Alince Posted December 26, 2021 Posted December 26, 2021 does anyone knows here about a guide on how to specifically extract SE meshes and textures(the whole model essentially) after mod changes so I could apply changes to it? I have read a bit about it and apparently everyone is telling that in comparison to vanilla Skyrim the process for doing that in SE is convoluted and may not work well in blender too. specifically I want to extract a model pass CBBE and other texture changes to it that I did with MO2.
nilead Posted December 26, 2021 Posted December 26, 2021 Issue is Blender NIF plugin is outdates AF. It does not import SE .nifs. Moreover, even cathedral backported .nifs do not seem to reliably load in my experience. It was frustrating beyond belief, but then one of the locals, Andy14 went in with the pipeline described in this topic:
sunhawken Posted December 26, 2021 Posted December 26, 2021 Models are already extracted with textures .. I think you mean bsa extracter and a importer/converted for blender/3dmax.
Alince Posted December 28, 2021 Author Posted December 28, 2021 I still cant find the head mesh, assuming that one comes with the face and hair that is, any hints on under what category it is(where is it)? I took the meshes Using BodySlide as suggested, but here the tutorial applied only to body and armor it seems: On 12/26/2021 at 12:00 PM, nilead said: Issue is Blender NIF plugin is outdates AF. It does not import SE .nifs. Moreover, even cathedral backported .nifs do not seem to reliably load in my experience. It was frustrating beyond belief, but then one of the locals, Andy14 went in with the pipeline described in this topic: Edit: I kinda want to use OpenGL with Android Studio to have an app that displays her with animations as a project assignment, so essentially I need the entire model(that is if I wont get lazy again and just drop the implementation of that on the app cause its too much of a hassle if it is)
nilead Posted December 28, 2021 Posted December 28, 2021 9 hours ago, Alince said: I still cant find the head mesh, assuming that one comes with the face and hair that is, any hints on under what category it is(where is it)? Whos her is still unclear) If its an NPC with custom appearance, head .nif is usually in their folder under data/meshes/actor/character/. If it is a custom head you've done for PC, depends on your setup. Racemenu has functionality built in. I dont use ECE, but this one should work https://www.nexusmods.com/skyrimspecialedition/mods/29954
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