NotKinkyEnough Posted December 16, 2021 Posted December 16, 2021 Is this a known type of problem or should I post modlist? I can do everything in game but when I go o talk to someone nothing at all happens, also when a courier ran up to me a start a conversation nothing happened. The option when I hove over them is there and it looks like we should talk but we don't. This is a new game just started a short while ago.
Gukahn Posted December 16, 2021 Posted December 16, 2021 22 minutes ago, NotKinkyEnough said: Is this a known type of problem or should I post modlist? I can do everything in game but when I go o talk to someone nothing at all happens, also when a courier ran up to me a start a conversation nothing happened. The option when I hove over them is there and it looks like we should talk but we don't. This is a new game just started a short while ago. Did a Mod already did something? I know that Defeat can cause this kind of bug sometimes, uninstalling it in it's mcm so all scripts can stop, then disabling it in your mod manager and start he save without it might clear it. After saving you can enable defeat again. It does not have to be Defeat perse, similar mods might cause a similar bug. If not a Modlist would be of great help, maybe another finds someting that looks familiar
NotKinkyEnough Posted December 16, 2021 Author Posted December 16, 2021 15 minutes ago, Gukahn said: Did a Mod already did something? Maybe, I'll look around and see if anyone is looking at me funny
Tlam99 Posted December 16, 2021 Posted December 16, 2021 31 minutes ago, NotKinkyEnough said: I'll look around Use this just a script fix, works for SE, too. https://www.nexusmods.com/skyrim/mods/104004 Things like this happen, e.g when saving too early after port, script do not properly terminate. Before portin, open console and check all scripts finished. If changing something in MCM, make a save and reload, always !
NotKinkyEnough Posted December 17, 2021 Author Posted December 17, 2021 7 hours ago, Tlam99 said: Use this just a script fix, works for SE, too. https://www.nexusmods.com/skyrim/mods/104004 Things like this happen, e.g when saving too early after port, script do not properly terminate. Before portin, open console and check all scripts finished. If changing something in MCM, make a save and reload, always ! looks good thanks, I think part of it was I still had logging switch on for an earlier problem so yeah scripts probably over run
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