraY</hkparam> <!-- memberClass SERIALIZE_IGNORED --> <!-- offsetInObjectPlusOne SERIALIZE_IGNORED --> <!-- offsetInArrayPlusOne SERIALIZE_IGNORED --> <!-- rootVariableIndex SERIALIZE_IGNORED --> <hkparam name="variableIndex">174</hkparam> <hkparam name="bitIndex">-1</hkparam> <hkparam name="bindingType">BINDING_TYPE_VARIABLE</hkparam> <!-- memberType SERIALIZE_IGNORED --> <!-- variableType SERIALIZE_IGNORED --> <!-- flags SERIALIZE_IGNORED --> </hkobject> <hkobject> <hkparam name="memberPath">lookAtCameraZ</hkparam> <!-- memberClass SERIALIZE_IGNORED --> <!-- offsetInObjectPlusOne SERIALIZE_IGNORED --> <!-- offsetInArrayPlusOne SERIALIZE_IGNORED --> <!-- rootVariableIndex SERIALIZE_IGNORED --> That's all nice... WTF is it? I suppose the proper way to do this is via a quest in the CK with the LookAt function but that seems even more complex because I am a noob at scripting and could never get CK scenes to even work.
RohZima Posted December 27, 2021 Author Posted December 27, 2021 This is the part I meant <hkobject name="#2792" class="BSLookAtModifier" signature="0xd756fc25"> <!-- memSizeAndFlags SERIALIZE_IGNORED --> <!-- referenceCount SERIALIZE_IGNORED --> <hkparam name="variableBindingSet">#2791</hkparam> <!-- cachedBindables SERIALIZE_IGNORED --> <!-- areBindablesCached SERIALIZE_IGNORED --> <hkparam name="userData">0</hkparam> <hkparam name="name">BSLookAtModifier</hkparam> <!-- id SERIALIZE_IGNORED --> <!-- cloneState SERIALIZE_IGNORED --> <!-- padNode SERIALIZE_IGNORED --> <hkparam name="enable">true</hkparam> <!-- padModifier SERIALIZE_IGNORED --> <hkparam name="lookAtTarget">true</hkparam> <hkparam name="bones" numelements="4"> <hkobject> <hkparam name="index">25</hkparam> <hkparam name="fwdAxisLS">(0.000000 0.994250 -0.107084 0.000000)</hkparam> <hkparam name="limitAngleDegrees">5.000000</hkparam> <hkparam name="onGain">0.050000</hkparam> <hkparam name="offGain">0.050000</hkparam> <hkparam name="enabled">true</hkparam> I'm sure some variable in there refers to the target that the npc's head will track but there is no obvious way to know which if any it is.
Boredomisgone Posted January 15, 2022 Posted January 15, 2022 Eyes Up Here at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) This mod works by changing the player's race depending on what they are wearing. I don't use it for obviously stated reason. Perhaps you could take a crack at it with CK or something.
Dojo_dude Posted January 16, 2022 Posted January 16, 2022 Ha! Amazing idea! I give my modding energies, since this whole thing has destroyed them.
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